+-

+- Member Info

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

+- Recent Posts

Re: Gun (Cave Story Mod) by King (2.0)
17 April 2021, 12:55:45

Re: Misery of Magic updates >_< by AuroraDash
17 April 2021, 10:24:50

Re: Gun (Cave Story Mod) by King (2.0)
14 April 2021, 18:59:15

Re: Gun (Cave Story Mod) by RKS
14 April 2021, 15:35:28

Re: Gun (Cave Story Mod) by King (2.0)
14 April 2021, 14:44:30

XSP card game... by RKS
13 April 2021, 16:54:11

Re: Gun (Cave Story Mod) by RKS
13 April 2021, 16:36:04

Re: Gun (Cave Story Mod) by King (2.0)
13 April 2021, 13:59:47

Re: Misery of Magic updates >_< by King (2.0)
13 April 2021, 13:58:20

Re: Misery of Magic updates >_< by AuroraDash
12 April 2021, 15:58:12

Re: Game Recommendation Thread by RKS
07 April 2021, 21:46:30

Re: Misery of Magic updates >_< by AuroraDash
04 April 2021, 11:52:15

Re: Misery of Magic updates >_< by AuroraDash
04 April 2021, 11:49:02

Re: Misery of Magic updates >_< by RKS
03 April 2021, 22:43:22

Re: Gun (Cave Story Mod) by King (2.0)
03 April 2021, 14:06:49

Recent Posts

Pages: [1] 2 3 ... 10
1
Cave Story Mods / Re: Gun (Cave Story Mod)
« Last post by King (2.0) on 17 April 2021, 12:55:45 »
So far I've gotten the following done:
  • Ended up adding in little wardrobe areas in each Hub room. Bronze doors are for costumes unlocked from defeating certain bosses without taking damage. Silver doors are for costumes unlocked from alternate endings and Gold doors are for other characters (to be added in Gun v4)
    It's not what I wanted but unfortunately the system I used for costumes only works if all costumes can be accessed.
  • Tried again with the Taboo theme. Created it from Hyper Zone 2, Drawcia Soul and PS2 BIOs samples which seems to be the most successful attempt thus far. Though it does seem rather repetitive so I'm going to try for a fourth attempt.
2
Member Works / Re: Misery of Magic updates >_<
« Last post by AuroraDash on 17 April 2021, 10:24:50 »
All these multiple endings do sound quite interesting. And considering that Solar Shadow 2 had 11 endings, that means that this game may have them in a single mode or across multiple modes like in SS2/


It'll all be in a single mode :3


Endings 8 and 9 are done now!
3
Cave Story Mods / Re: Gun (Cave Story Mod)
« Last post by King (2.0) on 14 April 2021, 18:59:15 »
You have the audacity to use Audacity...? :-b

Joking aside... now I am quite intrigued...

OrgMaker has some strict rules regarding the drums, but amazing songs can be made with it despite the limitations...
Cibryll often listened to music using some "OrgPlay" program, I believe... that ORG collection she got from the CSTSF before 2017 helped her find songs she loves... a lot... :-)

But now, I have a question... or two...

Does Gun have a music player of sorts...? And, out of the current songs... which is your favourite one in Gun, that you just cannot get enough of...?
Audicity is a sound editing program and isn't made for composing music. I'm hoping someday that I can get something like FL Studio and actually compose music.

Gun doesn't have a proper Sound Test; I wanted to have ORGViewer but it only plays ORG files and not OGGs. Instead, you have to go into the Mods file, then Alternate music, then Gun OGGs then Ogg11 which contains all the music tracks used in the mod.

As for which tracks I like the most: The Karous boss/final boss themes used for the main bosses. As for ones created from sampling: The Taboo Zone theme because it feels delightfully chaotic.
4
Cave Story Mods / Re: Gun (Cave Story Mod)
« Last post by RKS on 14 April 2021, 15:35:28 »
You have the audacity to use Audacity...? :-b

Joking aside... now I am quite intrigued...

OrgMaker has some strict rules regarding the drums, but amazing songs can be made with it despite the limitations...
Cibryll often listened to music using some "OrgPlay" program, I believe... that ORG collection she got from the CSTSF before 2017 helped her find songs she loves... a lot... :-)

But now, I have a question... or two...

Does Gun have a music player of sorts...? And, out of the current songs... which is your favourite one in Gun, that you just cannot get enough of...?
5
Cave Story Mods / Re: Gun (Cave Story Mod)
« Last post by King (2.0) on 14 April 2021, 14:44:30 »
"As long as you've tried, it's all good!" - Cibryll

She knows from experience, having made a few ORG songs in the past... most being edits of Cave Story (or beta) songs... but one or two original compositions... she tried, and that is good enough for her...

(One she made for me, included... not the best of songs, but it is the thought that counts, too...)
I'm actually using Audacity not ORGViewer (I might try that again some time in the future). Creating the songs basically involved me taking various music tracks and sampling them to create something new. Most of the music in Gun is from various games and few of them (e.g the stage themes for Between the Levels and Taboo Zone) are created by sampling. The latter won't be appearing as often due to how time consuming it can be.

Aside from that, the only original composition experience is via WarioWare DIY though only a few of the tracks aged well and the rest of them were pretty bad.
6
XSP Multiverse / XSP card game...
« Last post by RKS on 13 April 2021, 16:54:11 »
AuroraDash gave me the idea...

So discuss the XSP card game here...

(Something original, preferably, but joking about it or bringing up fan cards - like Charlie's - is okay... :-b )

Selena Daria is definitely in this, too... :->
7
Cave Story Mods / Re: Gun (Cave Story Mod)
« Last post by RKS on 13 April 2021, 16:36:04 »
"As long as you've tried, it's all good!" - Cibryll

She knows from experience, having made a few ORG songs in the past... most being edits of Cave Story (or beta) songs... but one or two original compositions... she tried, and that is good enough for her...

(One she made for me, included... not the best of songs, but it is the thought that counts, too...)
8
Cave Story Mods / Re: Gun (Cave Story Mod)
« Last post by King (2.0) on 13 April 2021, 13:59:47 »
Added in the special message if the player drowns in the Deeper Sector. Most of my time for this mod is trying to create the Taboo battle theme from various samples. So far, I've gotten 2 attempts but neither of them are good enough for the actual bosses, so I could keep them as bonus tracks.
9
Member Works / Re: Misery of Magic updates >_<
« Last post by King (2.0) on 13 April 2021, 13:58:20 »
The five main good endings are pretty much done! There are now 7 implemented in total (because a couple of the short endings were already made a while ago). I'm now going to add several more short endings, which won't take much effort each. I had a document with heaps of ideas for endings, but I'm not sure how many will make it into the final game, because some of the ideas are quite weak and I don't want it to take too long. In any case, there are going to be A LOT of endings, definitely even more than SS2 has.
All these multiple endings do sound quite interesting. And considering that Solar Shadow 2 had 11 endings, that means that this game may have them in a single mode or across multiple modes like in SS2/
10
Member Works / Re: Misery of Magic updates >_<
« Last post by AuroraDash on 12 April 2021, 15:58:12 »
The five main good endings are pretty much done! There are now 7 implemented in total (because a couple of the short endings were already made a while ago). I'm now going to add several more short endings, which won't take much effort each. I had a document with heaps of ideas for endings, but I'm not sure how many will make it into the final game, because some of the ideas are quite weak and I don't want it to take too long. In any case, there are going to be A LOT of endings, definitely even more than SS2 has.
Pages: [1] 2 3 ... 10