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Author Topic: LSPF: The CS Modding Question Thread  (Read 1064 times)

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Re: LSPF: The CS Modding Question Thread
« Reply #45 on: 01 November 2020, 19:35:51 »
* cue Dragon Quest level up fanfare *

So with that dealt with, I'm gonna say: being any X-level under Ballos' head when it lands is damaging, it seems. :(
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Re: LSPF: The CS Modding Question Thread
« Reply #46 on: 01 November 2020, 20:27:39 »
* cue Dragon Quest level up fanfare *

So with that dealt with, I'm gonna say: being any X-level under Ballos' head when it lands is damaging, it seems. :(
Thank you Charlie, you've been a major help to me. (*hugs Charlie*)
And yes, Ballos does do damage if he falls on you in his ball form. I've had that happen to me at least once during the Death Orb MK:II fight.
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Re: LSPF: The CS Modding Question Thread
« Reply #47 on: 01 November 2020, 21:24:35 »
Lower.

Try the Ballos head fight, but with a small area open under the arena, maybe sped up with entity 370.

My testing the major entities led to that discovery :o
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Re: LSPF: The CS Modding Question Thread
« Reply #48 on: 02 November 2020, 12:06:56 »
So one last thing to deal with, regarding Taboo-Oh: When the player does beat him, they obtain the Monochrome Costume regardless if they took damage or not. All the Taboo battles use the Ironhead system where beating the boss with no damage unlocks an item, though for some reason the Taboo-Oh fight's unlock doesn't seem to work properly


If you want, I'll send you the Taboo-Oh script.
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Re: LSPF: The CS Modding Question Thread
« Reply #49 on: 02 November 2020, 13:22:34 »
Lemme get this straight.

The player always gets the Taboo Pin.
The player should get the Monochrome Costume IF they take zero damage.

Also: is there an <NCJ0336:yyyy (yyyy being the event to jump to for getting the costume) and the matching entity (as in Ironhead's map)?
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Re: LSPF: The CS Modding Question Thread
« Reply #50 on: 02 November 2020, 15:51:07 »
Lemme get this straight.

The player always gets the Taboo Pin.
The player should get the Monochrome Costume IF they take zero damage.

Also: is there an <NCJ0336:yyyy (yyyy being the event to jump to for getting the costume) and the matching entity (as in Ironhead's map)?
Actually, the player always gets the Taboo Pin the first time. Every time after that simply transports them out of the Boss Room. If they take no damage, they get the costume. Every match after, they'll be transported out.
Here's the script. <NCJ0336:YYYY is in #1001:

#0090
<FON0400:0001<FAI0000<MYD0002<BOA0001<EVE0091<END
#0091
<PRI<MSG<SAT<CMU0017<FAC0005
Well, well, well.
What do we have here?
A fool who dares to defy
our malevolence.<NOD<CLR
I am Taboo-Oh. You stand no
chance against me.<NOD<CLO<CMU0004<EVE0093

#0093
<BSL0000<BOA0000<CNP0302:0191:0000<CNP0300:0000:0000<MNA<WAI0075<END

#0300
#0301
#0302


#1000
<BOA1000<KEY<MSG<FAC0005I-I stand corrected.
Could it be...the one...
Never mind.<NOD<CLRThis form is no longer
needed. Venture deep into
the Taboo Zone,if you dare...<NOD<CLR<CLO<SK+5000<EVE1001

#1001
<ITJ0036:1003<GIT1036<IT+0036<KEY<MSG<FAC0000Taboo Pin Obtained!<NOD<CLR<CLO<NCJ0336:1002<TRA0023:0105:0002:0044<END

#1002
<FLJ1000:1003<KEY<MSG<FAC0000Alt Costume #01
(Monochrome) obtained!<NOD<CLO<CLR<FL+1000<TRA0023:0105:0002:0044<END

#1003
<TRA0023:0105:0002:0044


EDIT 1: Hmm, this is most strange. All I did was add GIT+1036 (I decided that the Alternate costumes all get a logo now) and the problem seems to have resolved itself. I tested the fight taking damage, got the pin and no costume so the script worked as intended. Did the fight with no damage, the script gave me the costume so it worked as intended. Then did the fight again and took damage, the script warped me out as intended. Then did the fight with no damage and the script warped me out as intended.
I've even been testing it again just to make sure scripts #1001 and #1002 don't pop up after getting the items associated with them for the first time.
« Last Edit: 02 November 2020, 21:07:05 by King (2.0) »
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Re: LSPF: The CS Modding Question Thread
« Reply #51 on: 02 November 2020, 21:29:46 »
... Okay. That was... unexpected.
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Re: LSPF: The CS Modding Question Thread
« Reply #52 on: 03 November 2020, 11:31:48 »
... Okay. That was... unexpected.
I know right? Cave Story Modding can be pretty strange sometimes.
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Re: LSPF: The CS Modding Question Thread
« Reply #53 on: 09 November 2020, 23:27:53 »
Regarding the Mimigas that appear in the Curly Brace boss fight, how do get them to work? I ask because I'm considering the idea of creating an enemy with that uses their A.I.
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Re: LSPF: The CS Modding Question Thread
« Reply #54 on: 10 November 2020, 12:31:01 »
<ANPxxxx:0010:yyyy

xxxx being event ID (0310 to 0313 for the Colons, entity 122 during the boss fight)
yyyy being direction (0002 for right)

If they don't appear on-screen, try placing them one tile above ground, though? I haven't used 'em much, but...

Without ASM hacks, they can't die for good, I think. They'll be knocked out, but they'll recover again.

I might be Miss Taken, though. :p
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Re: LSPF: The CS Modding Question Thread
« Reply #55 on: 10 November 2020, 13:30:46 »
<ANPxxxx:0010:yyyy

xxxx being event ID (0310 to 0313 for the Colons, entity 122 during the boss fight)
yyyy being direction (0002 for right)

If they don't appear on-screen, try placing them one tile above ground, though? I haven't used 'em much, but...

Without ASM hacks, they can't die for good, I think. They'll be knocked out, but they'll recover again.

I might be Miss Taken, though. :p
So the Colons aren't for fighting, but if I want to use them as enemies, I use Entity 122, right? That all said, thank you for your help.
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Re: LSPF: The CS Modding Question Thread
« Reply #56 on: 10 November 2020, 13:59:32 »
Yes, 122 is the Enemy - Colon.
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Re: LSPF: The CS Modding Question Thread
« Reply #57 on: 10 November 2020, 14:13:17 »
Yes, 122 is the Enemy - Colon.
So here's the event script for the level these enemies will be appearing in:

#0090
<CMU0035<FAI0000<EVE0091<END
#0091
<ANP0112:0010:0001<END
#0092
<TRA0012:0090:0003:0003<END
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Re: LSPF: The CS Modding Question Thread
« Reply #58 on: 10 November 2020, 17:30:03 »
I see no scripting errors, so far.
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Re: LSPF: The CS Modding Question Thread
« Reply #59 on: 10 November 2020, 19:08:49 »
I see no scripting errors, so far.


The entity I have is Entity #122 Colon Attack but it doesn't do anything. It just stands there. So I presume that I've set it wrong or I'm using the wrong boss Mimiga entity?
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