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Author Topic: Gun (Cave Story Mod)  (Read 2249 times)

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Offline King (2.0)

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Re: Gun (Cave Story Mod)
« Reply #90 on: 15 June 2022, 14:47:54 »
Added in another boss. It's called the Ozymandias Obelisk and it can be found by destroying a block at the beginning of Mechanto Isles 1: Rebellion. Defeating it nets you a useful item, though defeating it will be a challenge.
So I've now updated it. The fight involves dodging fallen debris while attacking the obelisk itself. I've also copied the map and that copy is used for the Mechanto Arena X, after the Inverted Voxellator fight.
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Re: Gun (Cave Story Mod)
« Reply #91 on: 19 June 2022, 17:32:38 »
Added the maps for Sector Teal, Sector Magenta and Sector Amber not to mention that I've now figured out who the last EX boss is going to be.
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Re: Gun (Cave Story Mod)
« Reply #92 on: 21 June 2022, 14:27:01 »
Decided to go back to Doppelganger Dissimilation. As it turns out Mother Teresa [Ibara] was the missing piece to all this. So I decided not to bother sampling Polidori 1 [Lunar Knights] or Germany Schifter [Cruis'n World] after all because both Hellhound's Centre Head [Gungrave Overdose] and Mother Teresa use similar electric guitars. This makes it easier to sample pieces of both tracks and piece them together.
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Re: Gun (Cave Story Mod)
« Reply #93 on: 22 June 2022, 10:34:42 »
Despite not being part of my plans, I decided to take Yamato Perpetual Reactor [Shin Megami Tensei IV], Scare Shadow [Saya no Uta] and Skin Thieves [Jimmy and the Pulsating Mass] and sample pieces of each one to create Mechanto Brain's encounter theme. I think it does a good job of clueing the player in that Mechanto Brain isn't like the others. (It also plays when Mechanto Brain tries to convince you not to fight Omega).
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Re: Gun (Cave Story Mod)
« Reply #94 on: 25 June 2022, 17:27:16 »
So I decided to copy Lunar Shadow's script for Sycor2 because I really wanted to have a boss fight using the Transformed Sue and Transformed Misery entities. I've also chosen to pair them up with Omega, though I'll have to figure out how to make Bicameral Rose different from Omega in terms of the actual fight.

Also it now means that Voxellator (and it's Inverted counterpart), Ozymandias Obelisk and Bicameral Rose all share a battle theme due to them being EX bosses with no plot importance compared to Taboo-Oh, Taboo-Me, Taboo-Ga and Omega who are plot important to the post-game due to the true ending's unlock requirements involving their defeats.
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Re: Gun (Cave Story Mod)
« Reply #95 on: 27 June 2022, 02:47:40 »
I'm a chaotic sort when it comes to developing these things
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Cibryll and I, often just as much...
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Re: Gun (Cave Story Mod)
« Reply #96 on: 01 July 2022, 21:31:45 »
So the last optional boss I'm adding to Gun is called Bicameral Rose which in concept is the Omega fight with Possessed Misery and Possessed Sue. I've decided the "Omega" will be rose-gold which actually reminds of the Rose Gold boss idea Bloom and I worked on in the Lunar Shadow RPG thread. It's henchmen aren't rose-gold and are phantoms whose forms alternate between Gunnoid-0, Ghun Mechanto and Anarchi Horton and have a corrupted glitch aesthetic. 

Unlike the Ozymandias Obelisk, it took a bit for this boss to manifest itself but the idea of the Bicameral Mentality was what brought it all together.
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Re: Gun (Cave Story Mod)
« Reply #97 on: 11 July 2022, 13:02:36 »
Back to <CNP manipulation. With the Omega fight, I used <0000:0362:0000 to speed them up. With Bicameral Rose, I'm looking for something different and am currently experimenting. If I can find a number that allows the second phase to activate earlier, that would be nice.
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Re: Gun (Cave Story Mod)
« Reply #98 on: 23 July 2022, 11:38:45 »
So I've decided to add spiked pits to the Bicameral Rose fight to make it more interesting in addition to rising water. The arena has been reduced in size to make the fight more challenging. Still trying to figure out which <BOA and <CNP numbers will allow me to differentiate the fight from Omega's second phase.

EDIT: On second though, forget the water. It doesn't really do much to make the fight more interesting. Though I suppose an underwater Omega fight does sound interesting.
EDIT 2: Got rid of the spikes. Due to all the entities used just to summon Possessed Misery and Possessed Sue, perhaps adding the spikes interferes with Omega's A.I.
« Last Edit: 23 July 2022, 12:04:00 by King (2.0) »
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Re: Gun (Cave Story Mod)
« Reply #99 on: 04 August 2022, 14:30:31 »
So I've decided. The fight goes like this. Bicameral Rose is composed of 3 entities. Omega RG (the main target) and it's invincible henchmen Ghunnoid RG and Anarchi RG or Bicameral Rose as they're collectively called. By making the Possessed Misery and Possessed Sue entities invincible, they're now a constant threat along with Omega whose projectiles can't be shot down and go through the platforms. To get at Omega, you must dive into the water and shoot them while they're open to attack.

The fight is supposed to be easier than the Superweapon Omega fight in terms of difficulty and is found in Mechanto Isles 5 as a parallel to the Ozymandias Obelisk being found in Mechanto Isles 1.
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Re: Gun (Cave Story Mod)
« Reply #100 on: 29 August 2022, 14:02:45 »
So all the bosses in Mechanto Arena X work now. I will need to do a full run of both the Mechanto Arena and Mechanto Arena X to make sure that the entirety of both modes work.
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Re: Gun (Cave Story Mod)
« Reply #101 on: 02 October 2022, 03:35:30 »
So, I finally got around to finishing the Mechanto Arena X battle theme. It's called The Merciless Ghun Mechanto and plays during the first 6 battles in the Mechanto Arena X. For this one, I ended up using Mr Self Destruct [Nine Inch Nails] as a base (albiet shortened in some places and sped-up) with samples from Giygas Is Wounded, the mechanical sound from Transitory Butterfly [Persona PS1 ver.), the percussion from Yamato Perpetual Reactor [Shin Megami Tensei IV], a sped-up sample of Scare Shadow [Saya No Uta] and a heartbeat sound effect. Suffice to say, after trying to come up with something, it worked out.

I just added the things in until there was nothing more to add. Amazing. And it totally has a nice contrast to the boss theme used for the Mechanto Arena.

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Re: Gun (Cave Story Mod)
« Reply #102 on: 08 October 2022, 17:02:46 »
Decided to try again with Last Chance OS using samples from Scare Shadow [Saya No Uta], X-Toy [Gungrave], Spaceship [The Simpsons Wrestling] and Giygas Is Wounded [Earthbound]. It actually works considering at that point, Mechanto Brain EX's body breaks down and you fight Mechanto Brain Soul OS which is the Last Chance OS using Mechanto Brain's combat data as a last-ditch resort.

I also went back to The Merciless Ghun Mechanto and changed it slightly, correcting it by changing the heartbeat sample with the same ones from Spaceship [The Simpsons Wrestling] to keep it consistent with Final Forbodance and Last Chance OS.
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Re: Gun (Cave Story Mod)
« Reply #103 on: 22 April 2023, 16:28:53 »
Before anyone asks, Gun is not cancelled:
Status:
    Main Game
    • All main story boss fights completed.
    • Primary Sector levels completed
    • Secondary Sector levels completed.
    • Tertiary Sector levels completed.
    • Achromatic levels not completed.
    • Corridors of Mechanto not completed.
    • Good/Bad final boss endings not completed
      Post Game/Optional Content
      • All EX bosses/Mechanto Mode final boss and True Final Boss completed.
      • Mechanto Arena and Mechanto Arena X completed.
      • Taboo Zone not completed.
      • Background for Champion's Hall and associated statues not completed.
      • Mechanto Mode levels not completed.
      • Mechanto Nightmare not completed.
      • Bloominary not completed.
      • Between the Levels/ Slevelehtneewteb not completed.
      • Alternate costumes need to be properly implemented.
      • The Longest Shortcut.
      • Mechanto Mode/True Ending not complete.
      • Bicameral Copy not implemented properly yet.
      • Some sampled tracks still not completed yet.
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      Re: Gun (Cave Story Mod)
      « Reply #104 on: 22 April 2023, 16:41:37 »
      Before anyone asks, Gun is not cancelled:
      Assumption… of being busy… correct…?
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