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Author Topic: LSPF: The CS Modding Question Thread  (Read 658 times)

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Offline King (2.0)

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Re: LSPF: The CS Modding Question Thread
« Reply #75 on: 13 November 2020, 11:52:52 »
I'll try to explan as best I can...

H/V Trigger: Event 91
Flag ID should be 0 if you don't want the H/V Trigger to set flag 112 when it's deleted; also, it shouldn't disappear when a flag is set.
(You DO keep track of the used flags in a text file or something, right?)

Colon: Unused event ID
This event ID is used for the ANP stuff; for example, event ID 200.

You just do something like:

#0091
<ANP0200:0010:0002<DNP0091<END
/ example


So I've now changed it so that the H/V Trigger has an Event I.D of 0 and a event of #0091. The Colon_Attack itself has an Event I.D of #0200 and an event of #0091. Annoyingly enough, as soon as the event triggers, the Colon_Attack simply disappears.
Here's my script:
#0090
<CMU0035<FAI0000<EVE0091
#0091
<ANP0200:0010:0001<DNP0091<END
#0092
<TRA0012:0300:0003:0003<END
#0093
<TRA0021:0300:0002:0006<END

#0112

And here's the one used to trigger the Curly Brace boss fight in Cave Story:
#0300
<KEY<DNP0300<MM0<MYD0000<CMU0000
<FL+0561<MSGAaaaahhhh!<NOD<CLO<KEY
<ANP0500:0003:0002<WAI0079<ANP0500:0000:0002
<MSG<FAC0019Ooohhhh!<NOD<CLO
<CNP0310:0122:0002<DNP0200<WAI0010
<CNP0311:0122:0002<DNP0201<WAI0010
<CNP0312:0122:0002<DNP0202<WAI0010
<CNP0313:0122:0002<DNP0203<MSGWe have a VISITOR!<NOD<CLRI know what it is
you're looking for!<NOD
But wake up!<NOD
Mimigas aren't your
enemies!<NOD
Mimigas are harmless!!<NOD<CLRToo bad for you, but...<NOD<CLO
<WAI0020<SOU0004<CNP0400:0118:0002<DNP0500
<WAI0010
<MSGI'm on their side!<NOD<CLRYou're going down!!<NOD<CLO
<BSL0400
<CMU0004
<ANP0400:0010:0002
<ANP0310:0010:0002
<ANP0311:0010:0002
<ANP0312:0010:0002
<ANP0313:0010:0002
<END


#0310
#0311
#0312
#0313



#0400
<KEY<MYD0400
<FL-0561<FL-0565
<ANP0310:0020:0005
<ANP0311:0020:0005
<ANP0312:0020:0005
<ANP0313:0020:0005
<CNP0400:0117:0005
<ANP0400:0005:0005<WAI0002
<ANP0400:0030:0004<SOU0070
<WAI0100<PRI<CMU0015<MSG
Victory!<WAI0140<CMU0000<NOD<CLO
<KEY<ANP0400:0006:0005<WAI0002<PRI
<WAI0050<CMU0002
<MSG<FAC0020You win...<NOD
I can't fight anymore...<NOD<CLRI suppose you're going
to kill all the Mimigas,<NOD
just like the other
robots?<YNJ0410<CLRI see...<NOD<CLRWhat a pity...<NOD<PRI<CLO
<FAO0004<TRA0029:0090:0012:0009

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Re: LSPF: The CS Modding Question Thread
« Reply #76 on: 13 November 2020, 13:25:46 »
Of course it's going to be deleted; you said the Colon event is 91 (hence the deletion by DNP0091).

Try setting the Colon event to 200 and the event ID to 0 too. And leaving the H/V Trigger as is.

Sorry if I come across as grumpy; it's just one of those days again.
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
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Re: LSPF: The CS Modding Question Thread
« Reply #77 on: 13 November 2020, 13:31:23 »
Of course it's going to be deleted; you said the Colon event is 91 (hence the deletion by DNP0091).

Try setting the Colon event to 200 and the event ID to 0 too. And leaving the H/V Trigger as is.

Sorry if I come across as grumpy; it's just one of those days again.


It's alright, I can just imagine frustrating it's been for you but here's the good news, your suggestion for setting the Colon Event to #0200 has worked. The entity moves and works as intended. Thank you so much for your help Charlie.
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Re: LSPF: The CS Modding Question Thread
« Reply #78 on: 13 November 2020, 16:23:35 »
Thank goodness...

It's frustrating being stuck with a near-useless phone that makes life harder... research's difficult, I can't be a good admin (here or the two CS wikis), and. Oh yes. I can't update stuff or get stuff to work. Plus this heat here is making me grumpier than a Gigantamaxed Mega Grumpig!

I can't make orange juice with lemons no matter how hard I try. (Lemonade's kinda boring.)
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
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Re: LSPF: The CS Modding Question Thread
« Reply #79 on: 13 November 2020, 16:25:26 »
* two LS wikis

When I'm hasty I mistype as well, it seems. :-/
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
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Re: LSPF: The CS Modding Question Thread
« Reply #80 on: 13 November 2020, 18:15:49 »
Thank goodness...

It's frustrating being stuck with a near-useless phone that makes life harder... research's difficult, I can't be a good admin (here or the two CS wikis), and. Oh yes. I can't update stuff or get stuff to work. Plus this heat here is making me grumpier than a Gigantamaxed Mega Grumpig!

I can't make orange juice with lemons no matter how hard I try. (Lemonade's kinda boring.)


(*hugs Charlie*) You'll make it through this Charlie. You've got Alice, Kim, Luna, Sarie and us to support you through these frustrating times. And think of it this way, regarding your modding skills, you haven't lost your touch at all.
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Re: LSPF: The CS Modding Question Thread
« Reply #81 on: 13 November 2020, 21:19:07 »
To me, modding's like getting dressed.

I don't know how to ride a bicycle, haha... it's not like "get on, press up arrow to move forward" or something. Hence, I avoid using the whole "it's like riding a bicycle" thing in regards to myself.
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
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Re: LSPF: The CS Modding Question Thread
« Reply #82 on: 14 November 2020, 11:46:40 »
To me, modding's like getting dressed.

I don't know how to ride a bicycle, haha... it's not like "get on, press up arrow to move forward" or something. Hence, I avoid using the whole "it's like riding a bicycle" thing in regards to myself.
So I take it that you're also good at programming or just scripting? It'd explain why Lunar Shadow/Selenic Shadow turned out as well as it did considering you taught Kim everything she knew. But yeah, I myself can't ride a bike either. It's probably one of the reasons why I prefer to walk everywhere.
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Re: LSPF: The CS Modding Question Thread
« Reply #83 on: 14 November 2020, 12:05:18 »
Modding and RPG Maker VX Ace Lite (which doesn't work on my current PC).

Before 2011, there's also Legendary Tales (v1.6 and also what Kim used to make a current Tirahnys map in August 2020) and RPG Toolkit 3.0.6 (Dragon Riders Continuity Koppa started here!) and Adventure Game Studio, but those first two have issues on our current PC (sound causes slow-downs or crashes for the Toolkit; Tales crashes a bit on Windows 7, it seems).
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
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Re: LSPF: The CS Modding Question Thread
« Reply #84 on: 14 November 2020, 12:57:52 »
Modding and RPG Maker VX Ace Lite (which doesn't work on my current PC).

Before 2011, there's also Legendary Tales (v1.6 and also what Kim used to make a current Tirahnys map in August 2020) and RPG Toolkit 3.0.6 (Dragon Riders Continuity Koppa started here!) and Adventure Game Studio, but those first two have issues on our current PC (sound causes slow-downs or crashes for the Toolkit; Tales crashes a bit on Windows 7, it seems).
RPG Maker, huh? It sounds like you're further along than I am in regards to game design. (Perhaps one day the Lunar Shadow RPG Bloom and I came up with could actually be made once you finally manage to get RPG Maker VX Ace Lite working in future?) That said, Legendary Tales and RPG Toolkit sound like alternatives that may be useful though it's quite unfortunate that you and Kim aren't able to get it working.
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Re: LSPF: The CS Modding Question Thread
« Reply #85 on: 14 November 2020, 13:53:11 »
... There's no way to make an RPG like that with a limit of 10 party members, 20 maps with 10 maximum events, and no custom scripts. -_-"
VX Ace Lite has some strict limitations for a free trial of VX Ace. :-/

Legendary Tales is text-based and uses either .js or .vbs scripting; random crashing ain't something I like.

RPG Toolkit, well as long as there's no sound, things'll be okay.

Though I thought I could make an RPG like Grandia II. Boy, was I mistaken. (The first RPG I played will always be compared to others by myself, I guess...)
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
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Re: LSPF: The CS Modding Question Thread
« Reply #86 on: 20 November 2020, 17:34:59 »
Regarding the <CNP Manipulation, if it can be used to speed a boss up then is it possible to use <CNP to slow a boss down?
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Re: LSPF: The CS Modding Question Thread
« Reply #87 on: 20 November 2020, 19:04:06 »
Dunno? In theory, you might have to use DNP to delete the Major Boss Entity used to speed those up, but I've never tried it.
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
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Re: LSPF: The CS Modding Question Thread
« Reply #88 on: 20 November 2020, 20:37:49 »
Dunno? In theory, you might have to use DNP to delete the Major Boss Entity used to speed those up, but I've never tried it.


Deleting the actual boss entity (0364) does nothing and deleting the actual event (#0301) just reverts the speed to regular ol' Monster X (which is quite boring in comparion to "superspeed" Monster X. Then again, I like "superspeed" Monster X and think it gives my mod something interesting.
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Re: LSPF: The CS Modding Question Thread
« Reply #89 on: 20 November 2020, 22:18:34 »
Documented.

If DNP does nothing, CNP'ing the major boss entity to 0000 probably does nothing, too.

One thing I didn't think I'd try out this year: Try to keep up with an x10-speed Major Boss or several :P

And flailing as I failed, but I tried. :3
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
(click to show/hide)
(click to show/hide)