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Re: What songs are you listening to? by King (2.0)
09 September 2021, 14:04:47

Re: Gun (Cave Story Mod) by King (2.0)
09 September 2021, 13:35:50

Re: What songs are you listening to? by AuroraDash
28 August 2021, 10:27:11

Re: What songs are you listening to? by King (2.0)
28 August 2021, 09:43:13

Re: Gun (Cave Story Mod) by King (2.0)
21 August 2021, 13:00:11

Re: Temporary Farewell by King (2.0)
21 August 2021, 12:58:48

Re: Temporary Farewell by Charlie
20 August 2021, 20:31:05

Re: Ecsaiz 1.1.1 by AuroraDash
20 August 2021, 09:48:58

Ecsaiz 1.1.1 by AuroraDash
17 August 2021, 16:05:57

Re: What songs are you listening to? by King (2.0)
16 August 2021, 13:43:55

Re: What songs are you listening to? by AuroraDash
16 August 2021, 08:58:36

Re: Gun (Cave Story Mod) by King (2.0)
08 August 2021, 11:40:20

Re: Gaming Thread by King (2.0)
08 August 2021, 11:31:31

Re: Gaming Thread by AuroraDash
07 August 2021, 23:02:30

Re: Gun (Cave Story Mod) by AuroraDash
07 August 2021, 23:01:05

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Messages - King (2.0)

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Forum-Based Games / Re: Guess about the Next Poster!
« on: 10 September 2021, 12:57:14 »

TNP has listened to at least three variations of Castlevania's "Bloody Tears" song.
For the modding side project I did, I did spend time listening to several versions of that theme. I ended up going with the Castlevania Judgement version because I wanted the music to sound consistent.

Forum-Based Games / Re: First Thought (or something)
« on: 10 September 2021, 12:56:19 »


Cave Story Mods / Re: Gun (Cave Story Mod)
« on: 09 September 2021, 13:35:50 »
Decided to create another sampled track, this time for the true final boss's final form. It was far simpler than the others considering that all I did for it was use the intro for Soul 0 System Part 2 [Kirby Planet Robobot] and the rest being Chaos Realm [Shantae: Half Genie Hero].
After, that I changed the pitch to C before converting it to B -> A -> G. After converting it to G, I changed the tempo to 112 to 120 which improved the track majorly.

In short, that's one sampled track done and two more to go!

Forum-Based Games / Re: First Thought (or something)
« on: 28 August 2021, 09:42:48 »
Maple Syrup


Cave Story Mods / Re: Gun (Cave Story Mod)
« on: 21 August 2021, 13:00:11 »
So I got motivated enough to double the length of Confrontation (so the music changes last longer) and altering the tiles and backgrounds of the Deepest Sector levels to improve their appearances. Good. Also updated the FacePics file as well.

Announcements / Re: Temporary Farewell
« on: 21 August 2021, 12:58:48 »
I will be less active effective immediately.
I had transferred R29 to my smartphone for downloading stuff, haha... so my airtime for this phone's down to R14,62.

So, I'll try to appear once daily, where possible.

If my airtime's depleted, I'll be inactive 'til next month sometime... already planning on R55 for this phone and R110 for the Huawei. :p

Previously on... wait, that's next time. :))
I understand. I'm sure you've got things that need to be done, I'll still be here if you get back.

Forum-Based Games / Re: First Thought (or something)
« on: 13 August 2021, 11:38:20 »


Cave Story Mods / Re: Gun (Cave Story Mod)
« on: 08 August 2021, 11:40:20 »
Sounds like you have a plan, then!

Hope it goes well (:
I wouldn't call it a plan. I'm a chaotic sort when it comes to developing these things so what I end up doing ends up any part of the project. I've now gotten Sector Grey done so I just need to finish Confrontation. After that, I'll consider either adding enemies back to the levels or do the last few bosses (Mechanto Force -> Doppel-Gunnoid -> Mechanto Brain).

However at the end of the day, whatever happens, happens.

Entertainment General / Re: Gaming Thread
« on: 08 August 2021, 11:31:31 »
Gamewise, I've gotten back into Digital Devil Saga 2. I've already gotten all of Seraph's Mantra's and intend to get them all for all my other party members. Which basically boils down to me spamming Megidoloan on waves of enemies to grind money to buy the more expensive mantras for each character.

And also Wizard of Oz: Beyond the Yellow Brick Road. I'm now at the Winter area so I need to complete that area before the final dungeon.

Cave Story Mods / Re: Gun (Cave Story Mod)
« on: 06 August 2021, 10:28:40 »
In regards to Gun v3, when I'm done adding things to MASTER, I'll port all the updates to v3's contents there. The plan is to add in all the content for Gun MASTER and then break the mod down so it still follows the v[insert number here] system I was using previously.

Aside from that, I've finished designing Sector Black and Sector White. Need to do Sector Grey/Confrontation before adding in the main game boss fights. After that, the postgame content in v4. Also updating other things so they're up to MASTER standards in terms of content.

XSP Multiverse / Re: XSP's Fate
« on: 06 August 2021, 10:18:54 »
Basically, yes.

Until we can somehow upload the 7Z file from 19 July last year and post it here for downloading, in which case the Knights can plunder it for rebooting or ideas or whatever...

Though said file also contains stuff like risque sprites of Laane and Jeray (twins serving Aidan Flamberge) and sockpuppets' thoughts and Valkyries' Taints and such, so it might be worth the wait?


Maybe we can do that September, if we get money for data... we'll try, at least.
That's a major disappointment. At least the file will useful for updating the wiki with and it'll probably be worth combing through. That said, it sounds like it's worth the wait. Also updated the wiki to confirm that Apocalyptic Shadow/Umbrageous Light are now cancelled (though I hope I can changed it to "uncancelled" some day.)

XSP Multiverse / Re: XSP's Fate
« on: 05 August 2021, 13:47:23 »
Yesterday, Lunar Tierce's eight members held a meeting to decide the fate of the Xyrinfe Shadow Project.

In the end, we'll no longer be in charge - the Lunar Tierce Knights now have full authority to make whatever canon/fanon/etc. they'd like.

Lunar Tierce will focus on the things I've planned but never got to, though we might make fan works for the XSP.

* gets eaten by Malice Striker *

... Huh. Awfully roomy in here. :o
So does this mean that Apocalyptic Shadow/Umbrageous Light are cancelled? Regardless of the answer, it's a shame you're no longer in charge of the project because it was something RKS and you worked really hard on.

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