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Author Topic: LSPF: The CS Modding Question Thread  (Read 1062 times)

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Re: LSPF: The CS Modding Question Thread
« Reply #30 on: 23 October 2020, 13:50:09 »
1: I tried that script from before and found no crashes... O_o

2: If the rematch is accessed from the Boss Data Server, why not (a) unset the flags OR (b) use new flags and unset those when leaving?

FLJ for (i) rematching boss, (ii) beating rematch phase 1, (iii) beating rematch phase 2, etc.

Might be a bit convoluted though.
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Re: LSPF: The CS Modding Question Thread
« Reply #31 on: 23 October 2020, 14:22:57 »
1: I tried that script from before and found no crashes... O_o

2: If the rematch is accessed from the Boss Data Server, why not (a) unset the flags OR (b) use new flags and unset those when leaving?

FLJ for (i) rematching boss, (ii) beating rematch phase 1, (iii) beating rematch phase 2, etc.

Might be a bit convoluted though.
It took me a bit to figure out then I decided to try writing a new script. Also the rematches aren't accessed through the Boss Data Server
(that's where the player obtains the Boss Weapons, though I've considered expanding that room) but are accessed through doors found in the Mechanto Isle
levels. That said, I'm going to post the script:

#0090
<FAI0000<FL+0191<END

#0091
<CMU0017<KEY<SAT<MSG<FAC0010Gunnoid-0.
News travels fast here in
Mechanto Isle.<NOD<CLRI wish to see if your previous
victories are a result of skill
or an error of judgement...<NOD<CLR<CLO<EVE0300

#0300
<DNP0091<MNA<CMU0007<DNP0300<EVE1000<END

#1000
<FLJ0444:1001<FL+0444<BOA0000<WAI0040<BOA0100<BSL0000<END

#1001
<FLJ0555:1004<MOV0010:0031<SOU0029<DNA0309<WAI0050<END
#1002
<KEY<SAT<MSG<FAC0010I've warped you
to Layer 2; do not mistake
my kindness for weakness.<NOD<CLRNow ascend upwards so I may
prove to our Master that
his struggle was all worth it.<NOD<CLR
<CMP0008:0014:0000<CMP0008:0015:0000<CMP0008:0016:0000
<CMP0008:0017:0000<CMP0008:0018:0000<CMP0008:0019:0000
<CMP0009:0014:0000<CMP0009:0015:0000<CMP0009:0016:0000
<CMP0009:0017:0000<CMP0009:0018:0000<CMP0009:0019:0000
<CMP0011:0014:0000<CMP0011:0015:0000<CMP0011:0016:0000
<CMP0011:0017:0000<CMP0011:0018:0000<CMP0011:0019:0000
<CMP0012:0014:0000<CMP0012:0015:0000<CMP0012:0016:0000
<CMP0012:0017:0000<CMP0012:0018:0000<CMP0012:0019:0000<DNP1002<EVE1003
#1003
<FL+0555<BOA0000<WAI0040<BOA0100<BSL0000<DNA0309<END

#1004
<FLJ0666:2000<MOV0010:0063<SOU0029<DNA0309<WAI0050
<CMP0008:0034:0000<CMP0008:0035:0000<CMP0008:0036:0000
<CMP0008:0037:0000<CMP0008:0038:0000<CMP0008:0039:0000
<CMP0009:0034:0000<CMP0009:0035:0000<CMP0009:0036:0000
<CMP0009:0035:0000<CMP0009:0036:0000<CMP0009:0037:0000
<CMP0009:0038:0000<CMP0009:0039:0000<CMP0011:0034:0000
<CMP0011:0035:0000<CMP0011:0036:0000<CMP0011:0037:0000
<CMP0011:0038:0000<CMP0011:0039:0000<CMP0012:0034:0000
<CMP0012:0035:0000<CMP0012:0036:0000<CMP0012:0037:0000
<CMP0012:0038:0000<CMP0012:0039:0000<CMP0004:0014:0000
<CMP0004:0015:0000<CMP0004:0016:0000<CMP0004:0017:0000
<CMP0004:0018:0000<CMP0004:0019:0000<CMP0005:0014:0000
<CMP0005:0015:0000<CMP0005:0016:0000<CMP0005:0017:0000
<CMP0005:0018:0000<CMP0005:0019:0000<CMP0015:0014:0000
<CMP0015:0015:0000<CMP0015:0016:0000<CMP0015:0017:0000
<CMP0015:0018:0000<CMP0015:0019:0000<CMP0016:0014:0000
<CMP0016:0015:0000<CMP0016:0016:0000<CMP0016:0017:0000
<CMP0016:0018:0000<CMP0016:0019:0000<DNP1004<END

#1005
<FMU<KEY<SAT<MSG<FAC0010Look around you.
See those Gunnoid Units M02?<NOD<CLRYou will be leading them
soon, provided I don't add
your corpse to the scrap-
pile beneath your feet.<NOD<CLR<CLO<DNP1005<CMU0022<EVE1006
#1006
<FL+0666<BOA0000<WAI0040<BOA0100<BSL0000<END


#2000
<DNP0310<KEY<MSG<FAC0010I can see it now. With you
on our side as leader of
the uprising, we'll win.<NOD<CLR<CLO<DNP0310<DNP0404
<WAI0100<BOA0500<CMU0000<TRA0009:0090:0020:0008<END
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Re: LSPF: The CS Modding Question Thread
« Reply #32 on: 30 October 2020, 12:14:51 »
So I've finally gotten the Big Boy fight to work properly. Turns out that I simply need to add FL- at the beginning of the battle, again at the end and when the player transfers into the Boss Server.
Now we need to move onto dealing with Taboo-Oh's script:

#0090
<FON0400:0001<FAI0000<MYD0002<BOA0001<EVE0091<END
#0091
<PRI<MSG<SAT<CMU0017<FAC0005
Well, well, well.
What do we have here?
A fool who dares to defy
our malevolence.<NOD<CLR
I am Taboo-Oh. You stand no
chance against me.<NOD<CLO<FL+0191<CMU0004<FLJ0191:0093<END

#0093
<BSL0000<BOA0000<CNP0302:0191:0000<CNP0300:0000:0000<MNA<ANP0200:0010:0000
<ANP0210:0010:0000
<WAI0075<END
#0200
#0210

#0300
#0301
#0302


#1000
<BOA1000<KEY<MSG<FAC0005I-I stand corrected.
Could it be...the one...
Never mind.<NOD<CLRThis form is no longer
needed. Venture deep into
the Taboo Zone, if you dare...<NOD<CLR<CLO<SK+5000<EVE1001

#1001
<ITJ0036:1003<NCJ0336:1002<KEY<MSGTaboo Pin Obtained!<GIT1036<IT+0036<NOD<CLR
<CLO<TRA0023:0105:0002:0044<END

#1002
<FLJ1000:1003<KEY<MSGAlt Costume #01
(Monochrome) obtained!<NOD<CLO<CLR<FL+1000<TRA0023:0105:0002:0044<END

#1003
<TRA0023:0105:0002:0044<END
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Re: LSPF: The CS Modding Question Thread
« Reply #33 on: 30 October 2020, 15:48:15 »
I'll check it out later. It's Ironhead's AI, right?

I think CLR and CLO do the same thing, but CLO also closes the message box (which CLR doesn't do). I also shortened all text to "text" (:P) to get to the action faster while investigating.

Skip flags 0001 to 0063 are saved on a soft reset, as far as I've been told.
I don't know if SK+5000 is also saved (or if it's just a normal flag being set this way) though.
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Re: LSPF: The CS Modding Question Thread
« Reply #34 on: 30 October 2020, 18:47:34 »
I'll check it out later. It's Ironhead's AI, right?

I think CLR and CLO do the same thing, but CLO also closes the message box (which CLR doesn't do). I also shortened all text to "text" ( :P ) to get to the action faster while investigating.

Skip flags 0001 to 0063 are saved on a soft reset, as far as I've been told.
I don't know if SK+5000 is also saved (or if it's just a normal flag being set this way) though.
It is, yes. Also I'm sure that <CLR and <CLO are both used for smoother transitions but I could wrong on that. Also SK+5000 seem to be saved considering you can save your game and the change still sticks from all my tests on Taboo Zone 1.
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Re: LSPF: The CS Modding Question Thread
« Reply #35 on: 30 October 2020, 21:45:27 »
The issue is the teleporting, I assume?

That's actually kinda advanced ASM-hack level. Way out of my ability, sorry :(

All I can think of is... "Taboo Noise", though. Mine would probably be Taboo Missingno ???
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Re: LSPF: The CS Modding Question Thread
« Reply #36 on: 31 October 2020, 13:45:28 »
The issue is the teleporting, I assume?

That's actually kinda advanced ASM-hack level. Way out of my ability, sorry :(

All I can think of is... "Taboo Noise", though. Mine would probably be Taboo Missingno ???
It's strange though considering that Ironhead doesn't do this and the boss fight with San in Selenic Shadow doesn't have teleportation either. The fight itself functions just fine aside from that (though I may have rewrite the post battle part of the script: You're supposed to obtain the Taboo Pin by default, but if you defeat Taboo-Oh without taking damage, you obtain the Monochrome costume. For some reason, you obtain the costume even if you take damage. Either way, you're then teleported outside the boss door in Taboo Zone 1).
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Re: LSPF: The CS Modding Question Thread
« Reply #37 on: 31 October 2020, 13:53:55 »
Remove the FON from Ironhead in a copy of vanilla CS (or maybe make it FOB) and see what happens.

(Aside from the ME tiles appearing.)
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Re: LSPF: The CS Modding Question Thread
« Reply #38 on: 31 October 2020, 14:18:34 »
Remove the FON from Ironhead in a copy of vanilla CS (or maybe make it FOB) and see what happens.

(Aside from the ME tiles appearing.)


I've looked over CS's script for Map 31 (where Ironhead is fought) It doesn't have <FON or <FOB in it's script (unless I've misunderstood something):

#0090
<MNA<CMU0018<UNI0001<MYD0000<FAI0000<END
#0091
<MNA<CMU0018<UNI0001<MYD0000<FAI0001<END
#0092
<MNA<CMU0018<UNI0001<MYD0002<FAI0002<BSL0000<END
#0093
<MNA<CMU0018<UNI0001<MYD0000<FAI0003<END
#0094
<MNA<CMU0018<UNI0001<MYD0000<FAI0004<END

#0095
<CMU0023<FAI0000<END

#0100
<KEY<FAO0001<CSS<TRA0047:0091:0008:0009

#0200
#0210

#1000
<KEY<BOA1000
<ANP0200:0010:0000
<ANP0210:0010:0000
<WAI0300<FAO0002
<UNI0000<CSS<EVE1001

#1001
<ITJ0018:1010<FL+0160<EVE1002

#1002
<CMU0000<FLJ0836:1003<EVE1010

#1003
<FL-0836<FLJ0851:1010<FL+1042
<EVE1010

#1010
<NCJ0336:1011
<TRA0015:0410:0016:0012<END

#1011
<IT+0036
<TRA0015:0410:0016:0012<END
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Re: LSPF: The CS Modding Question Thread
« Reply #39 on: 31 October 2020, 16:37:02 »
... My memory got stuck elsewhere, haha. Probably San or something?

Remove the <UNI then. :3
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Re: LSPF: The CS Modding Question Thread
« Reply #40 on: 31 October 2020, 20:35:34 »
... My memory got stuck elsewhere, haha. Probably San or something?

Remove the <UNI then. :3
I'll try removing the <UNI in the Ironhead fight just to see what happens. That aside, San's script doesn't have <FOM or <FOB either:

#0090
<MNA<CMU0002<MYD0000<FAI0000<END
#0091
<MNA<CMU0002<MYD0000<FAI0001<END
#0092
<MNA<CMU0002<MYD0002<FAI0002<END
#0093
<MNA<CMU0002<MYD0000<FAI0003<END
#0094
<MNA<CMU0002<MYD0000<FAI0004<EVE0300<END

#0095
<CMU0023<FAI0000<END

#0100
<KEY<FAO0004<TRA0100:0400:0005:0002

#0200
#0210

#0300
<PRI<MSGI've had enough of you
following me non-stop.<NOD<CLR
San. Strike her down.<NOD<CLO<CMU0007<FL+0122<FLJ0121:0301<END
#0301
<BSL0000<END
                          |   |         |

#1000
<KEY<BOA1000<FL-0122<FL+0128
<ANP0200:0010:0000
<ANP0210:0010:0000
<WAI0300<CMU0015<MS3
Defeated San!<WAI0150<NOD<CLO<SOU0012
<CMP0041:0012:0000<CMP0041:0013:0000<CMP0041:0014:0000<CMU0002<END
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Re: LSPF: The CS Modding Question Thread
« Reply #41 on: 31 October 2020, 22:17:41 »
Ichi, Ni, San, Shi...

I think it'd be Go, Roku, Nana, Hachi, Kyu, and Ju afterwards, but I'm probably Miss Taken (mistaken) here, haha.

Be sure to look intently at Ironhead. :p
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Re: LSPF: The CS Modding Question Thread
« Reply #42 on: 01 November 2020, 12:06:40 »
Ichi, Ni, San, Shi...

I think it'd be Go, Roku, Nana, Hachi, Kyu, and Ju afterwards, but I'm probably Miss Taken (mistaken) here, haha.

Be sure to look intently at Ironhead. :p

I'll be sure to do that.
EDIT: I tried removing all the <UNI and it turns out that solid ground exists for the player to walk on. As it turns out, the ME tiles are visible and the camera changes allowing you to see the giant Ikachan. Additionally, the pufferish start bouncing off the walls and Ironhead stops momentarily before moving backwards or just teleports at random.


When means that when the proper <UNI effects are applied, Ironhead's movements transition smoothly whereas if you fight Ironhead on land, it's movements seem randomized. Hmm, I'll consider checking out Selenic Shadow's San fight and compare it.
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Re: LSPF: The CS Modding Question Thread
« Reply #43 on: 01 November 2020, 16:09:24 »
IIRC the ground in San's Arena is set to tile type "NO PC"?
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Re: LSPF: The CS Modding Question Thread
« Reply #44 on: 01 November 2020, 17:50:55 »
IIRC the ground in San's Arena is set to tile type "NO PC"?
I've checked it myself and yes, the ground in Grieldyr Space (San's battle arena) is Tile 46 (No PC). I could try and change all the platform tiles in the Taboo-Oh fight and see that changes anything.
EDIT: Okay, so Taboo-Oh no longer does the teleportation when it moves to the right side of the screen but only does so when moving back to the left. Perhaps I could alter the arena slightly so the player can't see it teleporting. After that, it's simply a matter of rewriting the script so the player obtains the Taboo Pin by default.


EDIT: As it turns out, creating two walls with spikes on the end covers up the teleportation just fine. Ironhead isn't blocked off by the walls meaning the fight functions normally. Now to work on the script and any visuals that are part of the battle.
« Last Edit: 01 November 2020, 19:20:42 by King (2.0) »
  • King Type-S
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