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Author Topic: LSPF: The CS Modding Question Thread  (Read 1109 times)

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Offline King (2.0)

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Re: LSPF: The CS Modding Question Thread
« Reply #45 on: 02 November 2020, 15:51:07 »
Lemme get this straight.

The player always gets the Taboo Pin.
The player should get the Monochrome Costume IF they take zero damage.

Also: is there an <NCJ0336:yyyy (yyyy being the event to jump to for getting the costume) and the matching entity (as in Ironhead's map)?
Actually, the player always gets the Taboo Pin the first time. Every time after that simply transports them out of the Boss Room. If they take no damage, they get the costume. Every match after, they'll be transported out.
Here's the script. <NCJ0336:YYYY is in #1001:

#0090
<FON0400:0001<FAI0000<MYD0002<BOA0001<EVE0091<END
#0091
<PRI<MSG<SAT<CMU0017<FAC0005
Well, well, well.
What do we have here?
A fool who dares to defy
our malevolence.<NOD<CLR
I am Taboo-Oh. You stand no
chance against me.<NOD<CLO<CMU0004<EVE0093

#0093
<BSL0000<BOA0000<CNP0302:0191:0000<CNP0300:0000:0000<MNA<WAI0075<END

#0300
#0301
#0302


#1000
<BOA1000<KEY<MSG<FAC0005I-I stand corrected.
Could it be...the one...
Never mind.<NOD<CLRThis form is no longer
needed. Venture deep into
the Taboo Zone,if you dare...<NOD<CLR<CLO<SK+5000<EVE1001

#1001
<ITJ0036:1003<GIT1036<IT+0036<KEY<MSG<FAC0000Taboo Pin Obtained!<NOD<CLR<CLO<NCJ0336:1002<TRA0023:0105:0002:0044<END

#1002
<FLJ1000:1003<KEY<MSG<FAC0000Alt Costume #01
(Monochrome) obtained!<NOD<CLO<CLR<FL+1000<TRA0023:0105:0002:0044<END

#1003
<TRA0023:0105:0002:0044


EDIT 1: Hmm, this is most strange. All I did was add GIT+1036 (I decided that the Alternate costumes all get a logo now) and the problem seems to have resolved itself. I tested the fight taking damage, got the pin and no costume so the script worked as intended. Did the fight with no damage, the script gave me the costume so it worked as intended. Then did the fight again and took damage, the script warped me out as intended. Then did the fight with no damage and the script warped me out as intended.
I've even been testing it again just to make sure scripts #1001 and #1002 don't pop up after getting the items associated with them for the first time.
« Last Edit: 02 November 2020, 21:07:05 by King (2.0) »
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