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Re: King rates songs by RKS
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Messages - Dianke

Pages: 1 2 [3] 4 5 ... 10
31
Introductions / Re: Gardevoir Girl to the--
« on: 30 April 2016, 11:55:17 »
Welkom?

(I am not a very willing student when it comes to learning Afrikaans, I believe; Taylor, Ellen, Kim, Karlien… they all tried.)

32
Lunar Shadow X / Re: X-Questions (Caution: Major Spoilers)
« on: 28 April 2016, 14:14:47 »
And yep! Boss rush, b**ches. Ancient Ruin where the final boss is... THE LUNAR SHADOW. (You read right; the Lunar Shadow is a thing Aidan created with Pandora's box apparently.)
What.

Now, more information. SPOILERS FOR THE FUTURE, OF COURSE.

(click to show/hide)
1. So the reason for…
(click to show/hide)
2. So…
(click to show/hide)

Okay, I seem to have forgotten an important detail:
(click to show/hide)

Though, all this means is that
(click to show/hide)

Talk about unexpected~
That's pretty awesome. :o
I agree.

33
Cave Story General / Re: Organya .org
« on: 28 April 2016, 14:04:32 »
Someone made a program that you can just drag 'n drop these songs into; usually these can be played, assuming they use the right instruments (since Cave Story uses specific drums only and using other drums causes errors).

It is how I listen to songs, aside from Org Maker 2.

34
Lunar Shadow ZERO / Re: Lunar Shadow ZERO contest
« on: 05 January 2016, 21:37:13 »
If you think "Shyn Wau" is not a good name, go for it.


Plus

I'm gonna give Martel a similar hair color.
The same shade of brown. Though, I dunno what her eye color is, being that her face is concealed all the time due to P A R A N O I A

35
Ciel Sorcière thinks so too.

Speaking of her:
(click to show/hide)

36
Yep. Those terminals are musical.

(click to show/hide)

By the way, inventory items are described from his point of view, so you might get something like:
Quote from: Fireball
FIREBALL: given to me by S.D. van der
Merwe of Tirahnys Intelligence Agency.
It bounces along the floor.
Or…
Quote from: Teleporter
NOWHERE
Apparently I haven't got the permission
to teleport. Doesn't really matter...
Or… well, okay, those are currently the only examples, excluding the fairies.

The Shining Sun fires slightly up/down (a few pixels), but this is not noticeable. (Yet?)

Also, sounds are changed, somewhat - so XP circles now make different sounds, as does the Shining Sun. Some foes make different sounds too. Teleportation sounds also works differently.

Oh, and Seren got hurt in a fire, which explains her glove in Lunar Shadow. How or when this fire occurred, currently unknown.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

And that is that for 1 January's post.

37
Lunar Shadow (mod) / Re: Lunar Shadow (version 4a)
« on: 01 January 2016, 22:16:21 »
I believe not; Kim is likely to fix that (along with the "Reservoir SP" door that should go to Myst Zone going to the Servant Quarters instead).

Though, why would Wikia not work, Caitlin? :o

38
Lunar Shadow ZERO / Re: Lunar Shadow ZERO contest
« on: 01 January 2016, 21:51:53 »
If alfa is okay with it, his character could appear as an NPC. Given a name and all that, if he so wishes.

(I am okay with my character appearing as an NPC.)

Congratulations to you, Rita, for winning the contest! The reward will be applied.

39
Lunar Shadow ZERO / Re: Progress and Future Versions ZERO (spoilers)
« on: 15 December 2015, 09:58:56 »
To repeat what Kim said: one of the first goals is to obtain a weapon that can break star blocks, which the Fireball cannot do.

This is pretty much mandatory, as you cannot go deeper into the Lunar Soul or Cursed Warehouse areas without such a weapon.
You can access Servant Quarters and Tower, as of now (I was working on it a few minutes ago).

However, the Servant Quarters cannot be entered to access the Tainted Garden at this time. The Tainted Garden is blocked off with destroyable blocks.

There is also a Tainted Garden Balcony, which is the title screen. When it is added, I hope that you guys and gals will enjoy the view :P

So, have some screenshots.
(click to show/hide)
(click to show/hide)
(click to show/hide)

Until my next post, nyan~

40
Lunar Shadow ZERO / Re: Progress and Future Versions ZERO (spoilers)
« on: 04 December 2015, 18:25:55 »


YOU ARE BEING WATCHED

So yeah, that is the Lunar Soul E room. (Bugged at the moment, but I can fix it with what I learned when I made my epic failure of a mod.)

By the way… the Lunar Soul area? It gets weird. One moment you are in a pinkish-whitish room (like that), the next you are in a room that is black and bluish or something.

Double jumping will be OP as fcuk.
Not necessarily.
I have made some of the areas with double jumping in mind, though if double jumping will not appear, flight will be helpful.
The Tainted Garden, especially. * casually flies away *

I think double jumping wouldn't be over-powered, as long as the areas are made to accommodate for that.

But double jumping as well as flying, though… that would be over-powered. (Jump, jump again in mid-air, and fly off into the sunset where the castle master goes WTF. That should seriously be a thing though.)
… well, I can think of a way around that:
Flight cannot be enabled at the same time as double jumping.

I take it LS-Alexis will also make an appearance?
I know not the answer to that, yet.

* quadruple-jumps onto the thread *
* plants a flower *
* quintuple-jumps away from the thread *
* flower explodes and sets the entire castle on frozen fire *
* triple-jumps all the way to the end *
Wat

That would be OP as who-knows-what, I would estimate.
(Seriously, triple-jumping and quadruple-jumping and quintuple-jumping is interestingly over-powered. Much like some OOPArts.)
WAT

41
Lunar Shadow ZERO / Re: Progress and Future Versions ZERO (spoilers)
« on: 30 November 2015, 23:17:31 »
All the maps have been added, and… it's some bad news I've got to talk about, first.

With all the important maps, there's no space to add bonus areas for this mod. :(

In fact, only two maps of the Reservoir and Tower areas will appear, and only one map of the Servant Quarters will appear.
The Top Floor has been reduced to 7 maps.

Lunar Shadow's Top Floor has about 14 or 15 maps, the West Tower has 5 maps, the Servant Quarters has about 12 maps, and the Reservoir has about 16 maps.

Kim originally planned for only 93 maps, but later decided that Gomu Forest and Yes Town (part of it, anyway) be added.
However, even she didn't expect some of the areas to be larger than she had thought…
Thus, some of her plans were utterly wrecked by the limit.

This also means that some of the bosses that are chosen will be moved to a different place in some cases… either that, or Kim will have the members choose the bosses based on the areas themselves.
This, she will decide once she releases the next version of Lunar Shadow.

Breakdown of the areas:
  • Yes Town and Gomu Forest combined have about 4 maps. (004 / 101)
    Both are new, and use Mimiga Town's tileset. (Sort of. There are edits, of course.)
    It connects to the Entrance.
  • Entrance is a returning area and has 18 maps. (022 / 101)
    Entrance D is a new map. The area retains its tileset from LS.
    It connects to Gomu Forest, Cursed Warehouse, Laboratory, Lunar Soul, Servant Quarters and Tainted Garden areas, which is a lot.
  • Cursed Warehouse has 13 maps. (035 / 101)
    The entire Cursed Warehouse is a new area and has a reddish theme.
    Fitting of its name, there are crates.
    It connects to the Entrance and Laboratory areas.
  • Laboratory is a returning area, with 14 maps. (049 / 101)
    Laboratory CW, J, H and RL are new areas. The area retains its tileset from LS.
    It connects to the Entrance, Cursed Warehouse and Reservoir areas.
  • Reservoir is a partially-returning area and has 2 maps. (051 / 101)
    Reservoir GB is new, while Reservoir L is the returning area.
    The area retains its tileset from LS.
    It connects to the Laboratory and Lunar Soul areas (GB connects only to the Laboratory).
  • Lunar Soul has 14 maps. (065 / 101)
    The entire Lunar Soul is a new area, too.
    However, its tileset is yet to be created. (I was thinking a tileset with inverted color schemes could work… that, or a pink theme. :P )
    It connects to the Reservoir and Entrance areas, and would have connected to the West Tower area, as well.
  • Servant Quarters has only 1 returning map… Servant Quarters ET. (066 / 101)
    Obviously, it retains its tileset. (Boss? What boss? Is there going to be one? I don't know yet.)
    It connects to the West Tower, Tainted Garden and Entrance areas. It would connect to the Grim Path as well…
  • Tower has two maps and is a partially-returning area. (068 / 101)
    While you may remember Tower SQ from LS, you won't remember Tower MR.
    Whether it retains its LS tileset or uses a new one is yet unknown, however.
    It connects to the Servant Quarters and would have connected to the Lunar Soul area.
  • Tainted Garden has 13 maps. (081 / 101)
    The entire Tainted Garden is new.
    It uses a green themed tileset - it looks a lot like Grasstown's tileset, but with modifications and such.
    It connects to the Entrance, Servant Quarters and Grim Path areas.
  • The Grim Path has 13 maps. (094 / 101)
    The entire Grim Path is new.
    It uses a tileset that is mostly blackish in color. Originally used in the mod of Kim's ex-boyfriend, which had its second release thanks to Taylor and Shane (in late 2013). I improved that tileset somewhat, at least (for one thing, the slopes should look better now).
    In addition, there are several paths that warp around. You may jump down a bottomless pit, only to end up at the top of the area. Or walk down a corridor, only to end at the opposite direction of the same map. It's confusing, to say the least…
    It connects to the Tainted Garden and Top Floor areas, and it would connect to the Servant Quarters as well.
  • The Top Floor is a returning area with 7 maps. (101 / 101)
    It has no new areas, and retains its tileset from LS. The final boss is fought here, but canonically, Evan O'Neill loses…
    It connects to the Grim Path area, and would connect to the Servant Quarters as well.
Some of the maps have been renamed (Entrance XYZ is now Entrance LS, for example, as Xyz is not a boss in LSZ).


And progress on linking the maps together? Well… aside from Yes Town, Gomu Forest and the Entrance area (which is almost finished), I have yet to do that.
The only enemies that exist are those in Gomu Forest, at the moment, as well. And a few Deleet, but that's it.



And what will be made of the inaccessible areas? Let's just say, in-universe, they have yet to be built. ;)


… no, really.






… anyway!
I also spoke to Kim about what she was thinking Evan's specialty could be, and she said… "Serenity's is swimming, but Evan's is unknown since he can't swim".
I suggested double jumping (for Evan), but she said that'd require ASM (which is true, of course).

Hopefully… that can be done…

42
Lunar Shadow ZERO / Re: Lunar Shadow ZERO contest
« on: 30 November 2015, 15:00:22 »
Most likely.

43
Disposal / Re: Characters
« on: 26 November 2015, 17:08:05 »
CONFIRMED CHARACTERS:
(click to show/hide)