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Xyrinfe Shadow Project => XSP Multiverse => Topic started by: Bloom Leigh Seymour on 06 September 2019, 19:21:14

Title: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 06 September 2019, 19:21:14
Yeah, this is a thing as of now.

Weapons have levels, but the name varies by character (so Level 3 Crescent Moon or Rank 3 Crescent Moon is the same). Abbreviated to "WLv".

Characters ALSO get levels. This remains unchanged by name. Shortened to "Lv".

What else?
Title: Re: Lunar Shadow RPG: Ideas
Post by: After on 09 September 2019, 14:03:12
Why does the weapon's level name change by character? That seems like something that would confuse a lot of people, especially since there are games that rely on having multiple levelling systems with Rank and Level being separated.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 09 September 2019, 14:26:20
Bureaucrats and red tape, I'd assume.
They probably can't decide on an official name so they're like, "eh, screw it, let 'em have cake and call it whatever they like, saves us time to go play anti-gravity golf or whatever".

Cycle is used in Apocalyptic Shadow. Someone could call it "muffin" if they'd like. :-/
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 09 September 2019, 16:17:07
Yeah, this is a thing as of now.

Weapons have levels, but the name varies by character (so Level 3 Crescent Moon or Rank 3 Crescent Moon is the same). Abbreviated to "WLv".

Characters ALSO get levels. This remains unchanged by name. Shortened to "Lv".

What else?
Here's a less confusing alternative: Character level up normally (i.e Level Up! Serenity H. is now Level 25!) but weapons are ranked (Rank Up! The Tyranto Staff is now Rank 7!). Characters gain EXP by fighting enemies whereas weapons gain rank by spending Cion on them.
Title: Re: Lunar Shadow RPG: Ideas
Post by: After on 09 September 2019, 17:08:32
Alternatively, you parkour and do crazy flips and bullet jumps all over the place until some Corpus MOAs spot you and shoot you up.

Then you proceed to wreck them.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 09 September 2019, 17:18:27
Alternatively, you parkour and do crazy flips and bullet jumps all over the place until some Corpus MOAs spot you and shoot you up.

Then you proceed to wreck them.
Reviews say that Metal Gear Lunar Shadow's mix of stealth and action is vastly superior to that of Metal Gear Vresun. The controls are also far smoother and not as clunky.
Title: Re: Lunar Shadow RPG: Ideas
Post by: After on 09 September 2019, 18:40:31
lol

I've just been playing a lot of Warframe recently hence the parkour.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 09 September 2019, 18:50:38
Oh please.
Lunar Matrix Shadow 5 is quite Serperior to all that. :P

I believe max weapon levels also vary by character - Serenity and Evan's able to reach Level/Rank 3, but S.D. can reach level 4.

The notes say the max weapon level is 5.

Zanpakuto, I'd assume, stay at level 1 sealed, level 2 in Shikai, and level 3 in Bankai, but I dunno...
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 11 September 2019, 16:33:03
More ideas!
- Bestiary. For every, say, 5% filled, a reward.
- A New Game + area where you can fight custom battles - you can pick which enemies to fight against. Even bosses (so x4 of a final boss could be possible, if a bit insane). This is optional, but might also be useful for item farming? Still unsure on that.
- Equipment sets. This can be beneficial or detrimental depending on the set.
- New Game + adds new enemies. These get their own Bestiary, rewards and all, for this reason. Textlimits.
http://google.co.za
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 11 September 2019, 16:39:00
Disclaimer: that "textlimits" thing is just to show I've reached the text limit for mobile mode. :'(

Anyway:
- Compendiums for items, weapons, maybe even characters. NG+ adds technical info like chance to inflict status effects and such.
- Music mode, unlocked by... saving the game. Tracks heard will appear; tracks not yet heard are not playable.
- The planet's ID is over 2000. (Newerth's is 3, IIRC.)
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 11 September 2019, 18:47:05
More ideas!
- Bestiary. For every, say, 5% filled, a reward.
- A New Game + area where you can fight custom battles - you can pick which enemies to fight against. Even bosses (so x4 of a final boss could be possible, if a bit insane). This is optional, but might also be useful for item farming? Still unsure on that.
- Equipment sets. This can be beneficial or detrimental depending on the set.
- New Game + adds new enemies. These get their own Bestiary, rewards and all, for this reason. Textlimits.

Anyway:
- Compendiums for items, weapons, maybe even characters. NG+ adds technical info like chance to inflict status effects and such.
- Music mode, unlocked by... saving the game. Tracks heard will appear; tracks not yet heard are not playable.
- The planet's ID is over 2000. (Newerth's is 3, IIRC.)
A custom battle arena doesn't sound too bad. Reminds me of the various MegaMan Battle Network videos where the player would be fighting multiple bosses at the same time. So it'd be there purely for challenge's sake. Hopefully, it'd have a secret boss.
Also if New Game + adds in new enemies, then I suppose it could be like Bravely Second's incorporation of New Game + into it's story. Or the Shin Megami Tensei games where there are multiple paths leading to different endings.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 14 September 2019, 20:00:12
Right. Planet #2019 is this work's world; that's why I made its thread. (2001 and above are safe for this.)

Main protagonists... I was thinking a 21-year old brother and sister duo - human twins, the brother able to see Life Capsules but the sister isn't. He's a sorcerer, she's a thief (if we have jobs/classes here).

Or maybe the Sage Goddess of that planet, Quinessa Volage? She could be in old-fashioned outfits. (Older-fashioned than Harry Potter's aunt Marge, if need be.)
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 14 September 2019, 20:05:34
Secret bosses... Ariana would drag alfasketer's author avatar in. Which apparently has a Prime and Supreme form.

Or we could have the (true) final bosses of past works, including LS and the Solar Shadow works (if Aurora doesn't mind).

Maybe even a heavy rare shiny metal platinum king slime. :P
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 16 September 2019, 10:38:25
Right. Planet #2019 is this work's world; that's why I made its thread. (2001 and above are safe for this.)

Main protagonists... I was thinking a 21-year old brother and sister duo - human twins, the brother able to see Life Capsules but the sister isn't. He's a sorcerer, she's a thief (if we have jobs/classes here).

Or maybe the Sage Goddess of that planet, Quinessa Volage? She could be in old-fashioned outfits. (Older-fashioned than Harry Potter's aunt Marge, if need be.)
Eh, I'd rather have Serenity Horton back. She also has Shinica, Ilina and Repose as party members. Also job classes would be similar to Final Fantasy/Bravely Default.
Secret bosses... Ariana would drag alfasketer's author avatar in. Which apparently has a Prime and Supreme form.

Or we could have the (true) final bosses of past works, including LS and the Solar Shadow works (if Aurora doesn't mind).

Maybe even a heavy rare shiny metal platinum king slime. :P
Alfa's cool, make him an optional party member (with various guns from DOOM). Karjam is a secret boss. Defeat him, he transforms into his Supreme form. Defeat him and come back, he'll be replaced with Nega Green ParjamK (who Aurora had told me about) but only if you fufill several arcane conditions. Defeat him and get 100% completion, then go redefeat the True Final Boss (Lunar Shadow, Lunar Shadow Soul is True Arena only). After that, you'll have to fight Rainbow Nega Bloom. It's said that 1% of Lunar Shadow RPG players have found her, let alone defeated her.
Also, having all those past true final bosses back would be neat, if you have a list of them. But rumour has it that you can only fight them in the sequel if Vresun Ciraian Ruins is unlocked...
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 16 September 2019, 11:48:13
Hm...

The Hortons (and Valkyrie as well as her husband Evan O'Neill - which sounds more badass than Evan Horton) could be secret characters?

LS ZER0 has no true final boss (Evan dies fighting Aidan Flamberge), though LS has Invidia and Nemesis, who revive Valkyrie when defeated (Evan and his twin Areva get revived later in 2015).

And apparently Valkyrie has twins born in 2019 as well.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 16 September 2019, 11:50:53
Hm...

The Hortons (and Valkyrie as well as her husband Evan O'Neill - which sounds more badass than Evan Horton) could be secret characters?

Sounds good. But you have do a sidequest first. Thankfully, it's one of the easier ones, despite the rematch with all of the Castle Master's henchmen, all of whom use attack strategies similar to actual players.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 16 September 2019, 11:54:12
Cool.

Stat limits... how about 9999? >:)
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 16 September 2019, 11:59:27
Cool.

Stat limits... how about 9999? >:)
Of course. But even that won't protect you against Nega Green ParjamK (who is known for being unfair) and Rainbow Nega Bloom (who nobody has actually defeated).
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 17 September 2019, 19:44:47
So, our big bad antagonist.

Maybe they could have an "Elite Four" (or something), each one being evil on a Leighlor continent.
Defeat them all, and you get to learn where the final dungeon lies.

I'd like it to be a huge space station. Or the moon. Or both.
And you'd get there by means of... as much as I dislike it... meteor sharks.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Eleanor on 17 September 2019, 22:34:22
We could have a villain who pollutes a continent, and giant battle robots.

Or a ghost train (or spaceship!) to suplex.

The hero(ine) could be an average 21-year old, the final villain a twin sibling.

Or... WE could be the real villains, playing god with the Leighlor people's lives.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 18 September 2019, 11:49:54
So, our big bad antagonist.

Maybe they could have an "Elite Four" (or something), each one being evil on a Leighlor continent.
Defeat them all, and you get to learn where the final dungeon lies.

I'd like it to be a huge space station. Or the moon. Or both.
And you'd get there by means of... as much as I dislike it... meteor sharks.

I've got an idea: the main antagonist (The Mastermind) has sent his 4 henchmen (The Conspirators) to take over each nation, and demolish the old ways so that they can build a new world. The Mastermind believes that the current societal systems are broken and archaic and so he believes that the old ways must be torn down for the sake of the future.
Yeah, so I'll be working on them, if everyone else is fine with it.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 18 September 2019, 16:24:53
The Leighlor Sages could fight the antagonists too.


Maybe even show exactly why they're Sages.
Title: Re: Lunar Shadow RPG: Ideas
Post by: After on 18 September 2019, 16:41:33
Roooo I still have no clue what this RPG is about lol
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 18 September 2019, 16:48:24
... well, this is an ideas thread for that purpose.

What is this RPG about?
What battle style does it have?
What is the protagonist?
Who painted the moon black?

(Of course, Leighlor's moon(s?) is still unknown, so that last one's silly.)
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 18 September 2019, 17:06:06
The Leighlor Sages could fight the antagonists too.


Maybe even show exactly why they're Sages.
I suppose a late game cutscene could allow that to happen. Unless they fight the main villains in a flashback and get defeated.
... well, this is an ideas thread for that purpose.

What is this RPG about?
What battle style does it have?
What is the protagonist?
Who painted the moon black?

(Of course, Leighlor's moon(s?) is still unknown, so that last one's silly.)
1) The planet of Leighlor is under siege by the Mastermind and his 4 Conspirators (who I'll be designing), whose goal to cause social upheaval in order to replace what they believe to be an old, broken down system that benefits the elite and not the people.
2) Ideally I rather have in in the style of Persona 1/Persona 2 though a Final Fantasy style would be less taxing.
3) Serenity Horton (though she might be off limits). If not, we can always have Bloom instead. :3
4) It all comes tumbling down, tumbling down, tumbling down...
Title: Re: Lunar Shadow RPG: Ideas
Post by: After on 18 September 2019, 17:40:03
I call dibs on the seaweed fries
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 18 September 2019, 18:37:57
Er, King?
Could you check question 3 again?
Title: Re: Lunar Shadow RPG: Ideas
Post by: After on 18 September 2019, 18:47:30
The protagonist is a corgi

Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 18 September 2019, 19:12:38
Er, King?
Could you check question 3 again?
*sigh* Semantics, how joyous. I stick with who rather than what because protagonists have personalities... most of the time.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 20 September 2019, 14:55:43
Idea: an option between 8-bit sprites/songs/sounds and... whatever classifies as "modern".

Idea: instead of a game over, the player gets kicked to the last town they entered. (Except maybe on the hardest difficulty setting...?)
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 20 September 2019, 15:00:13
Idea: an option between 8-bit sprites/songs/sounds and... whatever classifies as "modern".

Idea: instead of a game over, the player gets kicked to the last town they entered. (Except maybe on the hardest difficulty setting...?)
If you want 8-bit, couldn't you just have all the Sprites in Cave Story, just for the sake of referencing Kim's mod?
Getting kicked to the last town sounds reasonable. If Game Over screens do appear, we could make it so that you can choose to restart the battle, return to last save point or return to main menu.
Title: Re: Lunar Shadow RPG: Ideas
Post by: After on 20 September 2019, 17:36:18
is this going to be another "pipe dream" (copyright parjamk 1922-2019) game that stays in permanent dev hell and never goes past planning because oh yes it is
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 20 September 2019, 18:04:16
is this going to be another "pipe dream" (copyright parjamk 1922-2019) game that stays in permanent dev hell and never goes past planning because oh yes it is
I suppose you're right, AFTRHR. I'm only doing this because coming up with concepts is fun. And besides, we wouldn't have the resources to make an actual Lunar Shadow RPG even if we wanted to.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 20 September 2019, 18:41:28
Who knows?
Maybe one day, something WILL come out of this.
I'll just be hopeful here~.

Plus I kinda need an ideas vent of sorts. Too many ideas bottled up and my head'll hurt.

Headaches are awful.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 20 September 2019, 18:58:48
Who knows?
Maybe one day, something WILL come out of this.
I'll just be hopeful here~.

Plus I kinda need an ideas vent of sorts. Too many ideas bottled up and my head'll hurt.

Headaches are awful.
And if it does, it's because this time we had far more realistic expectations (unlike Vresun Ciraian Ruins) of what can actually be done. But yeah, if you need to vent ideas, go for it.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 20 September 2019, 21:35:04
Silly idea:
Something in the first town is revealed, and is easy to overlook.
But if conditions are met, it gets brought up after the final boss.
True final boss gets unlocked.


Good idea:
Many sidequests - all with rewards that are WORTH it. Nothing lame like 10 coins just for killing 21 common tinfoil slimes or whatever.
(A few sidequests get no rewards like this - their reward? True final boss.)

Plus the option not to take rewards. (Why? Wynaut?)
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 23 September 2019, 17:49:27
IDEAS:
Affixes.
These would add benefits. Like. "Poisoned" would be a prefix (may inflict poison). "Of the Badger" would be a suffix (+12 max HP). Not sure about infixes, but these can stack (like "Poisoned Dagger of the Badger").

Exclusives appear (Poisoned is exclusive to weapons) as well?

Ideas, ideas... :))
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 23 September 2019, 18:06:29
IDEAS:
Affixes.
These would add benefits. Like. "Poisoned" would be a prefix (may inflict poison). "Of the Badger" would be a suffix (+12 max HP). Not sure about infixes, but these can stack (like "Poisoned Dagger of the Badger").

Exclusives appear (Poisoned is exclusive to weapons) as well?

Ideas, ideas... :))
One of the things I have in my projects is that Poison is useful against enemies with HP regen or healing magic. The poison, once inflicted, causes the enemy's healing magic to damage them or their allies instead.
But yeah, affixes could interesting as a game mechanic. Provided, they work with the game's combat system.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 23 September 2019, 18:39:10
Manaburn would inflict MP damage.
Anti-magic would cause that.

CARBN (Chemical, Anti-Magic, Radioactive, Biological, Nuclear) weapons... those are super dangerous things.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 23 September 2019, 18:40:48
Manaburn would inflict MP damage.
Anti-magic would cause that.

CARBN (Chemical, Anti-Magic, Radioactive, Biological, Nuclear) weapons... those are super dangerous things.

So maybe Sycor could return as a Nuclear-type boss?
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 23 September 2019, 18:51:00
I think Ladislaw gets revived before 2016 begins?
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 23 September 2019, 18:55:23
I think Ladislaw gets revived before 2016 begins?
So no Sycor? Okay then.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 23 September 2019, 23:04:38
No Sycor, no Xyz...

Xyz used to be Xydia, sister to Valkyrie and Georgia... the latter was a doctor?
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 24 September 2019, 10:39:07
No Sycor, no Xyz...

Xyz used to be Xydia, sister to Valkyrie and Georgia... the latter was a doctor?
Oh yeah, we can just the concepts from the Leighlor thread for the RPG. Can't believe that slipped my mind.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 24 September 2019, 11:37:14
So, I thought about multiple currency units and moneychangers, but... that sounds a bit of a hassle...

"Sorry, sir, we don't accept this as a currency here. See a moneychanger first, then you can shop here to your heart's content."

So, Leighlor has multiple currencies (for economic reasons), but for the RPG... hm. I'm drawing a blank, here...
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 24 September 2019, 12:50:40
So, I thought about multiple currency units and moneychangers, but... that sounds a bit of a hassle...

"Sorry, sir, we don't accept this as a currency here. See a moneychanger first, then you can shop here to your heart's content."

So, Leighlor has multiple currencies (for economic reasons), but for the RPG... hm. I'm drawing a blank, here...
Couldn't we just bring back Cion? I might consider doing so if Velkyzr ever gets it's archiving done.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 24 September 2019, 13:31:26
Cion came from beta Cave Story, I think?
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 24 September 2019, 16:09:53
Cion came from beta Cave Story, I think?
I don't think so. Shane came up with the currency originally, though nothing ever really came of it. Who knows? Perhaps Velkyzr will also have Apocalyptic Wind Tower..?
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 24 September 2019, 16:53:52
Well, Cion is just "coin" with the middle letters switched.
Not very creative if you ask me, but enough.

Would a x1.5 multiplier be okay for end-of-battle coin gains? (If you clear an optional quiz, for instance.)
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 24 September 2019, 17:04:40
Well, Cion is just "coin" with the middle letters switched.
Not very creative if you ask me, but enough.

Would a x1.5 multiplier be okay for end-of-battle coin gains? (If you clear an optional quiz, for instance.)
Well, perhaps you should tell that to Shane's face, Bloom. Besides, it's not like I'm going to call Velkyzr's new currency Velkions (or something as uncreative).
I suppose, and the same could apply to EXP provided you kill all enemies in 1 turn, which then allows you to fight another set of enemies (like Bravely Second)
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 24 September 2019, 19:04:10
Perhaps.
Until things go haywire like a rewinding of insanity blossoming in a cage of oleanders and nightshade in a garden of daisies of complete phantasy.

Or something. My mind's flowery.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 24 September 2019, 19:51:36
Perhaps.
Until things go haywire like a rewinding of insanity blossoming in a cage of oleanders and nightshade in a garden of daisies of complete phantasy.

Or something. My mind's flowery.
Several months later...
Welcome to Bloomer Shadow, please stop to smell the flowers.

..
I'm kidding. Though I expect things to go haywire at some point...
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 24 September 2019, 21:33:54
Such as a rift opening up and bringing in the Bloom and dragons? -_-"

Idea: a swordplay tournament that, at the end game, has the best sword as a prize.

Same with archery (mini-games~).

And equal genders - the male-to-female ratio should be Devaloka and Naraka.
Er, 1:1!
(Tales of Innocence reference detected.)
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 25 September 2019, 11:46:55
Such as a rift opening up and bringing in the Bloom and dragons? -_-"

Idea: a swordplay tournament that, at the end game, has the best sword as a prize.

Same with archery (mini-games~).

And equal genders - the male-to-female ratio should be Devaloka and Naraka.
Er, 1:1!
(Tales of Innocence reference detected.)
Of course, complete with a Queen of Ragnarok. :3

I had considered making it so the party can obtain their best weapon by fighting bosses in one bonus dungeon. Each boss would be a beefed up version of a boss from the main story or could be shadow versions of party members.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 25 September 2019, 13:18:23
* feeds a boss some beef *

There, it's beefed up. :P

* boss dies as the beef transforms into a 10ft minotaur *

... Oops.


King of Dystopia and Queen of Utopia.
An unlikely couple, huh?
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 25 September 2019, 13:36:03
* feeds a boss some beef *

King of Dystopia and Queen of Utopia.
An unlikely couple, huh?
A very unlikely couple, but one that is surprisingly popular with some folks Dare I say, more popular than the Inhuman of Ice and his wife, the Queen of Eternals? Or the Inhuman of Ice and the Princess of Fire? :3
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 25 September 2019, 16:31:11
Which is why I think "No. 39: Utopia" has a female counterpart, "Dystopia", with Crescent Moon Slash (rather than Rising Sun Slash).

Idea... the name of an opening theme for this: "Lunisolar Eclipse".

Idea... the mayor of the starting town is a total ditz.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 25 September 2019, 17:17:33
Which is why I think "No. 39: Utopia" has a female counterpart, "Dystopia", with Crescent Moon Slash (rather than Rising Sun Slash).

Idea... the name of an opening theme for this: "Lunisolar Eclipse".

Idea... the mayor of the starting town is a total ditz.
So are Utopia and Dystopia gods like Nemesis and Invidia? And will we ever see the Queen of Hope ever again?
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 25 September 2019, 19:26:53
More like quasideities - children of a demideity and a mortal.

As for the Queen of Hope...
* dramatically throws off cloak, revealing... a pin? *
She turned into Noise bait, and this pin's all that's left.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 25 September 2019, 19:28:52
More like quasideities - children of a demideity and a mortal.

As for the Queen of Hope...
* dramatically throws off cloak, revealing... a pin? *
She turned into Noise bait, and this pin's all that's left.
Huh, so not as powerful as first assumed. But hey, at least we know that Kurumi didn't survive the Ghost Group. She probably attracts Taboo Noise, but at least you obtained the Queen of Hope Pin.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 25 September 2019, 20:03:43
It's more useless than those Yen pins. Can't even get rid of it, its Tin Pit stats are zero-- wait, do you hear something...?

 ssssssssssssssssssssssssssssssssssssssssssss...
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 25 September 2019, 20:16:11
It's more useless than those Yen pins. Can't even get rid of it, its Tin Pit stats are zero-- wait, do you hear something...?

 ssssssssssssssssssssssssssssssssssssssssssss...
You must have forgotten the Queen of Seduction sidequest, which allows you to upgrade it into the Queen of Hope XXX Pin, which is one of the strongest pins in Vresun Ciraian Ruins pin. It's also better than the Flower Dragon pin whi- "To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be..."
*drops pin*
Damn, I only keep that pin because I want to fuse it to obtain the Queen of Ragnarok Pin...
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 25 September 2019, 22:45:15
* cue a horde of super-angry Creepers descending upon the thread, ready to explode *

...

This RPG needs self-destructing monsters. DQ has the rockbombs, after all... so what can this have? Bomber Jackets?
Title: Re: Lunar Shadow RPG: Ideas
Post by: After on 26 September 2019, 08:58:31
self destruct is a wack ability
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 26 September 2019, 12:16:27
* cue a horde of super-angry Creepers descending upon the thread, ready to explode *

...

This RPG needs self-destructing monsters. DQ has the rockbombs, after all... so what can this have? Bomber Jackets?
Eh, it could work but don't make them too powerful.
self destruct is a wack ability
The Territorial Oak would very much like to disagree with you on that. (*Territorial Oak catches fire*)

You know what? Instead of equipment, let's have a system similar to SMT:III's Magatama system. You have several pins which when equipped change your elemental strengths and weaknesses, and also teach you skills when you level up. The Pins can also be evolved into stronger pins with better skills (i.e Queen of Hope can be evolved in Queen of Hope XXX or Flower Dragon Pin can be evolved into the Queen of Ragnarok Pin).
Getting all pins allows you to gain the strongest Pin which allows you to resist all elements and has no elemental weaknesses. It also teaches you MAX level Elemental skills.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 26 September 2019, 13:03:30
Hmmm...


And a boss who'll give us a bad time. Bonus, naturally.

Obscenely hard to find if you ignore the bread crumbs.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 26 September 2019, 13:06:02
Hmmm...


And a boss who'll give us a bad time. Bonus, naturally.

Obscenely hard to find if you ignore the bread crumbs.
Ah yes, you had remind me of the Nega Green ParjamK sidequest, didn't you? God, he's one of the hardest bosses in the entire game.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 26 September 2019, 13:07:12
Guaranteed to have a 100% rage quit rate? D:
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 26 September 2019, 13:10:26
Guaranteed to have a 100% rage quit rate? D:
Of course. Granted he'll claim that his Philosophy of Project Thought makes him invincible. Even at Lv:99, with fully maxed out pins and all the best skillsets, he'll still kick your arse. (Kinda like Arcane Dragon, I beat Destroy but not that guy.)
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 26 September 2019, 13:12:17
He must've like 666666666666 HP!
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 26 September 2019, 13:27:15
He must've like 666666666666 HP!
You can't give him that! It's unchristian! ;) His actual HP total is 9999 (and he fully heals himself 7 times). Of course everyone knows that Nega Lime ParjamK is the hardest boss. Even the True Final Boss and the True Arena's Soul Boss are weaker than he is.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 26 September 2019, 15:55:34
Well, this ain't the first time Nega-Lime Car Jam invaded Serenth.
"Ecliptic Umbrae" was set to have him as Big Bad, but then came...
* dramatic close-up *
... the Bloompocalypse.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 26 September 2019, 18:07:14
Well, this ain't the first time Nega-Lime Car Jam invaded Serenth.
"Ecliptic Umbrae" was set to have him as Big Bad, but then came...
* dramatic close-up *
... the Bloompocalypse.
Let me guess, another Cave Story mod? Honestly though, I'd like to know about the Bloompocalypse, it sounds interesting (and cute :3).
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 26 September 2019, 18:38:03
It wasn't.

But who'd move a HOUSE by ship?
Someone in the US?

Well, we need a sport minigame, too, I guess...
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 26 September 2019, 18:42:33
It wasn't.

But who'd move a HOUSE by ship?
Someone in the US?

Well, we need a sport minigame, too, I guess...
I dunno, Regigigas. Come to think of it, there could be 13 standard pins, 10 fusion pins and 1 pin that requires you to unlock all the other pins.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 26 September 2019, 19:39:38
And then we can all pin those on you. :P

Without making you into a pincushion or a pinball game.

The pincushion flower is a national flower somewhere on Leighlor... where you get the Hyperion pin, or something.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 26 September 2019, 19:50:59
And then we can all pin those on you. :P

Without making you into a pincushion or a pinball game.

The pincushion flower is a national flower somewhere on Leighlor... where you get the Hyperion pin, or something.
So the Hyperion Pin can be found in one of the game's main dungeons? OK.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 26 September 2019, 21:27:26
The main game Titan-class pins could be named after Titans from Greek mythology... they're powerful. :))
Title: Re: Lunar Shadow RPG: Ideas
Post by: Michelle on 27 September 2019, 01:01:40
Re: weapon level/rank/whatev:

Look at me, I have a Muffin 2 Katana, a Hope 3 Spur, a Sky 1 Missile Launcher, an Aztec 4 Inferno Fire Blast and an End 5 World Map!

And that cop there has a Mach 5 Plasma Cannon!

I say, scrap those for this thing.
Title: Re: Lunar Shadow RPG: Ideas
Post by: After on 27 September 2019, 06:01:31
Re: weapon level/rank/whatev:

Look at me, I have a Muffin 2 Katana, a Hope 3 Spur, a Sky 1 Missile Launcher, an Aztec 4 Inferno Fire Blast and an End 5 World Map!

And that cop there has a Mach 5 Plasma Cannon!

I say, scrap those for this thing.
have fun programming that
Title: Re: Lunar Shadow RPG: Ideas
Post by: Michelle on 27 September 2019, 08:19:11
So, I slept on it, and...

I think, if Bloom is okay with it, that some bosses could be based on her younger self's "inventions", as a way to say farewell to them or something.
Like... well, flower dragons are most memorable.

Also, an optional boss that can only be defeated by defending would be unusual.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 27 September 2019, 12:30:10
have fun programming that
Not pictured: The sound of Kim screaming because she had to program everything from scratch.
So, I slept on it, and...

I think, if Bloom is okay with it, that some bosses could be based on her younger self's "inventions", as a way to say farewell to them or something.
Like... well, flower dragons are most memorable.
I'd already been doing that in some other projects. Mega Flower Dragon is a boss along with Giga and Tera variants who are also bosses. Regular Flower Dragons are enemies, and have several variants.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Michelle on 27 September 2019, 12:40:00
So what about Kilo Flower Dragons? Between regular and mega ones?

Or is their file size too small?
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 27 September 2019, 12:45:07
So what about Kilo Flower Dragons? Between regular and mega ones?

Or is their file size too small?
No in-betweens though, they could work as Mini-bosses. I should know, Bloomer Shadow has quite a few of them around.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Michelle on 27 September 2019, 12:54:22
The shadow of a king extends farther than that of a flower.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 27 September 2019, 13:00:00
The shadow of a king extends farther than that of a flower.
But what if they fused? What then? ???
Title: Re: Lunar Shadow RPG: Ideas
Post by: Michelle on 27 September 2019, 13:16:29
I do not know what happens if you and Bloom were to fuse.

You being the (elder) king, she being the (younger) flower.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 27 September 2019, 13:22:00
I do not know what happens if you and Bloom were to fuse.

You being the (elder) king, she being the (younger) flower.
If Steven Universe is any indication, maybe we become some beautiful multi-armed being with multiple weapons? Probably not. Everyone knows that Shane and Ellen's fusion form is the strongest one...
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 30 September 2019, 15:34:08
Honestly...
Every time younger me's creatures get brought up, I feel rather gloomy.
Didn't say anything because I didn't want to massacre hurt anybody's feelings. :(
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 30 September 2019, 16:27:28
Honestly...
Every time younger me's creatures get brought up, I feel rather gloomy.
Didn't say anything because I didn't want to massacre hurt anybody's feelings. :(
I can't change how you feel about them, but you can. If you don't want them, I'd be fine with keeping them.
Title: Re: Lunar Shadow RPG: Ideas
Post by: After on 30 September 2019, 16:56:18
Pineapple dragons
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 30 September 2019, 16:57:19
Pineapple dragons
Yes.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 30 September 2019, 18:48:20
* cue the Gloom invading LSF *


Even the neurotoxic sockpeople and the other... 20-something things I made up?
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 30 September 2019, 18:51:53
* cue the Gloom invading LSF *


Even the neurotoxic sockpeople and the other... 20-something things I made up?
If you wish. I assume that you've admitted they're not real then? Then again, I might be mistaken.
Title: Re: Lunar Shadow RPG: Ideas
Post by: After on 30 September 2019, 18:55:48
there's no such thing as an active community, the puppets are all lies, jarmak was fake, we are products of a confused society
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 30 September 2019, 18:56:28
Literal socks, mind.
Sentient and giving off deadly neurotoxins "that'd make Glados panic" (young Bloom's words, not me).
The thigh-high ones were worst. -_-

* taken over by the Gloom and starts destroying the thread *
Title: Re: Lunar Shadow RPG: Ideas
Post by: After on 30 September 2019, 19:08:21
Literal socks, mind.
Sentient and giving off deadly neurotoxins "that'd make Glados panic" (young Bloom's words, not me).
The thigh-high ones were worst. -_-
Backpedal much?

* taken over by the Gloom and starts destroying the thread *
Stop.
You have violated the law.
Pay the court a fine or serve your sentence.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 30 September 2019, 19:18:31
Backpedal much?
Stop.
You have violated the law.
Pay the court a fine or serve your sentence.
Once again, you say what I feel. Good on you, and I wish you luck on your colonization of the UK.
Literal socks, mind.
Sentient and giving off deadly neurotoxins "that'd make Glados panic" (young Bloom's words, not me).
The thigh-high ones were worst. -_-

* taken over by the Gloom and starts destroying the thread *
Aw. I would liked to have Charlotte, Ariana, Dianke, Claire (kurea), Aernout, Eleanor, Evelyn, Gwyneth, Yukiko (inoue), Kurumi, Luminescent Sky (Lumina), Rita, Sarah-Beth, Belle-Mary, Viola, Xarcire, Yvette, Karina, Aimee and Lynn as NPCs for Vresun Ciraian Ruins: The Final Battle.
Oh well, there's always Lunar Shadow. :3
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 30 September 2019, 19:18:51
* the Gloom evolve into the Vileplume instead *
Title: Re: Lunar Shadow RPG: Ideas
Post by: After on 30 September 2019, 19:27:06
* the Gloom evolve into the Vileplume instead *
so many dodges that even piccolo would be impressed
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 30 September 2019, 19:44:54
so many dodges that even piccolo would be impressed
Yeah, so many that even a Metal King Slime would be proud.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 30 September 2019, 21:41:41
Vile-Gloom...

* uses an attack that never misses *

......

"Vilegloom" sounds like a monster.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 01 October 2019, 12:27:43
Vile-Gloom...

* uses an attack that never misses *

......

"Vilegloom" sounds like a monster.
As in, a common enemy. Probably has a few variations that appear in later dungeons.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 01 October 2019, 13:22:01
And as bad as malboros. If not worse, like a ton of berries with Karma.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 01 October 2019, 13:45:54
And as bad as malboros. If not worse, like a ton of berries with Karma.

Ah yes, Great Malboro. One of the many enemies that making navigating the Omega Ruins a nightmare. Good thing you can add No Encounters to equipment...
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 01 October 2019, 13:59:03
* cut to a run-in with Reverser that reverses abilities, etc. and Ultima Malboro *

...

Uh oh.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 01 October 2019, 14:01:25
* cut to a run-in with Reverser that reverses abilities, etc. and Ultima Malboro *

...

Uh oh.
Cut to Ultima Malboro casing Ultima, then Reverser casts Curaga upon us, causing us to die.
Hard cut to Game Over screen.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 01 October 2019, 14:10:19
Followed by Rogue Save Disk using Save Deleter, deleting our saved games.

Even those we made back-ups of on another computer.


Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuull moon!!!!
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 01 October 2019, 14:54:00
Some say that if one loses to Nega Rainbow Bloom, she bricks your save data, so you have to ask Neo Dragon Rise (the game devs) to revert your save back to it's previous state.
But hey, I suppose nothing like that will actually happen in Lunar Shadow RPG.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 01 October 2019, 16:31:35
Or it could be Undertale-esque.

Pity Flowey isn't that strong.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 01 October 2019, 17:33:56
Or it could be Undertale-esque.

Pity Flowey isn't that strong.
Problem being that Nega Rainbow Bloom is near impossible to defeat. Keep in mind that Nega Lime ParjamK has a set of convoluted requirements in Vresun Ciraian Ruins: The Game that require to unlock him. Thank Vresun that @AuroraDash managed to find the requirements for me.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 01 October 2019, 18:50:10
You mean...

Mega Ultimagon's exclusive one-hit KO all life in existance Z-Move?
* Gloom increases *
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 01 October 2019, 19:12:00
You mean...

Mega Ultimagon's exclusive one-hit KO all life in existance Z-Move?
* Gloom increases *
No but Nega Green can combo any of his attacks into each other, hit you with status effects, control gravity so you fall into spikes and die.

Here's how to unlock Nega Green ParjamK: (Thanks @AuroraDash)
"Well, you need to first reach 1009% completion in Vresun: Ciraian Ruins. After that, you need to trigger the secret 12th ending -- that's made a lot easier if you change your computer's clock to 3AM with every attempt. Every time you get that ending, it puts you on a hidden 5-hour timer. It keeps running if you turn off the game, so you need to do it all in one sitting.

After that, you have to beat all 3 true final bosses on Chaosside mode to get 3 nega-green badges. You can get a 4th badge from a random location in World 0, and a 5th one in Magenta KarjamP's Lair -- It only has a 25% chance of being accessible each time you re-fight him, which can really screw you over because by the 3rd rematch he's grown to level 3600 which is almost impossible to beat at that point in the game without a ton of grinding. However, you can bypass that and reach the lair anyway using the projected thought glitch.

With 5 nega-green badges, you need to start a new game as Enigma Dragon King and then, when you beat Vresun's Heart for the 2nd time, a nega-green door appears. It takes you to a puzzle room, where you need to spell the Enigma Dragon King's true name -- you only need to do that once, fortunately -- and that takes you to the boss. Nega-Green ParjamK will totally wreck your ****, even if you're max level, but once you reach him once he's unlocked permanently."- AuroraDash.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 01 October 2019, 21:32:53
...

* is fast asleep, writing down ideas for the protagonist's name being Haylouw Righter and his age being 21 and his race being human *
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 02 October 2019, 12:20:36
...

* is fast asleep, writing down ideas for the protagonist's name being Haylouw Righter and his age being 21 and his race being human *
Quick! Bloom's asleep, time to post all the Pins that can be obtained in Lunar Shadow RPG.

Standard Pins
#01 Queen of Hope Pin
How to unlock: Obtained at the start of the game.
#02 Valkyrie Pin
How to unlock: Can be bought from an early game shop for 150 Cion.
#03 Flower Dragon Pin
How to unlock: Defeat Blaine R.Sinclair in battle.
#04 Misery's End Pin
How to unlock: Can be found in the Ruined Laboratory.
#05 Barrier Pin
How to unlock: Can be bought in a shop for 1000 Cion.
#06 Eternal Oblivion Pin
How to unlock: Defeat Sharon Kimberley in battle.
#07 Hyperion Pin
How to unlock: Can be found in the Eternal Flower Garden.
#08 Eternal Zero Pin
How to unlock: Defeat Elaine Vanderskyff
#09 Marie Curie Pin
How to unlock: Can be bought from a late game shop for 10,000 Cion
#10 Magica Pin
How to unlock: Can be obtained from an optional boss: Ms Magica
#11 Diamond Pin
How to unlock: Can be bought from a late game shop for 40,000 Cion.
12) Eternal Darkness Pin
How to unlock: Defeat Ashen Vanderskyff.
13) Vresun Pin
How to unlock: Defeat the final boss once.

Fusion Pins
#1 Queen of Ragnarok Pin
How to unlock: Fuse the Flower Dragon Pin with the Queen of Hope Pin.
2) Valkyrie Queen Pin
How to unlock: Fuse the Valkyrie Pin with the Eternal Oblivion Pin.
3) Lord Magika Pin
How to unlock:Fuse the Magika Pin with the Marie Curie Pin.
4) Hyperion P(ierce) Pin
How to unlock: Fuse the Hyperion Pin with the Barrier Pin.
5) Misery's Queen Pin
How to unlock: Fuse the Misery's End Pin with the Hyperion Pin.
#6 Paragon Pin
How to unlock: Fuse the Diamond Pin with the Barrier Pin and the Hyperion Pin.
#7 Nega Lime Pin
How to unlock: Fuse the Eternal Darkness Pin with the Eternal Zero Pin
#8 Mastermind Pin
How to unlock: Fuse the Flower Dragon, Eternal Oblivion, Eternal Zero and Eternal Darkness Pins.
#9 Queen of Hope XXX Pin
How to unlock: Fuse the Queen of Hope Pin (after completing the Queen of Seduction sidequest) with the Flower Dragon Pin, the Marie Curie Pin and the Magica Pin.
#10 True Vresun Pin
How to unlock: Defeat True Vresun with the Vresun Pin equipped (and all it's skills obtained).

Master Pin
#EX Lunar Shadow Pin
How to unlock: Obtain all the other pins.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 02 October 2019, 13:28:33
* the mother and father of all death glares *

For your pinsolence, you shall taste herbs.

* throws many non-toxic herbs at King *
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 02 October 2019, 13:47:18
* the mother and father of all death glares *

For your pinsolence, you shall taste herbs.

* throws many non-toxic herbs at King *
*calls Codebreaker, cutting up every single herb*
I'll expand on the Pins later. As in their elements/weakness, descriptions and the skills they teach.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 02 October 2019, 13:49:32
Expand your horizons...

I like broccoli.

We need a broccoli monster.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 02 October 2019, 14:27:52
Expand your horizons...

I like broccoli.

We need a broccoli monster.
It can probably be found in the Eternal Flower Garden, and also has 2 palette swaps that appear in later dungeons.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 02 October 2019, 15:04:59
Lesser Broccoli.
Brocolli.
Greater Broccoli.
*secret 1* Elder Broccoli
*secret 2* Ancient Broccoli
*secret 3* Ultima Broccoli

*NG+* Broccoli Border Collie.


Whaaaat.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 02 October 2019, 18:34:37
Lesser Broccoli.
Brocolli.
Greater Broccoli.
*secret 1* Elder Broccoli
*secret 2* Ancient Broccoli
*secret 3* Ultima Broccoli

*NG+* Broccoli Border Collie.


Whaaaat.
So I ought to consider if True Vresun should be the game's true final boss or a powerful superboss. And also if it should be exclusive to New Game + or not.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 02 October 2019, 18:49:33
How about 100% completion to unlock it?
(Then going beyond 100% after winning.)
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 02 October 2019, 19:00:47
How about 100% completion to unlock it?
(Then going beyond 100% after winning.)
Or alternately, you have to get complete the post-game and refight Vresun. Or alternately, True Vresun is a powerful superboss who can alternate between her 3 forms at will (i.e her humanoid form, Queen of Ragnarok form and her Core of Loneliness form) If you want, I could give you a description all 3 of Vresun/True Vresun's forms.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 02 October 2019, 19:03:37
Do as you wish.
I shall mow 'em down!

* cue Final Fantasy I final boss theme *
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 02 October 2019, 20:11:22
Do as you wish.
I shall mow 'em down!

* cue Final Fantasy I final boss theme *
Vresun's first form is a white (as in the colour) nu-de humanoid female with coloured ripples on her body. Depending on which of the 4 Heroes's powers she uses, her hair changes to resemble that of Shane, Kim, Ellen or Bloom; with the ripples being either cyan, red, aquamarine or orange. One of her eyes is covered with a rose, and the other's visible, resembling a button with one of her ripples near it. The only time the rose isn't visible is if she uses Bloom's powers. She also wields a flower-like blade and carries a shield with thorn patterns.
As True Vresun, her appearance is physically the say except her body is black, her eye-rose is golden and her other eye is white. The ripples stay the same as does her appearance changes. Her sword resembles the one she wields as Queen of Ragnarok. She's also much, much stronger than her normal form.

Vresun: Queen of Ragnarok towers over her previous form. Her skin is still snow white, and now wears a vermillion robe and has a orange/green crown upon her head. Her bottom half resembles a flower and she has large angel wings upon her back. She also wields a larger version of the blade her previous form had.
As True Vresun her skin is black, her robe is wine red/plum but physically her appearance is the same.

Her final form is her true form: Vresun: Core of Loneliness Her form is a green orb with darker green ripples, and a antique gold disc with several orange kite diamond spikes jutting out along with smaller spikes in-between. Her single eye has black schlera and a white iris. Rotating around her are the souls of Shane (cyan) , Kim (red) , Ellen (aquamarine) and Bloom (orange), each of whom appear as orbs with a sparkly trail. When Vresun wishs to use the 4 Heroes attacks, she'll absorb one of the 4 souls and take on that soul's colour. She can also the use the souls as weapons (ala Marx Soul's split fireball attack).
As True Vresun, her physical appearance is unchanged but her colours differ. Her eye is now white schlera and gold iris, her body is black with grey ripples with gold spikes. The soul's appearances are the same. She's also much stronger than before.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 02 October 2019, 23:15:22
* tears them to shreds *

WATCH OUT FOR SHREDDER...!

Or Bloom. :3
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 03 October 2019, 10:37:26
* tears them to shreds *

WATCH OUT FOR SHREDDER...!

Or Bloom. :3
Forget the other 4 Heroes, everybody knows that Bloom Seymour is one of the best playable characters in the game. :3
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 03 October 2019, 11:28:56
* cut to the reveal that there are 7 heroes and 13 antagonists *

Right... that's not good at all.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 03 October 2019, 12:11:55
* cut to the reveal that there are 7 heroes and 13 antagonists *

Right... that's not good at all.
That moment when you realise that the True Eternals are now a thing:
I The Eternal Darkness NEO (Aidan Vanderskyff/Ashen)
II The Eternal Zero (Xllene)
III The Eternal Oblivion (Ximk)
IV The Eternal Gasmask (Xhegil)
V The Eternal Aorta (Xaemie)
VI The Eternal Gasmask (Xynnl)
VII The Eternal Philosopher (Kajmarx)
VIII The Eternal Despair (Xngik)
IX The Eternal Cutness (Xaroua)
X The Eternal Whisper (Xhagasuk)
XI The Eternal Dream (Xomne)
XII The Eternal Bridesmaid (Xurikmu)
XIII The Eternal Nitrogen (Xhanes)

Then again, the Eternals aren't even real anyway, no matter their claims...
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 03 October 2019, 13:21:53
Isn't Ximk "Light" and Xocetset (or whatever) "Oblivion"?
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 03 October 2019, 13:26:56
Isn't Ximk "Light" and Xocetset (or whatever) "Oblivion"?
AFTRHR pointed out that Kim would The Eternal Light. As I see it, it matters little considering that Taylor/Cosette is Kim's edgy OC, or something like that. As such, I consider Kim and Cosette to be one and the same.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 03 October 2019, 13:34:34
But

The strawberries

Where are my strawberries

Why did you steal them, Fruitbat

* new monster idea discovered *
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 03 October 2019, 13:46:13
But

The strawberries

Where are my strawberries

Why did you steal them, Fruitbat

* new monster idea discovered *
Let's see:
Fruitbat, has 4 palette swaps: Black Bat, Vampire Bat, Great Bat and Reaper Bat. Maybe, who knows?
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 03 October 2019, 13:53:18
And its final form?

Batman.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 03 October 2019, 14:32:30
And its final form?

Batman.
Not pictured: Batman dancing while the Batman: Return of Joker Boss Theme is blaring out of studio speakers
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 03 October 2019, 14:59:31
With lyrics by Alvin and the Chipmunks.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 03 October 2019, 15:22:07
With lyrics by Alvin and the Chipmunks.
Followed by Mr Blobby tripping over, causing Alvin and his Chipmunks to fall to the floor.

So back to topic. How many dungeons will there be in the main game? Keep in mind that The Conspirators are fought in different areas and The Mastermind is fought in the final dungeon.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 03 October 2019, 15:28:54
Let's see.

Flower's 6... dragon's 6... add the space...

13 dungeons in the main game?
But does this count forests as dungeons too?
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 03 October 2019, 15:52:53
Let's see.

Flower's 6... dragon's 6... add the space...

13 dungeons in the main game?
But does this count forests as dungeons too?
13's an important number. The Kingdom Hearts number. So yeah, 13 main dungeons, I can go for that. As for forests, I wouldn't really count them as dungeons, though they may have enemies.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 03 October 2019, 16:37:13
Aye-aye, captain Sevenbeard be here to sail 'round the Seven Seas.

Or something.

Why do dungeons have to be so small?
Cramped corridors, low ceilings, spikes of doom...
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 03 October 2019, 17:20:02
Aye-aye, captain Sevenbeard be here to sail 'round the Seven Seas.

Or something.

Why do dungeons have to be so small?
Cramped corridors, low ceilings, spikes of doom...
Because it adds to the tension and excitement of dungeon crawling. Why do dungeons have to be so large?
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 03 October 2019, 18:44:53
* cut to a giant dragon being stuck in a corridor, unable to break free, crying tears of magma as it helplessly struggles in vain *
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 03 October 2019, 19:18:51
* cut to a giant dragon being stuck in a corridor, unable to break free, crying tears of magma as it helplessly struggles in vain *
That's... actually sad. Surely there's got to be a way to free this dragon? A sidequest, maybe?
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 03 October 2019, 19:59:42
And now you know why large, spacious dungeons should be a thing.

* cut to sidequest to free the dragon being cleared, and the Fire-elemental dragon joins the party *

I think I'll name him... not Spyro, but... Vulcan.
Or Volcanica, if it's a girl.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 03 October 2019, 20:17:50
And now you know why large, spacious dungeons should be a thing.

* cut to sidequest to free the dragon being cleared, and the Fire-elemental dragon joins the party *

I think I'll name him... not Spyro, but... Vulcan.
Or Volcanica, if it's a girl.
At least you're not naming it Landia. Granted it can't use pins, but it can learn various elemental breaths and other fire attacks.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 05 October 2019, 11:04:15
Nah, Landia was this dragon's Earth-elemental mom.

And the dad was a Star-elemental dragon, Ryuuken-Hoshimaru. R.H for short.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 05 October 2019, 13:32:16
Nah, Landia was this dragon's Earth-elemental mom.

And the dad was a Star-elemental dragon, Ryuuken-Hoshimaru. R.H for short.
So does this version of Landia also have 4 heads and a Master Crown?
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 05 October 2019, 18:07:25
One head, no wings, but twelve tails.

And it was about the size of a Nega-Wisp Armor.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 05 October 2019, 18:11:52
One head, no wings, but twelve tails.

And it was about the size of a Nega-Wisp Armor.

Sounds huge. So I wonder, will this RPG game be set in Leighlor and does it have a Maid Café?
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 05 October 2019, 18:20:53
Yes, this is a Leighlor work.

As for maid cafés? I guess, if Heßter Gar o lite is okay with it. :P

Seriously, though? Yes. Visit them all and a maid will join the party, with a full equipment set (like a Maid Blade/Bazooka/Broom/Lance/Plasma Cannon/Tera Star) and excellent cleaning/housework abilities.

Her name? Alice.
Her affinity? Ultima.

Not an "almighty janitor", per se.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 05 October 2019, 18:52:19
Yes, this is a Leighlor work.

As for maid cafés? I guess, if Heßter Gar o lite is okay with it. :P

Seriously, though? Yes. Visit them all and a maid will join the party, with a full equipment set (like a Maid Blade/Bazooka/Broom/Lance/Plasma Cannon/Tera Star) and excellent cleaning/housework abilities.

Her name? Alice.
Her affinity? Ultima.

I was considering having the Ms Magika/Lady Magika fights take place in. But yeah, I like the idea of this secret party member.
Not an "almighty janitor", per se.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 05 October 2019, 19:23:34
Oh, and all cafes are hidden and have a guardian boss scaled to the player's level (+5).

So, if the player's level 12, the boss is scaled to level 17 players.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 05 October 2019, 19:43:58
Oh, and all cafes are hidden and have a guardian boss scaled to the player's level (+5).

So, if the player's level 12, the boss is scaled to level 17 players.
The in-game story being that Fraziltina invasions have left citizens feeling unsafe, hence the guardians. All of whom resemble a mechanical magical girl, expect each girl has different powers and differing appearances. Their creator is Ms Magika, an optional boss whose stronger form Lady Magika can be fought on a New Game Plus.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 05 October 2019, 20:00:29
Fraziltina of Cyrmia invades Leighlor?

HOW DARE THEY.

* casts Meteorya, inflicting apocalyptic levels of damage *

... Oops. :(
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 05 October 2019, 20:11:23
Fraziltina of Cyrmia invades Leighlor?

HOW DARE THEY.

* casts Meteorya, inflicting apocalyptic levels of damage *

... Oops. :(
Keep in mind that this takes place before The Battle: Cyrmia. Though at least, in this RPG the player doesn't have to deal with two timelines, one of which where Vresun razes all of Cyrmia…
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 05 October 2019, 21:26:11
"The Battle: Cyrmia" is in another timeline, and Leighlor's RPG definitely takes place before the "Apocalyptic Towers Incident". (Or AT-0 incident, if I could name it.)
Title: The Mastermind's Plan
Post by: King (2.0) on 06 October 2019, 11:21:12
"The Battle: Cyrmia" is in another timeline, and Leighlor's RPG definitely takes place before the "Apocalyptic Towers Incident". (Or AT-0 incident, if I could name it.)

Apocalyptic Towers Incident? I suppose that this RPG happens before Apocalyptic Shadow Tower? But yeah, The Battle: Cyrmia has 2 timelines: one where Vresun razes all of Cyrmia and one where she's delayed from doing so.

But back to topic: I think the final boss (The Mastermind) ought to have 3 forms:
1st form: The Mastermind
- Location: Megalitha~ Outer Haven
2nd form: The Mastermind (Unmasked)
- Location: Megalitha~ Outer Haven
3rd form: Mastermind~ Il Futurodio (The Future God)
- Location: Megalitha~ Outer Heaven *this isn't a typo, Outer Haven and Outer Heaven are 2 different areas*

The Mastermind's plan is to send the 4 Conspirators to kill the sages, believing them to be millstones holding back the new world; Meanwhile in Central Megalitha, he tries to convince the people to vote him in as Prime Minister. This is merely a layer of his plan, which also involves Vresun: Core of Loneliness. He found her after venturing through the remains of Vresun Ciraian Ruins, which was one of the hardest things he's done. When the time is right, he intends to fuse with Vresun in order to become a god. Once ascended, he intends to destroy all the other gods, believing that their existence prevents his futurist utopia from existing.
Of course, his utopia requires much sacrifices, and he'll go as far as to destroy the old world to create it anew.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 06 October 2019, 15:01:26
* reverses that utopia into a dystopia *


Well.
Outer Haven and Outer Heaven?
What of... Outer Hovel?
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 06 October 2019, 15:36:04
* reverses that utopia into a dystopia *


Well.
Outer Haven and Outer Heaven?
What of... Outer Hovel?
Seems like something Ashen would be willing to do.
Also Outer Hovel? Nah, Outer Heaven is basically another Metal Gear Solid reference. :3
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 06 October 2019, 18:07:57
I dreamed, once (2018), that a group of anti-technology madmen took over the world and destroyed technology. Name of said group, Haven.

Wouldn't it be funny if they're connected.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 06 October 2019, 18:33:00
I dreamed, once (2018), that a group of anti-technology madmen took over the world and destroyed technology. Name of said group, Haven.

Wouldn't it be funny if they're connected.
I could incorporate that into The Mastermind's backstory, if that's okay with you. In his adolescence, his city Nitriba was attacked by a primitivist group intending to set society back to the dark ages. They were defeated, though it stuck with him and is one of the many reasons why he so strongly believes that society must embrace the future.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 06 October 2019, 18:40:02
Sounds... hawt-and-cool.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 06 October 2019, 18:42:30
Sounds... hawt-and-cool.
Thank you, Bloom. :)
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 06 October 2019, 22:15:17
A character in a wheelchair... who can fight somehow.

But then, they get up and all kinds of epic curb-stomp battles ensue as a result.

Madness?
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 07 October 2019, 10:24:53
A character in a wheelchair... who can fight somehow.

But then, they get up and all kinds of epic curb-stomp battles ensue as a result.

Madness?
Not really. In Shin Megami Tensei IV: Apocalypse, Stephen fights you in his wheelchair in his first phase. Then he gets up and proves to be the strongest boss in the game, making YHVH look like a Jack Frost in comparison.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 07 October 2019, 11:42:09
As a party member?
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 07 October 2019, 12:40:00
As a party member?
Nope. Stephen is fought in the DLC Quest: Messiahs in the Diamond Realm, which allows you to have the protagonists of the first 4 SMT games as party members. Sadly, they can't join you in the fight against YHVH.
Oh. You were referring to the party member in this RPG? Probably not, unless you level them up to Lv:99.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 07 October 2019, 17:47:00
Level 1000 Ninja Felinoid Appeared appeared!
...
Who names their kid "Appeared"?
* skips turn *
Appeared casts Zero's Lament!
But nothing happened.
You win!


So, we need puns too, but not too many...
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 07 October 2019, 20:31:32
Level 1000 Ninja Felinoid Appeared appeared!
...
Who names their kid "Appeared"?
* skips turn *
Appeared casts Zero's Lament!
But nothing happened.
You win!


So, we need puns too, but not too many...
Then you fight Level 9999 Shinobi Panthera Reappeared whose Zero's Lament skill kills everyone in one hit, causing an instant game over. He only appears in the game's true final dungeon.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 07 October 2019, 21:37:12
* snips thread with a pair of scissors *

* thread comes crashing down, waking several Brain Bats and Skull Spiders and Metal Mongoose *
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 08 October 2019, 11:41:07
* snips thread with a pair of scissors *

* thread comes crashing down, waking several Brain Bats and Skull Spiders and Metal Mongoose *
Metal Mongoose sounds interesting. Perhaps it has 2 palette swaps: Golden M. Mongoose and Pink-Gold M. Mongoose? Also the Metal Mongoose could be encounted in the Eternal Flower Garden, the Golden Metal Mongoose is fought in Central Megalitha and Pink-Gold Metal Mongoose is fought in a bonus dungeon?
At some point, we'll have to do a list for every enemy and boss in this RPG.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 08 October 2019, 14:19:08
Rose Gold Mongoose. 8)

Rose Gold monsters could be rare encounters - like DQ's Metal Slimes.

Rose Gold Rock Star (star-shaped rock monster).
Rose Gold Pyrite (looks like a pirate of sorts - fool's gold pun?).
Rose Gold Thief Bug (they rob you blind and escape quickly).
Rose Gold Shark (*cue Jaws boss variant*).

The force ideas are strong with these ones. :3
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 08 October 2019, 17:24:01
Rose Gold Mongoose. 8)

Rose Gold monsters could be rare encounters - like DQ's Metal Slimes.

Rose Gold Rock Star (star-shaped rock monster).
Rose Gold Pyrite (looks like a pirate of sorts - fool's gold pun?).
Rose Gold Thief Bug (they rob you blind and escape quickly).
Rose Gold Shark (*cue Jaws boss variant*).

The force ideas are strong with these ones. :3
I suppose having them as rare encounters could work, or we could have rose gold versions of each boss (except the final boss and post-game bosses). If we stick with enemies, all of them will be boss level in strength; if we go for bosses, they're as strong as the final boss (i.e Lv: 50). Defeating them drops an ultimate weapon for each party member.

Perhaps we can have equipment for each character and keep the pin system? If not, the Pin system should be able to stand on it's own. In either case, equipping your party members with a Pin allows them to learn skills from that pin; which can still work regardless if we have equipment or not.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 08 October 2019, 19:02:07
I approve of equipment + pins.
Both are a good combo.

Best pin it on the bad guy, just to be sure he's a pincushion.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 08 October 2019, 19:27:40
I approve of equipment + pins.
Both are a good combo.

Best pin it on the bad guy, just to be sure he's a pincushion.
So if you want to gain skills that aren't the default attack or character exclusive attacks, equip a character with a pin and get into several fights to level that pin up to unlock all it's skills.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 08 October 2019, 19:31:06
* cut to hero trying to do just that only to find one such skill only gets EXP when killing dragons *

Obscene? Maybe.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 08 October 2019, 19:57:07
* cut to hero trying to do just that only to find one such skill only gets EXP when killing dragons *

Obscene? Maybe.
Oh yeah. The Flower Dragon Pin's skills only activate if you fight dragons or dragon-like monsters. Fortunately, you'll find a few at the point where you obtain it, so it's all good. It's still better than trying to obtain all the pins though...
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 08 October 2019, 22:30:10
Then there's the Terrorking Titan Pin, which gains EXP only from bosses. Eek!

"Onward, Rosary!"
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 09 October 2019, 12:04:40
Then there's the Terrorking Titan Pin, which gains EXP only from bosses. Eek!

"Onward, Rosary!"
Fortunately, the Custom Boss Arena makes it a non-issue because you get EXP for each boss defeated.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 09 October 2019, 14:44:33
* cut to Rosary the White Sorceress blocking access to it and summoning golems to keep everyone out *


* while Yggdra Union song "Onward, Rosary!" plays *
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 09 October 2019, 16:28:07
* cut to Rosary the White Sorceress blocking access to it and summoning golems to keep everyone out *


* while Yggdra Union song "Onward, Rosary!" plays *
Okay, so to unlock the Custom Boss Arena, you need to defeat Rosary? Fair enough. Also, I was thinking of making it so that when you defeat all Rose Gold (RG) bosses, you'll be able to fight their master, who can be found in a void in Central Megalitha that takes you to a bonus dungeon. In each dungeon are voids that allow you to fight each RG Boss, though you can only access them once you've beaten the game once.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 09 October 2019, 16:31:55
Rose Gold Sage Goddess Imitation

Rose Gold Relinquished

Rose Gold Decode Talker

Rose Gold Nuke

Rose Gold Turbo Hedgehog

Rose Gold Professor

Rose Gold Garter Snake

Rose Gold Sir Viper

Rose Gold Fumigator

Rose Gold Ninja Star
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 09 October 2019, 16:46:58
Rose Gold Sage Goddess Imitation

Rose Gold Relinquished

Rose Gold Decode Talker

Rose Gold Nuke

Rose Gold Turbo Hedgehog

Rose Gold Professor

Rose Gold Garter Snake

Rose Gold Sir Viper

Rose Gold Fumigator

Rose Gold Ninja Star
Or bosses:
Rose Gold Flower Dragon
Rose Gold Blaine R.Sinclair
Rose Gold Sharon Kimberley
Rose Gold Elaine Vanderskyff
Rose Gold Ashen Vanderskyff

Those are all the ones so far, until I've got a more complete list. Though I'll have to come up with a list of dungeons, all of which take place in Leighlor.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 09 October 2019, 19:03:23
Rose Gold the Leighlor of the Rings: The Thirteen Towers Part V
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 09 October 2019, 19:40:55
Rose Gold the Leighlor of the Rings: The Thirteen Towers Part V
I wonder what happened to the first 4 parts? Unless they never existed, as part of a fiendish plot to send people on a wild goose chase.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 09 October 2019, 23:01:02
They were written backwards.
V first, I last.
There's more, but this stupid phone crashed twice in a row, so...

The Leighlor of the (TLot) Swords: Dead Woman's Stone (XVII to XII)
.
TLot Garters: Symphony of Magical Duels (XI to VI).
TLot Crowns: End of Tales (XXX to XVIII).
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 10 October 2019, 12:04:20
They were written backwards.
V first, I last.
There's more, but this stupid phone crashed twice in a row, so...

The Leighlor of the (TLot) Swords: Dead Woman's Stone (XVII to XII)
.
TLot Garters: Symphony of Magical Duels (XI to VI).
TLot Crowns: End of Tales (XXX to XVIII).
So I take it that they'll be a part of some optional sidequest then?
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 10 October 2019, 21:32:14
Getting the whole collection, yeah...

As is getting an HQ for the heroes.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 11 October 2019, 10:57:27
Getting the whole collection, yeah...

As is getting an HQ for the heroes.
So at some point, The Mastermind orders for the player's base to be destroyed, hoping to quash any rebellion against him. It doesn't take and so the player party intend to take the fight to The Mastermind.
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 11 October 2019, 11:49:43
...

* builds an entire city in a second and names it "Rome II" *

* cut to it spontaneously exploding into LEGO *

Damn those Bismuth Bronze Bomber Jackets. -_-
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 11 October 2019, 13:17:06
Perhaps some of the enemies could be named after gems? Such as Spinel, Sodalite, Agate, Emerald, Topaz etc
Title: Re: Lunar Shadow RPG: Ideas
Post by: Bloom Leigh Seymour on 11 October 2019, 13:20:55
And so, the Gem Bugs were born...

Emerald Ant.
Sapphire Butterfly.
Amethyst Moth.
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 11 October 2019, 13:22:38
And so, the Gem Bugs were born...

Emerald Ant.
Sapphire Butterfly.
Amethyst Moth.
*Cue We Are the Crystal Gems playing as Garnet, Amethyst, Pearl, Peridot, Lapis Lazuli and Bismuth (and Steven) all show up at once).
Title: Re: Lunar Shadow RPG: Ideas
Post by: RKS on 24 August 2020, 19:06:53
I just realized that I've never seen a video game that takes time zones into account when going around the world map.

Games like Dragon Quest and Final Fantasy just have like one time zone, right?

Biannual Bonus Boss Battle: Quinessa Volage
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 24 August 2020, 19:28:11
Looking back, this thread can be considered an example of the deep bond that Bloom and I shared. It's also where Bloom confessed to having sockpuppets (neurotoxic sockpeople) or where I hint at having feelings for her (the whole fusion thing or the King of Dystopia/Queen of Utopia being an unlikely but surprisingly popular couple)


Back to topic though: We can still keep the Pink Gold bosses and I'm still hoping for the final bosses/true final bosses of previous works showing up.
Secret bosses... Ariana would drag alfasketer's author avatar in. Which apparently has a Prime and Supreme form.Or we could have the (true) final bosses of past works, including LS and the Solar Shadow works (if Aurora doesn't mind).Maybe even a heavy rare shiny metal platinum king slime. :P
Or bosses:Rose Gold Flower DragonRose Gold Blaine R.SinclairRose Gold Sharon KimberleyRose Gold Elaine VanderskyffRose Gold Ashen VanderskyffThose are all the ones so far, until I've got a more complete list. Though I'll have to come up with a list of dungeons, all of which take place in Leighlor.
Title: Re: Lunar Shadow RPG: Ideas
Post by: RKS on 03 March 2021, 17:59:31
... This topic has a lot of ideas... which can be quite amazing...

But Gem Bugs...? Do we classify those as Bloom Beasts (created by Cibryll) or not...?
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 03 March 2021, 20:13:07
... This topic has a lot of ideas... which can be quite amazing...

But Gem Bugs...? Do we classify those as Bloom Beasts (created by Cibryll) or not...?
Consider it an example of the bond that Bloom and I shared. As for Gem Bugs, that depends on if you think they fit in with the other Bloom Beasts or not.
Title: Re: Lunar Shadow RPG: Ideas
Post by: RKS on 03 March 2021, 21:36:09
... Then consider them Bloom Beast ID070 (as they were created two years ago)...

Gem Bugs... are they Earth-Attribute Insects or... are they Earth-Attribute Rocks...?

A strong bond lets you use Gigantamax Mega Primal Shadow UB-Bloom, I imagine... as the ultimate bonus boss...?
Title: Re: Lunar Shadow RPG: Ideas
Post by: King (2.0) on 13 January 2022, 14:56:25
... Then consider them Bloom Beast ID070 (as they were created two years ago)...

Gem Bugs... are they Earth-Attribute Insects or... are they Earth-Attribute Rocks...?

A strong bond lets you use Gigantamax Mega Primal Shadow UB-Bloom, I imagine... as the ultimate bonus boss...?
Of course. Though you need to defeat UB-Bloom first before you can use her in battle. (Not that you'd need her power at that point). She's the toughest boss in the entire game. :3
Title: Lunar Shadow RPG: More Ideas
Post by: Charlie on 17 April 2022, 23:48:41
Another idea.

A super-creepy chameleon-based villain. (Not many of those around, that I know of.)
Maybe as the big bad antagonist of a continent holding a noirette prisoner?

* gets munched on by a flower dragon *

T_T
Title: Re: Lunar Shadow RPG: More Ideas
Post by: King (2.0) on 18 April 2022, 10:44:55
Another idea.

A super-creepy chameleon-based villain. (Not many of those around, that I know of.)
Maybe as the big bad antagonist of a continent holding a noirette prisoner?

* gets munched on by a flower dragon *

T_T
Come to think of it, there's no Creepy Chameleon trope (unless I haven't looked enough) and having a chameleon based antagonist would be interesting. So yeah, go for it.