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Re: King rates songs by RKS
13 minutes ago

Re: King rates songs by King (2.0)
18 April 2024, 13:39:43

Re: King (2.0)'s Games Log by King (2.0)
18 April 2024, 13:12:50

Re: General Gaming Thread by Charlie
17 April 2024, 23:41:09

Re: King (2.0)'s Games Log by Charlie
17 April 2024, 18:43:18

Re: King (2.0)'s Games Log by King (2.0)
17 April 2024, 16:53:39

Re: What songs are you listening to? by Charlie
17 April 2024, 13:06:35

Re: King rates songs by King (2.0)
16 April 2024, 13:49:38

Re: Sonic the Hedgehog (Sonic il Riccio) by King (2.0)
16 April 2024, 13:01:04

Re: Sonic the Hedgehog (Sonic il Riccio) by Charlie
16 April 2024, 00:14:37

Re: King rates songs by RKS
15 April 2024, 21:31:18

Re: King rates songs by Charlie
15 April 2024, 20:02:01

Re: King rates songs by Lunatrix
15 April 2024, 18:15:39

Re: King rates songs by King (2.0)
15 April 2024, 11:23:58

Re: King (2.0)'s Games Log by King (2.0)
14 April 2024, 22:43:43

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Messages - RKS

Pages: 1 ... 53 54 [55] 56 57 ... 72
811
Introductions / Re: I am Ellen
« on: 14 July 2015, 13:48:20 »
Belated welcome to the forums, Ellen.

812
Belated welcome to the forums, Charlotte!

813
Lunar Shadow X / Re: Lunar Shadow X
« on: 14 July 2015, 13:05:17 »
No, and no. :3

814
Lunar Shadow (mod) / Re: Characters (spoilers)
« on: 14 July 2015, 12:59:19 »
Updates done! They've been added to the posts above.

816
Lunar Shadow (mod) / Re: Characters (spoilers)
« on: 14 July 2015, 12:45:45 »
(click to show/hide)


As for the Armweaks, I'll get to work on it ASAP!

817
General Board / Re: Official Timeline
« on: 14 July 2015, 12:44:17 »
It starts on the 5th of January, yes. I haven't yet decided when it ends, though. At this moment, I'm considering that on most endings, it ends on the 6th, while on the best ending it ends on the 7th of January.

818
XSP Multiverse / Re: Lunar Shadow: The Gathering.
« on: 06 July 2015, 20:19:10 »
The only guess I'll need is that this will be interesting :P

Either way, since I have an advantage, here, I won't be guessing (since I know the lore of LS).

* hides in the shadows gathering the various Hardmode ores of Terraria *

819
... you just had to ask, didn't you?

My ASM skills are literally zero, but these are what I'd add, if I could.
  • Entity 62 (Kazuma at a computer): those archer Butes from the final Ballos fight. Except they fly only up and down (like bats) and fire arrows. On death, they change to Entity 316 (defeated Bute). They use the same sprites as those archer Butes.
  • Entity 92 (Sue at a computer): those archer Butes from the final Ballos fight. They fly only left and right and fire arrows, but they will also turn around if they hit a solid wall (which they don't do normally). On death, they change into Entity 316 (defeated Bute). They use the same sprites as those archer Butes.
  • Entity 326 (Itoh/Sue transforming into humans): Power Critters. Except these don't fly at all, only jump around. They use the same sprites as the Power Critter.
  • Entity 328 (transmogrifying device): Critter. A combination of the Grasstown and Labyrinth Critters, in short. They use the same sprites as the Labyrinth Critter, however.
  • Entity 120 (Colon 1), Entity 121 (Colon 2), Entity 122 (enemy Colon): this would be using unused sprites in the NpcMiza sprite sheet. Those white things just below human Sue, and above Transformed Misery, and to the right of tall Misery? Those look like those would be a laser or something. Kinda want the Shinica or Luna boss to have that as an attack (or both). Alternatively, one of them could have an attack that fires eight projectiles - up, up-left, left, down-left, down, down-right, right, up-right. That would be pretty epic.
  • Entity 329 (building fan): a Skullhead or Skullstep. Using an unused sprite, it would be asleep and if shot, it will wake up, changing into Entity 54 (Skullstep) or Entity 49 (Skullhead). I don't really know which one would be neat enough, though.
  • Entity 206 (counter bomb): it would be the same as Entity 38 (fireplace fire), but it would use unused sprites in the NpcSys sprite sheet. Those blue flames at the bottom-left.

Seven things, so far.

820
XSP Multiverse / Re: Lunar Shadow: The Gathering.
« on: 18 June 2015, 19:14:35 »
* Kim tries to gather information but only finds dust *

:P


Anyway, this seems interesting :)

821
Introductions / Re: Maid Amy Appeared
« on: 18 June 2015, 19:13:51 »
Amy - I have no idea how to fix it. CSS isn't something I'm good with.

822
Lunar Shadow X / Re: Song Wishlist X
« on: 18 June 2015, 19:12:49 »
I've given that Robotnik 2 song a listen, but it sounds familiar to me... as though I've heard it in a Cave Story mod :o

823
XSP Multiverse / Re: Lunar Shadow Universe
« on: 18 June 2015, 01:14:19 »
Actually, I thought Dianke's elder sister Taylor might be thinking of trying to make a mini-mod in the LS universe. :o

824
General Board / Re: Fanart
« on: 17 June 2015, 20:06:18 »
For real.

He doesn't appear in Lunar Shadow, however, as he is in Yes Town (while his sister isn't).

He might appear in Lunar Shadow Zero, though. (Remind me, when I start working on LSZ.)

825
XSP Multiverse / Xyrinfe Shadow Project Multiverse
« on: 17 June 2015, 20:04:07 »
This board is for other works in the Lunar Shadow Project that have releases. The links will be to the project's main thread. Canon works: Non-canon works: Non-canon works might become canon, if it doesn't contradict any events from canon.

...

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