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Author Topic: Karjamian Mythos RPG (Signup/off-character discussions)  (Read 447 times)

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Offline KarjamP

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A band of adventurers got their hands on elusive Karjam's Domain technology. Now, they're going on a trip across the dimensions...

Before you can enter into the world of the game, you'll need to sign up. To sign up, bring me information about these things:

NAME: The name of you want your character to be known by in-game.

BIO: The basic backstory of your character

ATTRIBUTES: Each attribute is rated by levels represented by words (is that FUDGE that I smell?). The levels are, from least to greatest: Terrible, Poor, Mediocre, Average, Good, Great, Superb, Legendary (Not available for starter characters)

The available attributes are:

  • Strength (measures your general strength)
  • Intelligence (Measures your capabilities within physical tasks)
  • Constitution (Measures general health)
  • Agility (Measures your swiftness, e.g. during battle)
Unless otherwise noted, each attribute starts off as "Average". You may buy or sell levels to customize your character, with the first two levels being free.

CLASS:
If you so choose, you can start off with Great proficiency in a class. For in-game purposes, each class counts as a skill relevant towards in-game situations. In addition, each class starts off with "Good" proficiency in one weapon, with each player characters starting off with one. (Those with no class fight with their fists.)

As of this moment, available classes are:
  • Warrior (Sword Proficiency)
  • Soldier (Rifle Proficiency)
  • Defender (Shield Proficiency. Yes, it's possible to use a shield as a weapon.)
  • Mage (Staff Proficiency; also allows you to start off with the "Magical Affiance" Gift)
  • Healer (Staff Proficiency; also allows you to start off with the "Magical Affiance" Gift)
  • Thief (Dagger Proficiency)
  • Assassin (Katana Proficiency)
  • Keyblade Wielder (Sword Proficiency; also allows you to start off with the "Magical Affiance" and "Keyblade Link" gifts)
Customization: With my approval, you can also request to make characters using the Fudge ruleset (Or, more specifically, through the "subjective character creation system"). Keep in mind that the terms for the levels above are what's going to be used within the game and that you cannot define custom attributes. If you define a "Weapon Proficiency" skill for your character and I approve of it, yes, I will grant you a free weapon within that category (only one per character, however, so if you have multiple weapon proficiencies, you need to specify what weapon you want to start off with).

If you so want, you can also request to start off as a race other than human (with my permission, of course). Being something other than human has both its advantages and its disadvantages and will give you bonuses and penalties within certain (diceless) rolls, so think carefully.

Note that you're not exclusive to generic or public domain species. You can also be a species from pop culture, such as Equestrian Ponies, Digimon or even Pokémon. You can also play as animals if you so want (although you might want to consider not playing as a creature that can't talk). If you want to play as a creature of your own invention, I will need to ask you to describe to me what they are.

After I've get a satisfactory amount of players, you'll need to tell me which universe and location you guys want to start in. You can be in any location, be it a real life location, a location of your own invention or even a location featured within your favorite fiction. I will decide on what happens from then onwards.
« Last Edit: 16 July 2016, 18:48:03 by KarjamP »
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Offline Pierre Bruno

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Re: Karjamian Mythos RPG (Signup)
« Reply #1 on: 10 July 2016, 22:29:11 »
This seems interesting, reminds me of this DnD thing some of the guys do in college.

NAME: Pagliacci
BIO: A humble clown who can cast magic through his guitar.
ATTRIBUTES: Strength- Mediorce
                         Intelligence- Average
                        Constitution- Average
                        Agility- Average
CLASS: Healer

Uh.. so am I allowed a guitar as a weapon or will I have to stick to a staff?

Offline KarjamP

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Re: Karjamian Mythos RPG (Signup)
« Reply #2 on: 10 July 2016, 22:35:08 »
I see roleplay potential...

Alright, You're allowed a guitar as a weapon. To compensate, your "Staff Proficiency" has been replaced with "Guitar Proficiency (Weaponized)". I think I'll allow you a "Music" skill as well.

(Incidentally, you DO know you've essentially sold an attribute level, right? That means you can now improve your other attributes by up to three levels instead of two.)
« Last Edit: 10 July 2016, 22:42:46 by KarjamP »
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Offline Pierre Bruno

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Re: Karjamian Mythos RPG (Signup)
« Reply #3 on: 10 July 2016, 23:04:03 »
I see roleplay potential...

Alright, You're allowed a guitar as a weapon. To compensate, your "Staff Proficiency" has been replaced with "Guitar Proficiency (Weaponized)". I think I'll allow you a "Music" skill as well.

(Incidentally, you DO know you've essentially sold an attribute level, right? That means you can now improve your other attributes by up to three levels instead of two.)
From what I can tell, I'll be a support unit. Which suits me just fine.

...Well that sounds a lot more advantageous than I thought it'd be.

Offline Ginevra

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Re: Karjamian Mythos RPG (Signup)
« Reply #4 on: 10 July 2016, 23:07:32 »
NAME:
Ginevra Wolfhart

BIO / OTHER INFO:
A human girl from Earth who was badly injured by beings of Darkness, when she awoke her ability to control Light. Summoning a Keyblade forged from this light, she managed to defeat her attackers, though afterwards she fainted.

She woke up in a hospital of an unknown place, and chose to learn more about her gift. She has a major fear of gas masks and hazmat suits, though she will wear those if it's the only thing keeping her from death (as she has an even worse fear of death). She has no idea how she ended up with the others.

She considers "Fragments of Sorrow" as one of her most favorite Kingdom Hearts battle themes, along with Forgotten Challenge. She was born on 24 February 1999.

RELATIVES:
She has an older brother named Quinton. Their parents are deceased.

APPEARANCE:
Ginevra has short black hair and pure blue eyes. She has fair skin. She generally wears a black cloak with black gloves, black tights and black high-heeled boots; under the cloak, she wears a black skirt and a black long-sleeved shirt.

ATTRIBUTES:
Strength: Mediocre
Intelligence: Superb
Constitution: Mediocre
Agility: Superb

CLASS:
Keyblade Wielder


Goofy (Kingdom Hearts version, at least) uses a shield to attack, so it makes sense for a shield to be a weapon.

So, is this okay? Do I still have an "attribute point" or two to spend?
(If one, then Agility. If two, then both Agility and Intelligence.)



I'm assuming that her starting weapon is either a Kingdom Key, a Kingdom Key D or a Starlight… or is it going to be a Wooden Keyblade? :P

EDIT:
Update (11/07/2016) to obtain more attributes. (Wow.)
« Last Edit: 11 July 2016, 16:16:57 by Ginevra »

Ginevra Wolfhart

Offline After

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Re: Karjamian Mythos RPG (Signup)
« Reply #5 on: 11 July 2016, 07:07:31 »
Looks interesting. I have a few questions before I make a list though:

1. Is it okay if I use a character that I've made before, but haven't used in any work of fiction yet?
2. What weapon category would Sickles fall under? (referring to the above mentioned character)
3. Are Sprites allowed as a race? (again, referring to above mentioned character)

Offline KarjamP

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Re: Karjamian Mythos RPG (Signup)
« Reply #6 on: 11 July 2016, 10:59:26 »
From what I can tell, I'll be a support unit. Which suits me just fine.

...Well that sounds a lot more advantageous than I thought it'd be.

Alright, if you say so, then.

NAME:
Ginevra Wolfhart

BIO / OTHER INFO:
A human girl from Earth who was badly injured by beings of Darkness, when she awoke her ability to control Light. Summoning a Keyblade forged from this light, she managed to defeat her attackers, though afterwards she fainted.

She woke up in a hospital of an unknown place, and chose to learn more about her gift. She has a major fear of gas masks and hazmat suits, though she will wear those if it's the only thing keeping her from death (as she has an even worse fear of death).

She considers "Fragments of Sorrow" as one of her most favorite Kingdom Hearts battle themes, along with Forgotten Challenge.

RELATIVES:
She has an older brother named Quinton, though little is known about him. Their parents are deceased.

APPEARANCE:
Ginevra has short black hair and pure blue eyes. She has fair skin. She generally wears a black cloak with black gloves, black tights and black high-heeled boots; under the cloak, she wears a black skirt and a black long-sleeved shirt.

ATTRIBUTES:
Strength: Mediocre
Intelligence: Good
Constitution: Mediocre
Agility: Good

CLASS:
Keyblade Wielder


Goofy (Kingdom Hearts version, at least) uses a shield to attack, so it makes sense for a shield to be a weapon.

So, is this okay? Do I still have an "attribute point" or two to spend?
(If one, then Agility. If two, then both Agility and Intelligence.)



I'm assuming that her starting weapon is either a Kingdom Key, a Kingdom Key D or a Starlight… or is it going to be a Wooden Keyblade? :P
Starting Keyblade's Starlight. (Incidentally, the Kingdom Key D is actually a Keyblade of Darkness, not a Keyblade of Light. It's the only known Keyblade to be so.)

Also, I recommend you only give backstory information that's relevant to the game. As far as I know, details such as your relatives wouldn't be relevant to a game that involves traveling between universe (as in, a more literal definition of that word. No, it's not one universe compromising of several worlds a la Kingdom Hearts). Although optional, I also recommend that you add details explaining how you got to be working with the rest of the team.

(In case you're wondering, yes, I know of Goofy wielding a shield as a weapon. In fact, he was the reason why I've added the Defender class in the first place.)

About your attributes: You've sold two attribute levels and brought two more. Since those two cancel each other out, giving you have two more attribute levels to spend. In addition, you've mentioned "Gasmasks" and "Hazmat suits" being something your character fears. In terms of Fudge mechanics, that would be a fault in its own right (and thus, will be featured within the game at least some of the time). Each fault also grants 2 free attribute points to spend. Therefore, you now have four levels in total you can spend on improving your attributes.

Looks interesting. I have a few questions before I make a list though:

1. Is it okay if I use a character that I've made before, but haven't used in any work of fiction yet?
2. What weapon category would Sickles fall under? (referring to the above mentioned character)
3. Are Sprites allowed as a race? (again, referring to above mentioned character)

You can only have those options if you choose to go under the "customization" route. After all, the default character creation rules I've presented assumes you're creating a new character entirely from scratch. In addition, although I could add a class that would wield a sickle as a weapon (and I have one in mind), at the moment, I wouldn't want others to play as said class. Lastly, playing as a race other than human is something I would have to approve.

Since this is a pre-established character you want to bring into the game (and not some adventurer who's just starting out), I will need to approve of them first before I'm willing to allow such character into the game. Create the character first, then I'll see. If it would help, I can also link to a PDF document explaining the rules of Fudge since that's the system I've chosen for the game. Just ask.
« Last Edit: 11 July 2016, 11:01:54 by KarjamP »
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Offline After

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Re: Karjamian Mythos RPG (Signup)
« Reply #7 on: 11 July 2016, 13:08:31 »
Okay, sure, I'd like to see the Fudge rule PDF so I can adapt it like that.

But here's my character in a nutshell.

Name: Chaleur
Element: Fire
Race: Sprite
Class: Sorcerer-esque (I'll explain later)

He's a sprite, so in terms of being physically strong (i.e. lifting heavy things) he's not that strong.
Again, as he's a sprite (and is tiny) he's not quite as "enduring" either.
He's extremely fast though, due to his small size, and because he's a sprite, he can fly with his wings (though he does get tired eventually if he flies for too long)

He wears the "Manteau de Cendres" (which is French for Coat of Cinders) and wields two "Faucille Vignoble" (French for Vineyard Sickles) as well as the "Coeur d'épines" (French for Heart of Thorns).
The Coat is made of a fire-proof plant material, which is fitting as Chaleur (his name's French for Heat) is a Fire user. However, because he's also a sprite, he has Plant abilities as well.

The Sickles are his main weapons, he usually sets them on fire (temporarily) and slashes with them. He also uses the inner curve to launch fire-based projectiles that are in the shape of a rapidly spinning crescent.
The Heart of Thorns is also a weapon, rather, it's actually an orb with thorns in it that's embedded into his chest. He can actually remove the Heart from his chest, but that causes him to lose his powers. When he activates it, the thorns on the Heart spread outward like roots onto his chest and the center glows brightly. He can then use his bare hands to cast Fire and Plant-based spells.

This might be a bit too complicated for this RPG...

Offline KarjamP

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Re: Karjamian Mythos RPG (Signup)
« Reply #8 on: 11 July 2016, 14:35:45 »
The current criteria for a player character is them just starting out on an adventure. As such, I can't allow characters that are too powerful.

If, perhaps, you nerf your sprite character in some way to his starting levels (i.e.,  he's still figuring out his powers, to give an example), then perhaps I could consider allowing such a character.

Anyway,
http://www.mediafire.com/download/92s177on4pyfcg6/fudge_1995.pdf
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Offline Ginevra

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Re: Karjamian Mythos RPG (Signup)
« Reply #9 on: 11 July 2016, 15:24:03 »
Starting Keyblade's Starlight. (Incidentally, the Kingdom Key D is actually a Keyblade of Darkness, not a Keyblade of Light. It's the only known Keyblade to be so.)
Alright.
Who's a good little Keyblade? Starlight, yes it is, yes it is! :)

Also, I recommend you only give backstory information that's relevant to the game. As far as I know, details such as your relatives wouldn't be relevant to a game that involves traveling between universe (as in, a more literal definition of that word. No, it's not one universe compromising of several worlds a la Kingdom Hearts). Although optional, I also recommend that you add details explaining how you got to be working with the rest of the team.
Regarding Quinton, that was just in case other versions of him appeared. (Or someone requires info on Ginevra's relatives. Not that there are a lot left; just her brother and herself.)

As for details on how Ginny ended up working with the others… right now I can't think of any details :(
For now, I'll just update the post to mention that she has no idea how she ended up with them.

About your attributes: You've sold two attribute levels and brought two more. Since those two cancel each other out, giving you have two more attribute levels to spend. In addition, you've mentioned "Gasmasks" and "Hazmat suits" being something your character fears. In terms of Fudge mechanics, that would be a fault in its own right (and thus, will be featured within the game at least some of the time). Each fault also grants 2 free attribute points to spend. Therefore, you now have four levels in total you can spend on improving your attributes.
… So, four attribute points.

I'll spend two of those points on Intelligence and two of those points on Agility (bringing those to Superb), if that's permitted (which I believe it is, seeing as Legendary isn't - but then, I'm no Dialga or Reshiram :P ).



I've updated my previous post.

Ginevra Wolfhart

Offline KarjamP

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Re: Karjamian Mythos RPG (Signup)
« Reply #10 on: 11 July 2016, 16:07:02 »
There we go.

There's nothing wrong with adding backstory flair. In fact, the rules encourage it somewhat. The reason you give might work in the longrun, but in the meantime...

All we're waiting for now is for Kushagra to finish his characters. In the meantime, I suggest you should talk and come up with the world you want to start in.
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Re: Karjamian Mythos RPG (Signup)
« Reply #11 on: 11 July 2016, 16:19:11 »
There we go.

There's nothing wrong with adding backstory flair. In fact, the rules encourage it somewhat. The reason you give might work in the long-run, but in the meantime...

All we're waiting for now is for Kushagra to finish his characters. In the meantime, I suggest you should talk and come up with the world you want to start in.
Alright.

I, for one, am not picky.
(If I were, I would pick Lightsky Town.)

[EDIT]
I do, however, concur with Pierre. Starting off in a pleasant area… that would work for me.
[/EDIT]


… Firefox why do you think "Musharraf" is a correction for "Kushagra"
* Strike Raids the browser *


And since when does this have its own board
« Last Edit: 11 July 2016, 16:33:56 by Ginevra »

Ginevra Wolfhart

Offline Pierre Bruno

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Re: Karjamian Mythos RPG (Signup)
« Reply #12 on: 11 July 2016, 16:29:55 »
I don't think throwing ourselves straight into the drama is a good idea. I think we should start off somewhere pleasant. It will allow us to segue into the drama when it occurs.
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Re: Karjamian Mythos RPG (Signup)
« Reply #13 on: 11 July 2016, 16:42:40 »
Alright, then. Perhaps you should decide on where "somewhere pleasant" is. The device that would allow you to jump dimensions would refuse to answer to something that vague (or at least, not in the way you'd expect...)
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Re: Karjamian Mythos RPG (Signup)
« Reply #14 on: 11 July 2016, 16:51:50 »
Alright, then. Perhaps you should decide on where "somewhere pleasant" is. The device that would allow you to jump dimensions would refuse to answer to something that vague (or at least, not in the way you'd expect...)
Somewhere like Scarborough. I've heard that's a good place to be in the summer.

 

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