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Re: > TERMINUS _ by Charlie
27 November 2021, 22:52:20

Re: > TERMINUS _ by King (2.0)
27 November 2021, 20:35:35

Re: > TERMINUS _ by Charlie
27 November 2021, 20:11:02

Re: > TERMINUS _ by King (2.0)
27 November 2021, 19:53:44

Re: > TERMINUS _ by Charlie
27 November 2021, 16:37:13

Re: > TERMINUS _ by King (2.0)
27 November 2021, 16:25:42

Re: Birthday Thread by Charlie
27 November 2021, 12:48:39

Re: Birthday Thread by After
27 November 2021, 10:36:29

Re: > TERMINUS _ by Charlie
26 November 2021, 23:03:56

Re: > TERMINUS _ by Charlie
26 November 2021, 22:40:53

Re: > TERMINUS _ by Charlie
26 November 2021, 20:07:57

Re: > TERMINUS _ by King (2.0)
26 November 2021, 17:17:19

Re: > TERMINUS _ by Charlie
25 November 2021, 15:10:58

Re: > TERMINUS _ by Charlie
25 November 2021, 15:07:32

Re: > TERMINUS _ by King (2.0)
25 November 2021, 12:36:26

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Messages - After

Pages: [1] 2 3 ... 16
1
Announcements / Re: Birthday Thread
« on: 27 November 2021, 10:36:29 »
Very belated happy birthday Charlie!

2
Member Works / Re: Liminal (WIP name)
« on: 13 November 2021, 06:18:01 »
There will be a number of good and bad (some more than others) endings.

3
Member Works / Re: Liminal (WIP name)
« on: 12 November 2021, 18:53:26 »
Technically,
(click to show/hide)

4
Member Works / Re: Liminal (WIP name)
« on: 12 November 2021, 09:39:56 »
Ein: Absolutely! They will be lower on my priority as far as actual development goes (I wanted 2 characters just so I could figure out the logistics of having a character selection screen and a variation in playstyle) but I do have ideas for the following at the moment:
Repose
Zeal
Doubt
A bit busy right now so I won't elaborate too much on them yet.

Zwei: Possibly :3

Drei:
I do want to make my own soundtrack so yes I'll probably have something for it
Yes (see previous post for some)
Yes
Nope
Yes

Vier: Nope it'll just be English for the foreseeable future.

*higs*

5
Member Works / Re: Liminal (WIP name)
« on: 11 November 2021, 16:57:45 »
Level progression will follow a mostly linear path. Well, I say linear, but it's more of a wiggly line that sort of wraps around in a spiral shape, but linear as in there is one main route to follow.
The very first few levels will be Surface Thoughts. The usual things that are on people's minds, and slowly the levels will proceed deeper and deeper down the spiral until they reach Internal Thoughts, followed by the Innermost Feelings, and finally the Subconscious. The levels will get progressively messier, grimier and more chaotic, because I love the pun of "spiralling into madness" and how the person's mental health is slowly worsening. I want it to feel bleak and the Subconscious will be the most conflicted portion of the person's psyche.
(click to show/hide)

Enemies will be based off of intrusive thoughts, impulses and nightmares.
Although the plot is linear, I hope that eventually I'll be able to add side rooms where you can experience Memories or Dreams, things that the person remembers or witnesses at night. The Memories will be places which need repairing, because the person is starting to forget the good things in life and can only remember memories which cause pain. One of the bosses in a Memory will be Guilt, another will be Regret.
Dreams have slightly more surreal things happening, but will be plagued with Nightmares, which are demons of various kinds (also surreal and horror based). I know for sure I want to make one of the bosses Insomnia, and another boss be Falling, and a third that is Restlessness.

The game will a platformer-like dungeon crawler with a few puzzle elements. All items are rare - you make do with whatever you have and some creativity. There are no consumables - if you lose health, you have to be creative :3

I haven't thought about a tutorial just yet, but I don't plan on making the gameplay all that difficult (it'll mostly just be movement and like a few buttons at most). So the tutorial would likely just be a few pop up messages in the first level that you could disable in the settings.

It will take all the hugs that I can give and probably several more to take over the world, but hugs will definitely heal the entropy inside the person's brain.

Thank you for your questions Charlie! It was pretty good for the brainstorming haha

6
Member Works / Re: Liminal (WIP name)
« on: 11 November 2021, 14:58:51 »
Hello! This is a small progress update I guess?

I've decided that it's a lot easier for me to animate 3d things instead of making 2D sprites by hand, because a) I'm really bad at spriting and b) it's much easier to animate with a rig.
It'll end up being a 2.5D kind of deal, if that makes sense.

I've started learning Blender so I can actually start making the models themselves, and am learning C# so I can build it using Unity. I might have a few friends helping me out because I am too busy on my own to make any reasonable progress haha

On the game side of things, I guess I should talk about that too.
The first two characters (and the only characters that will exist for a very, very long time) are going to be Euphoria and Rage. None of the characters will be humans in any way, but rather personifications of the concepts they're tied to.
Euphoria's colour scheme consists of aquamarines and sea greens, with a little bit of yellow as an accent. Euphoria has a very rapid and almost "bouncy" playstyle, true to the name, and will probably be a rusher/hit-and-run type of character. Or, depending on how things go, someone who has a lot of knockback. Basically the goal is to maintain some level of distance. Euphoria's special abilities will be based around motion and direction, like being able to speed up themselves or their projectiles, or evade things better, or escape traps faster. Their 'element' is wind.
Rage's colour scheme consists of dark purples and maroons, and they'll have a bit of a volatile look. Rage has a bit less of a direct offense playstyle and is instead based around buffs and debuffs - specifically related to amplifying and denial. Their attacks and abilities won't deal damage outright, but will instead be things that help boost their basic attacks more. Things like amplifying the damage dealt per successive hit, amplifying the damage that pierces through enemy armour, breaking enemy resolve by yelling at them in anger, denying how much damage they receive, etc. Their element is heat (as in white hot anger).


Welp, that's all from me for now! I'd love to talk more about this stuff but I'm indecisive on what to work on next lol.
Perhaps y'all can pick a topic for me to talk about (because I think that will actually prompt me to work on it more), like, idk, levels or bosses or other future characters or gameplay or something.

7
Cave Story Mods / Re: > TERMINUS _
« on: 11 November 2021, 14:33:26 »
uwu Charlie makes another thing uwu

8
Member Works / Re: Liminal (WIP name)
« on: 29 September 2021, 07:26:46 »
(click to show/hide)

9
Member Works / Re: Liminal (WIP name)
« on: 28 September 2021, 05:43:27 »
Yep! Actually this requires me to explain a little bit more about the whole "world" first. Spoiler ahead:
(click to show/hide)

I've started sketching some ideas down, maybe I'll post them tomorrow.
Need to get cracking on learning how to program this thing as well lol

10
Member Works / Re: Liminal (WIP name)
« on: 26 September 2021, 18:57:21 »
Yeah I think the way I'll have it go is have Entropy be the common thing that ties everything together, the linear plot, while other themes are branches off of the main story or even run parallel for a short while before merging back in.

11
Member Works / Re: Liminal (WIP name)
« on: 25 September 2021, 14:47:26 »
I think levels will likely follow a theme that is progressive - I'm debating on Entropy being the binding theme for the levels. Everything starts out neat and clean and simple and straightforward but gradually things just start deteriorating and getting chaotic.

12
Member Works / Re: Liminal (WIP name)
« on: 25 September 2021, 07:39:36 »
Flower Dragon on a trampoline sounds like it would be a huge trampoline qwq

Hate will likely be an antagonist, but Rage will be a playable character! I feel like there's enough distinction between the two for that.
Rage's power will be based on Intensity  - almost a support character in some ways - being able to amplify (anger) or subdue (calm) energy. Buffs and debuffs in a way.

13
Member Works / Liminal (WIP name)
« on: 24 September 2021, 19:50:42 »
This is a temporary thread for a game that I'm going to try and make. Progress will be slow because I myself am very slow, and everything is still WIP, but I will try and actually make this a thing.

Game premise is a dungeon crawl type of game, but I may change it to a platformer or a Slay The Spire/Grinns Tale style game if I end up liking those better.

Characters and Monsters will be based on abstract concepts and emotions. Ecstasy and Euphoria are two characters for sure.
More detail when I have the energ
*flops over*

14
Entertainment General / Re: What songs are you listening to?
« on: 22 September 2021, 13:39:35 »
https://www.youtube.com/watch?v=xeK1E1HaMdY
Another Metallica to go along with Master of Puppets. Thanks to Dodonpachi's Red Bee, I found this.
FFWF is pretty good! My personal favourite from Ride the Lightning is probably Call of Ktulu though.

But all of that pales in comparison to the masterpiece that is Bleeding Me. Genuinely my favourite Metallica song.

15
Forum-Based Games / Re: Guess about the Next Poster!
« on: 21 September 2021, 16:59:57 »
I must because I don't enjoy facial hair lol


TNP has a collecting hobby of some kind

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