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Re: Gun (Cave Story Mod) by King (2.0)
17 April 2021, 12:55:45

Re: Misery of Magic updates >_< by AuroraDash
17 April 2021, 10:24:50

Re: Gun (Cave Story Mod) by King (2.0)
14 April 2021, 18:59:15

Re: Gun (Cave Story Mod) by RKS
14 April 2021, 15:35:28

Re: Gun (Cave Story Mod) by King (2.0)
14 April 2021, 14:44:30

XSP card game... by RKS
13 April 2021, 16:54:11

Re: Gun (Cave Story Mod) by RKS
13 April 2021, 16:36:04

Re: Gun (Cave Story Mod) by King (2.0)
13 April 2021, 13:59:47

Re: Misery of Magic updates >_< by King (2.0)
13 April 2021, 13:58:20

Re: Misery of Magic updates >_< by AuroraDash
12 April 2021, 15:58:12

Re: Game Recommendation Thread by RKS
07 April 2021, 21:46:30

Re: Misery of Magic updates >_< by AuroraDash
04 April 2021, 11:52:15

Re: Misery of Magic updates >_< by AuroraDash
04 April 2021, 11:49:02

Re: Misery of Magic updates >_< by RKS
03 April 2021, 22:43:22

Re: Gun (Cave Story Mod) by King (2.0)
03 April 2021, 14:06:49

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Messages - King (2.0)

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1
Cave Story Mods / Re: Gun (Cave Story Mod)
« on: 17 April 2021, 12:55:45 »
So far I've gotten the following done:
  • Ended up adding in little wardrobe areas in each Hub room. Bronze doors are for costumes unlocked from defeating certain bosses without taking damage. Silver doors are for costumes unlocked from alternate endings and Gold doors are for other characters (to be added in Gun v4)
    It's not what I wanted but unfortunately the system I used for costumes only works if all costumes can be accessed.
  • Tried again with the Taboo theme. Created it from Hyper Zone 2, Drawcia Soul and PS2 BIOs samples which seems to be the most successful attempt thus far. Though it does seem rather repetitive so I'm going to try for a fourth attempt.

2
Cave Story Mods / Re: Gun (Cave Story Mod)
« on: 14 April 2021, 18:59:15 »
You have the audacity to use Audacity...? :-b

Joking aside... now I am quite intrigued...

OrgMaker has some strict rules regarding the drums, but amazing songs can be made with it despite the limitations...
Cibryll often listened to music using some "OrgPlay" program, I believe... that ORG collection she got from the CSTSF before 2017 helped her find songs she loves... a lot... :-)

But now, I have a question... or two...

Does Gun have a music player of sorts...? And, out of the current songs... which is your favourite one in Gun, that you just cannot get enough of...?
Audicity is a sound editing program and isn't made for composing music. I'm hoping someday that I can get something like FL Studio and actually compose music.

Gun doesn't have a proper Sound Test; I wanted to have ORGViewer but it only plays ORG files and not OGGs. Instead, you have to go into the Mods file, then Alternate music, then Gun OGGs then Ogg11 which contains all the music tracks used in the mod.

As for which tracks I like the most: The Karous boss/final boss themes used for the main bosses. As for ones created from sampling: The Taboo Zone theme because it feels delightfully chaotic.

3
Cave Story Mods / Re: Gun (Cave Story Mod)
« on: 14 April 2021, 14:44:30 »
"As long as you've tried, it's all good!" - Cibryll

She knows from experience, having made a few ORG songs in the past... most being edits of Cave Story (or beta) songs... but one or two original compositions... she tried, and that is good enough for her...

(One she made for me, included... not the best of songs, but it is the thought that counts, too...)
I'm actually using Audacity not ORGViewer (I might try that again some time in the future). Creating the songs basically involved me taking various music tracks and sampling them to create something new. Most of the music in Gun is from various games and few of them (e.g the stage themes for Between the Levels and Taboo Zone) are created by sampling. The latter won't be appearing as often due to how time consuming it can be.

Aside from that, the only original composition experience is via WarioWare DIY though only a few of the tracks aged well and the rest of them were pretty bad.

4
Cave Story Mods / Re: Gun (Cave Story Mod)
« on: 13 April 2021, 13:59:47 »
Added in the special message if the player drowns in the Deeper Sector. Most of my time for this mod is trying to create the Taboo battle theme from various samples. So far, I've gotten 2 attempts but neither of them are good enough for the actual bosses, so I could keep them as bonus tracks.

5
Member Works / Re: Misery of Magic updates >_<
« on: 13 April 2021, 13:58:20 »
The five main good endings are pretty much done! There are now 7 implemented in total (because a couple of the short endings were already made a while ago). I'm now going to add several more short endings, which won't take much effort each. I had a document with heaps of ideas for endings, but I'm not sure how many will make it into the final game, because some of the ideas are quite weak and I don't want it to take too long. In any case, there are going to be A LOT of endings, definitely even more than SS2 has.
All these multiple endings do sound quite interesting. And considering that Solar Shadow 2 had 11 endings, that means that this game may have them in a single mode or across multiple modes like in SS2/

6
Cave Story Mods / Re: Gun (Cave Story Mod)
« on: 03 April 2021, 14:06:49 »
I've finally gotten all the Hardtype levels done and I've changed the up the Taboo-Me fight so it doesn't drag on as much.

So far I've got these to do:
  • Create the battle theme for the Taboo from various samples.
  • Test out all Hardtype paths with the Ascension Unit.
  • Add in a special message if the player drowns in the Deeper Sector.
  • Add wardrobe rooms due to CS limitations.

7
Member Works / Re: Misery of Magic updates >_<
« on: 03 April 2021, 13:28:58 »
So will this game have any post-game content or will it just focus on the main content?

8
Announcements / Re: Renaming of "LSP" to "XSP"
« on: 11 March 2021, 16:02:17 »
Flower dragon, flower dragon... :3


Cibryll might be surprised, too... or try to surpass it... :-b
Flowe dragon, flower dragon... ~ :3

In either case I look forward to seeing Cibryll try and surpass the first Flower Dragon poem.

9
Announcements / Re: Renaming of "LSP" to "XSP"
« on: 11 March 2021, 13:42:31 »
You guys had a whole poetry exchange earlier in this thread.

I'm seriously impressed it lasted for as many posts as it did, wow.
It just happened. I'm also amazed that it lasted as long as it did.

10
Entertainment General / Re: Yu-Gi-Oh!
« on: 10 March 2021, 12:13:52 »
... Cibryll has been wondering this for a while... so I will ask here, even if nobody knows...

Does anybody know what the differences are between Delta Accel Synchro Summons and Limit Over Accel Synchro Summons...?
Both terms only exist in the anime: D.A.S.S requires one Tuner Synchro Monster and two Non-Tuner Synchro Monster whereas L.O.A.S.S requires the user to be in the state of Over Top Clear Mind and requires a minimum of one Tuner Synchro Monster and at least two Non-Tuner Synchro Monsters as Synchro Material Monsters.

11
XSP Multiverse / Re: Lunar Shadow RPG: Ideas
« on: 03 March 2021, 20:13:07 »
... This topic has a lot of ideas... which can be quite amazing...

But Gem Bugs...? Do we classify those as Bloom Beasts (created by Cibryll) or not...?
Consider it an example of the bond that Bloom and I shared. As for Gem Bugs, that depends on if you think they fit in with the other Bloom Beasts or not.

12
General Board / Re: The new official timeline discussion topic
« on: 03 March 2021, 20:12:08 »
This topic is to discuss the new official timeline... the previous one was made by Cibryll using sock-puppets and is thus somewhat unreliable...

The LS trilogy and Apocalyptic Shadow will, of course, be a part of it... but without the notes, posting most of the timeline is an impossibility... :-/

Here is to hoping that can be changed very soon...
(Raises cup of rooibos tea.)
So from what I can gather, the current timeline so far: Lunar Shadow ZER0 -> Lunar Shadow -> Lunar Shadow X -> Apocalyptic Shadow -> Umbrageous Light

Considering that Selenic Shadow is non-canon, that game could go anywhere.

13
Entertainment General / Re: Pokémon
« on: 27 February 2021, 17:18:26 »
... Vandals... the last thing any wiki needs... the unfortunate problem with being a wiki anyone can edit...

Our treasure that is Cibryll is as up to date as she can be, under the circumstances...

How many, among the original Sinnoh Pokemon, gained the Fairy-type...?
And... will the Platinum Pokedex be used, with updates perhaps, or will the complaints of "too few Fire-types" return...

So many questions... but possibly no answers until the year's end...
The trailer didn't really reveal much. I do have to wonder why the chibi style (which funnily resembles the original style pre-Gen 6) was used. Hopefully it won't end up like Pokemon Sword and Shield where the game was rushed and Pokemon were cut out of the game and sold as DLC.

14
Entertainment General / Re: Pokémon
« on: 27 February 2021, 12:36:35 »
Cibryll likes all generations including those she has never played before, but the very first game I believe she cleared was Pearl...

The "4makes" are supposedly developed by Game Freak and ILCA (whoever those are), so who knows, they may end up being very faithful to the originals... minus the Poketch, I would assume...

It looks like Pokemon Legends Arceus will be an action RPG... and is a "core series" game...

Honestly... Cibryll is in tears wishing she could play all the newer (post-Unova) games, feeling more and more left behind... a feeling that worsened when she learned of Dusk Lycanroc through the anime...

That aside, I hope the feeling Dialga and Palkia will get no new forms for BD and SP... but hope is meant to be dashed, replaced with despair, which itself is meant to be replaced with more hope...

Since we have so few members, making a separate topic for the new games is senseless to me...

Anime-wise, Goh's Magikarp jumping into outer space with Splash is absurd and amazing at the same time...

Research indicates that the BDSP artist... is "Donald Trumpinator"...? I am unsure whether or not to believe Wikipedia...

...

That aside, other research seems to reveal that LA has ninja-like protagonists in what appears to be a feudal Sinnoh...? So no Type: Null or Mewtwo or such, I would imagine...
But if Arceus gets a key role, then... that is good enough, I hope... Conquest is not enough...

BDSP will be released this year, while LA is for next year... three core series games is quite a surprise, for some... LA may be the main attraction...

(Research, not easy with low airtime...)
It's a shame Cibryll feels that way. Considering all the research she does on the newer games, I'm assumed that she's already up to speed on this; unless of course you didn't mean that literally.
That said, it wouldn't surprise me if Palkia, Dialga and Giratina all got new forms or that the post-game would have an "Episode Arceus". If anything, I'm at least hoping that they'll keep the Distortion World at least.
Regarding BDSP's Wikipedia page, sounds like somebody vandalized it, though I checked and it seems to have been reverted.

15
Entertainment General / Re: Pokémon
« on: 26 February 2021, 18:35:13 »
Fourth generation remakes (Brilliant Diamond / Shining Pearl) are confirmed, as is "Pokemon Legends: Arceus", taking place in the past Sinnoh... you start with Rowlet, Cyndaquil or Oshawott there......

So not what Cibryll expected... now she says "Cue the Gen 4 pandering"...

Would not be surprised if new Pokemon join the games...
I'm at the point now where I no longer really care about Gen 4 remakes. The games might be good though they could have all the same problems the other post-Gen 5 games have. I take that Gen 4 was Cibryll's least favourite Pokemon generation?

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