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Re: King rates songs by King (2.0)
18 April 2024, 13:39:43

Re: King (2.0)'s Games Log by King (2.0)
18 April 2024, 13:12:50

Re: General Gaming Thread by Charlie
17 April 2024, 23:41:09

Re: King (2.0)'s Games Log by Charlie
17 April 2024, 18:43:18

Re: King (2.0)'s Games Log by King (2.0)
17 April 2024, 16:53:39

Re: What songs are you listening to? by Charlie
17 April 2024, 13:06:35

Re: King rates songs by King (2.0)
16 April 2024, 13:49:38

Re: Sonic the Hedgehog (Sonic il Riccio) by King (2.0)
16 April 2024, 13:01:04

Re: Sonic the Hedgehog (Sonic il Riccio) by Charlie
16 April 2024, 00:14:37

Re: King rates songs by RKS
15 April 2024, 21:31:18

Re: King rates songs by Charlie
15 April 2024, 20:02:01

Re: King rates songs by Lunatrix
15 April 2024, 18:15:39

Re: King rates songs by King (2.0)
15 April 2024, 11:23:58

Re: King (2.0)'s Games Log by King (2.0)
14 April 2024, 22:43:43

Re: King rates songs by Charlie
14 April 2024, 18:48:25

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Messages - King (2.0)

Pages: [1] 2 3 ... 139
1
King (2.0)'s Garden / Re: King rates songs
« on: 18 April 2024, 13:39:43 »
… adding extra song… as Alice and first Luna posts… were only two songs each…


… five would push it…

RKS Song A: 3/10
RKS Song B: 7/10
RKS Song C: 6/10
RKS Song D: 4/10

2
King (2.0)'s Garden / Re: King (2.0)'s Games Log
« on: 18 April 2024, 13:12:50 »
Games Progress
Blood Will Tell: Chapter 2 wasn't too bad, and it feels shorter than the previous one despite it being more difficult. The Zombie Dogs are fast hitting foes that are brutal to deal with early on, though the other undead enemies aren't as bad to deal with. It also has flame wheel demons which are a pain to deal with due to their fire attacks and fast moving dashes. The first fight with the Nameless Samurai is pretty standard and is followed by a section where Dororo must steal his sword. Unsurprisingly, the sword is evil and I now have to fight Dororo to free her from it's possession.

The nameless samurai ends up getting the sword back, and it later turns out that the sword is a Fiend called Dragon Brood. There is also a boss fight with a giant version of the flame wheel enemy which was kinda tough, but still less annoying than the enemy variant. Anyway, Dragon Brood is one of the hardest fights in the game due to their wide variety of moves, different parts of the fight taking place in different arenas, and their teleportation ability which is most prominent during Phase 3. After beating them, I'm able to take out both Hidden Fiends (Impaler and Night Terror) easily, though the last Hidden Fiend of Chapter 2 is currently inaccessible. Oh well, moving onto Chapter 3.

Chapter 3 isn't as short as expected, though I'd chalk that down to Mountainous having 4 boss fights (2 against it's hand, one against it's eye and the last one against the heart) during this chapter. The enemies here aren't as difficult as the ones in Chapter 2, though the Elimination battle with the 30 Samurai took me a few tries because as a non-fatal battle, it restricts most of my abilities. At least there are two healing items during this battle, so there's that. After this, the next few bosses (including Goliath, a Hidden Fiend) aren't too tough, there's a section where Dororo goes into an enemy base then gets captured. Also quite a bit of switching between playing as Hyakkimaru and Dororo in order to defeat Mountainous.
After clearing the chapter, I went back to take down the remaining Hidden Fiends. The second fight with Gaping Maw isn't too tough, though they were quite damage spongy. Wind Fiend took a few tries, and the boss camera makes it hard to focus on them because they move so much. After this, I managed to defeat all the Fiends in Chapter 3, so that's about it for now.

3
King (2.0)'s Garden / Re: King (2.0)'s Games Log
« on: 17 April 2024, 16:53:39 »
Games Progress
Blood Will Tell: This is a very solid game. The tutorial/prologue starts out in monochrome which represents the player's lack of sight. Upon getting the left eye back, the rest of the game is displayed in colour. The body system is actually quite well thought out, with each body part adding onto the player's overall stats and in some cases granting new abilities.

Combat is fun, and the challenge is decent. I ended up completing Chapter 1, and ended up taking out 2 of the hidden Fiends (Inquistor and Grave Golem) before taking on Ogress, the last boss of the chapter. Ogress is suitably challenging, and if you're willing to backtrack to one of the rooms in the ground floor of Yudai's Manor, you can find a sword which protects you from lightning attacks. I decided to replay Chapter 1 and took down another hidden Fiend (Dream Eater) but couldn't access the last Hidden Fiend so I'll have to wait until later.

4
King (2.0)'s Garden / Re: King rates songs
« on: 16 April 2024, 13:49:38 »
Lunatrix Song A: 4/10
Lunatrix Song B: 4/10
Lunatrix Song C: 3/10

* hops about *

(click to show/hide)

* crashes into a wall and passes out on the ice *
Cibryll Song A: 5/10
Cibryll Song B: 6/10
Cibryll Song C: 4/10


"Agree" reaction to denote that I've updated the rated songs thread with these ratings. ~ Cibryll

5
Entertainment General / Re: Sonic the Hedgehog (Sonic il Riccio)
« on: 16 April 2024, 13:01:04 »
Keanu Reeves as Shadow the Hedgehog in the Sonic 3 film.

I--
Huh. I guess its now an actual thing instead of a commonly assumed guess.

6
King (2.0)'s Garden / Re: King rates songs
« on: 15 April 2024, 11:23:58 »
It's time to--

(click to show/hide)
Cibryll Song A: 5/10
Cibryll Song B: 7/10
Cibryll Song C: 3/10

7
King (2.0)'s Garden / Re: King (2.0)'s Games Log
« on: 14 April 2024, 22:43:43 »
Games Progress
Seven Samurai 20XX: I was supposed to update this thread yesterday but I forgot. Oh well. The next few chapters go by rather quickly, and the plot is nothing special. Most of the bosses are still easy, even with a few deaths against me. Chapter 9 is utterly tedious due to the large amounts of enemies to fight, especially in the last 2 enemy gauntlets. The second to last one is the worst part of the entire game because the game pulls a cheap trick by siccing a palette swapped version of an early boss on you who can deal a lot of damage to you. Getting killed at that point forces to start over, and killing all those enemies again for every failed attempt is tedious and not at all fun.

Suffice to say, I was finally glad to have Chapter 9 done and over with. The final chapter is rather unremarkable. 2 annoying Guardian boss fights that require use of Just Guard to get a chance of damaging them, some lore that doesn't really make anything more interesting and the final boss being easy (Ein's only notable attack is a bullshit undodgable move that stuns you so he get a cheap shot on you).

Coliseum Mode does seem interesting, though it's a shame that your stats from the main game don't carry over. The game itself isn't bad but it definitely could've been far better. It's a mediocre game that is fun for what it is, but there are better games out there.

8
King (2.0)'s Garden / Re: King rates songs
« on: 14 April 2024, 16:52:41 »
It's that time again where I shall post some songs.

Alice Song A: 4/10
Alice Song B: 3/10

9
King (2.0)'s Garden / Re: King rates songs
« on: 13 April 2024, 20:07:24 »
It's time to go Etrian on your armored… armor, I guess?

Cibryll Song A: 9/10
Cibryll Song B: 8/10
Cibryll Song C: 6/10

… did not appear when searched for in thread…


… seeing as Charlie has not posted anything Afrikaans recently…
RKS Song A: 5/10 (I recognize this as a cover of Dragostea Din Tei aka Maya Hee, which is an ancient meme song)
RKS Song B: 4/10
RKS Song C: 4/10

I suppose I will do this with videos Charlie has posted on Discord servers, this turn.


Only two, for 32 can be divided by eight, which is the amount of songs King will have to rate at present. And this is page 32, after all.
Lunatrix Song A: 3/10
Lunatrix Song B: 7/10

11
King (2.0)'s Garden / Re: King (2.0)'s Games Log
« on: 12 April 2024, 19:33:41 »
Games Progress
Seven Samurai 20XX: I figured that if 7 Blades wasn't going to be any good, I might as well try out this game. Aside from the frame rate drops in the intro movie, I have a good feeling about this game. After the movie ends, and I look through the gameplay tutorial section (how considerate for those who may not have a game manual) and the Options, I actually play the game, though I can only select Normal difficulty, and it does irk me that the game has no proper jump button, but aside from that, it's a simple fun experience.

The prologue and the first two chapters involve cutting down enemies and bosses alike. I didn't even use the Nitou-Ryu until after the first boss, but after that, I use it as often as possible. It makes dealing with hordes of enemies fun.

Chapter 3 is long. Mainly because I went out of my way to fight all the optional bosses in the area while completing the main events in the chapter. Most of them aren't that notable except for Morozumi whose poison darts can stun me for a few seconds and Ushiwaka, who actually took a few tries due to being far more challenging than most of the bosses prior to him.
Aside from that, the chapter has a lot of backtracking, even with all the elevators unlocked throughout the level which makes the level longer. At least dying is only a minor setbeck and thankfully doesn't make you start the chapter over.

12
Entertainment General / Re: General Gaming Thread
« on: 12 April 2024, 18:58:42 »
Not sure whether it's a good source but apparently Discord's nuking Nintendo Switch emulator devs and servers.

Wow.
I'd say I'm surprised, but at this point, I'm really not.

13
King (2.0)'s Garden / Re: King (2.0)'s Games Log
« on: 11 April 2024, 14:13:58 »
Games Progress
Kingdom Hearts II: Final Mix: Lingering Will. More like I finally defeated him. It took several more tries, but I managed to get there eventually. While you can guard against Lingering Will's dash comboes, you're better off just dodging them because it increases your chances of getting closer to him and starting up a combo to deal damage. In addition, Final Form is useful for dealing damage (normal Sora can take off 2 of Lingering Will's HP bars, 3 if you're lucky wheras Final Form can take 4 HP bars off and 5 or 6 if you're quick), though I wouldn't get over reliant on it.

However, healing is also important. Carry as many Hi-Potions as you can, and only use them if you're sure that you're safe from Lingering Will; if not, try to use Curaga instead. (This is because Curaga has invincibility frames but Hi-Potions don't, as I've had to learn during my many attempts at fighting the Data Organization XIII) Also, if you still have Mega Potions or any healing items that heal all party members, give those to Donald and Goofy and change their settings so that they'll focus on healing you. Their only real purpose in this fight is to heal you and allow you to activate Final Form.

Furthermore, if you get to the point where he uses Super Wild Dance, the first two parts of the attack can be easily dodged, but the final set needs to be guarded or dodged with good timing. The final part involves Lingering Will using an electrical rotating slash, and if you time it right, you can damage him right after it ends. (Knowing this is key to winning once Lingering Will is down to his last few HP bars).

After beating him at long last, I return to Disney Castle, look into the Journal and find out that the name Lingering Will is mentioned in his character entry (the pause description only refers to him as "enigmatic soldier"), so at least I know the origin of his name. Additionally, my bronze crown is now silver. To elevate it to gold, I'll have to appease all Mushroom XIII (which also unlocks the final cutscene in the Theatre). I actually tried a rematch with Fatal Crest and Beserk Charge equipped, but got creamed within the first few seconds of the fight.

Homura: I only returned to this one to pass the time, and while I am ambivalent about keeping it or deleting it, I do know that I did well enough to reach the boss of Stage 4 and tear through most of his HP before I got a Game Over. I'm sure that if I actually tried to beat this game on a 1CC run, I might actually succeed at it.

7 Blades: I wanted to like this game, but I wasn't having fun with it. It looks so drab and fighting enemies is an annoyance rather than something to enjoy. I ended up deleting this one off the memory stick as well.

14
King (2.0)'s Garden / Re: King rates songs
« on: 10 April 2024, 16:23:51 »
Good evening.

Lunatrix Song A: 7/10
Lunatrix Song B: 6/10
Lunatrix Song C: 9/10


… rampaging… unleashing the fury within… the soul withers… the heart shatters… blooming in the garden… the beasts continue… their rage awakening… to the hammer of anger… oblivion befalls those who rebel… the natural order will not remain…

RKS Song A: 4/10
RKS Song B: 6/10
RKS Song C: 6/10

I--

* clears throat *

Okay. In addition to fixing some names in the rated list (two songs from games did not have the games listed, but instead the creator thereof), I've updated the thread.
If there are others I've missed, well, fudge. So be it for now~

That aside, have some songs, on the hotel. (I removed the houses to build a hotel.)

Cibryll Song A: 4/10
Cibryll Song B: 3/10
Cibryll Song C: 4/10

15
King (2.0)'s Garden / Re: King (2.0)'s Games Log
« on: 10 April 2024, 14:37:28 »
Games Progress
Kingdom Hearts II: Final Mix: Lingering Will. More like, lingering hope that I might actually be able to win this fight. The strategy now is to guard most of Lingering Will's attacks and take my opportunities to strike him when I can. The hardest parts now is dealing with his opening attack and getting the timings down for his whip counterattack and the final part of his signature move. The only time to use Final Form is when he uses Wave Rider, and once that attack ends, I can lop off at least 4, maybe 5 of his HP bars off before he retaliates with the whip in Final Form.

I've also learned that the Command Change attack isn't the cheap 1HKO I thought it was. It turns out that the commands begin to slow down and you can move after a few seconds, allowing you easily select Release. Stay still at your peril, because chances are that Lingering Will will make it a point to fire off the Cannon Gun at point blank range.

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