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Gun v3 (Cave Story Mod) Updates by King (2.0)
22 September 2020, 19:35:48

Re: Misery of Magic updates >_< by AuroraDash
22 September 2020, 14:45:18

Gun v3 (Cave Story Mod) Updates by King (2.0)
21 September 2020, 19:25:07

Re: Misery of Magic updates >_< by AuroraDash
21 September 2020, 17:44:50

Re: Lunar Tierce's "Artwork"? by Charlie
20 September 2020, 19:09:07

Re: Lunar Tierce's "Artwork"? by King (2.0)
20 September 2020, 19:00:31

Re: Lunar Tierce's "Artwork"? by Charlie
20 September 2020, 18:14:19

Re: Lunar Tierce's "Artwork"? by King (2.0)
20 September 2020, 16:57:42

Re: Lunar Tierce's "Artwork"? by Charlie
20 September 2020, 14:30:36

Re: Lunar Tierce's "Artwork"? by King (2.0)
20 September 2020, 13:06:43

Re: Lunar Tierce's "Artwork"? by Charlie
20 September 2020, 12:48:35

Gun v3 (Cave Story Mod) Updates by King (2.0)
20 September 2020, 12:36:53

Re: Lunar Tierce's "Artwork"? by AuroraDash
20 September 2020, 12:35:36

Re: Misery of Magic updates >_< by AuroraDash
20 September 2020, 12:34:23

Re: Lunar Tierce's "Artwork"? by King (2.0)
20 September 2020, 12:30:40

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Messages - King (2.0)

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1
Cave Story Mods / Gun v3 (Cave Story Mod) Updates
« on: 22 September 2020, 19:35:48 »
So far, testing of Sector Violet has gone well. The main gimmick of this level is that at various points, the player must use the Gunnoid Blade or the Diamond Dogbreath to destroy the ice blocks in order to forge a path. If the player takes the door from Sector Purple to this level, they'll be taken to a different part of the level where they have to make their way down while dodging spiked blocks and electricity.


The enemies in this level are Dracoborgs (fire out green gems out their mouths), Drone v3 (blow themselves up) and Diamondfish v2 (hovers around and fires projectiles).

2
Cave Story Mods / Gun v3 (Cave Story Mod) Updates
« on: 21 September 2020, 19:25:07 »
So I've started work on Level 12: Purpose. It has multiple pathways the player can take and at the end, it'll take the player to it's Stage Boss: Big Boy. After this, I'll go and try to get the boss script done before working on Taboo Zone and other things related to Gun v3.

3
Lunar Shadow Universe / Re: Lunar Tierce's "Artwork"?
« on: 20 September 2020, 19:00:31 »
Yeah, Serenity later gets a better sword named Elysium - once wielded by Cailissa Fellows, a mighty Valkyrie who is now a Serenthan goddess.

LSR's events are "semi-canon", I guess. It's a dream of Shinica's in canon. Only, it's based on what she knows. She didn't know about Ataraxis when she had the dream (she had it before she went to her boss room in LS, but after meeting Serenity).

Alexis's reveal in the dream? She's an artificial human made to save the world. The Ghost Dragon Sisters are replaced by Ghost Wyvern Brothers. She gets Aileo, a staff, instead of Misery's End.
I'm just glad to know that Serenity Horton won't be a one off character. Personally I think it's a waste to make her a protagonist for one mod/game then never again. And it's nice to know that she gets an even cooler sword (will it be white/gold with angelic looking patterns?). And regarding LSR's events, when you mean "semi-canon", you mean that the lore is canon but the boss fights aren't? Or that some parts of the game are canon and others aren't?

4
Lunar Shadow Universe / Re: Lunar Tierce's "Artwork"?
« on: 20 September 2020, 16:57:42 »
Misery's End chose to be with Repose, so Serenity gave it to Repose, who'd later assemble all the other seven artifacts of Usagi Tsukikage.

LSR lets you play as Shinica, which... is just a dream she had. A very silly dream, though! She'd play differently. Instead of Ataraxis, she'd fight two clones (no, Narvelysica isn't there, and Tyamitica takes Tranquility's place).

LS + LSR + LSM? There's a bundled idea! But... what about Ilina? She'll just be sitting on her bed, playing the trilogy (as created by Lunadine Crimstaine) probably. :P
So in other words, Serenity gave up the best weapon in Lunar Shadow and in the long run got a better deal out of it? Good for her. Also if Lunar Shadow Reverse (which sounds like a Mirror Mode kinda deal) is non-canonical, then surely having Shinica fight Ataraxis wouldn't mess up the LSP canon would it?

5
Lunar Shadow Universe / Re: Lunar Tierce's "Artwork"?
« on: 20 September 2020, 13:06:43 »
Ataraxis claimed Repose was murdered in some dungeon, though she lied to protect Repose, who would end up in hospital for a while.

Repose's meeting with Serenity is post-LS, too. I'd have to look for the "series timeline" that Kim made.

An LS remake... why not add LSR (reversed R; stands for "Reverse") too? :p
So if Repose has the Misery's End, did she take it from Serenity or did Serenity give the weapon to Repose? So is Lunar Shadow: Reverse a seperate mod like Lunar Shadow: Memories or could it + LSM be made into two additional modes (Boss Rush and Reverse Mode) in a future Lunar Shadow remake?

6
Cave Story Mods / Gun v3 (Cave Story Mod) Updates
« on: 20 September 2020, 12:36:53 »
Inspired by AuroraDash's Misery of Magic updates thread, I'll be revamping this thread to update you all on Gun's development now that I've abandoned the CSTSF.


So far:
Sectors Violet, Vermilion, Chartreuse and Big Boy's arena have been done. I just need to add in Requiem and the final part of Taboo Zone and that'll be all the Gun v3 levels done before I start refining them.


Aside from that, it's a matter of scripting the new bosses and fixing up some bugs/scripts.

7
Lunar Shadow Universe / Re: Lunar Tierce's "Artwork"?
« on: 20 September 2020, 12:30:40 »
Fun fact: on Serenity's first meeting with Repose, Serenity tries to throw Misery's End at Repose, only for the sword to throw her at Repose.

Misery's End and Platinum Lover (they're related) are both rainbow colour for LuniSolar Repose, a form Repose gets using the seven Lunisolar Gems.

And... these sprites are a bit large to use for NPC mods. We've had to make Bloom Rose a little smaller, for one thing. But statues are okay - they go in the tileset. :P

... I think, if I ever add new images, I'll just notify people in this thread, complete with a Link Spell Card.

Maybe I could try one new image a week, I dunno - depends on life as we know it. (Minus zettai ryouiki - though that's not edited out of 5D's?)
I don't remember that ever happening in Lunar Shadow. Perhaps the remake will add this in (assuming you weren't joking of course)? Considering that the sprites are too small for CS, you could always try modding different games or use them in Game Maker (not gonna lie, a proper remake of Lunar Shadow would be awesome).

8
Lunar Shadow Universe / Re: Lunar Tierce's "Artwork"?
« on: 19 September 2020, 21:02:09 »
My favourite ones out of all the ones you've posted today are Repose Horton (I even like how she even wields Misery's End), Lavitka and the Revelyion Sage Crest.


I honestly really dig your sprite style. It's like a more advanced cave story style, if that makes any sense.

If Charlie/Kim are able to do this well within the restrictions of the Cave Story style, I'd like to see what they could with something like Earthbound or MegaMan Battle Network styles.

9
Entertainment General / Re: What songs are you listening to?
« on: 19 September 2020, 18:43:17 »
The Graveyard theme from "MegaMan Battle Network 6: Cybeast Falzar".

Pity content got cut from that game :-/
It is. I can understand the Boktai content getting cut because Boktai wasn't very popular in the West, but getting rid of all the other boss fights was pretty pointless.


On a different topic, I really like the SAHA battle theme from Black Rock Shooter: Game
https://www.youtube.com/watch?v=Qe3f3RXHnIo

10
Cave Story Mods / Re: LSPF: The CS Modding Question Thread
« on: 19 September 2020, 13:03:42 »
I'd like to ask a question: How did you/Kim give bosses multiple HP bars? (as shown in Shadow of the Stars/Lunar Shadow)

11
Modding Notes / Re: Speed Spell - Turbo Major Boss
« on: 19 September 2020, 12:13:34 »
Thank you for the <CNP numbers. I'm actually planning to try them out with Heavy Press (the next boss, Big Boy uses Heavy Press's A.I).

12
Entertainment General / Re: Gaming Thread
« on: 17 September 2020, 17:31:00 »
So I decided to replay Dark Spirits (a DSi game I have on 3DS) and managed to get past the third loop (which was pretty hard) and have now made it to 4-1. The final boss on the 4th loop uses the attack patterns from the last 3 loops (1-5, 2-5 and 3-5) except he takes less damage once you destroy all 4 of his gems. I've yet to defeat that boss and the game doesn't have a level select so I'd have to make it to that boss all over again.

13
Entertainment General / Re: What songs are you listening to?
« on: 13 September 2020, 19:49:30 »
https://www.youtube.com/watch?v=_3Mo7U0XSFo
Yakuza 0 is a serious game, and yet it has 24-Hour Cinderella. How glorious.

14
Member Works / Re: The "Bloom Beasts"
« on: 13 September 2020, 19:32:45 »
All "Bloom Beasts", whether hers or my own, are simply concepts.

However, Kim said she's OK with the official name being "Bloom Beast". I'm sure she's planning something with them...

... But just a guess.
So it's probably a story then. Then again, on some level I suppose Kim could take up Earthbound modding and make a mod about them.

15
Member Works / Re: The "Bloom Beasts"
« on: 13 September 2020, 15:49:49 »
Come to think of it: Is Kim an artist or are all her Bloom Beasts simply written concepts?

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