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Author Topic: Gun (Cave Story Mod)  (Read 2233 times)

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Offline King (2.0)

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Re: Gun (Cave Story Mod)
« Reply #45 on: 12 July 2021, 12:26:46 »
I'm wondering if I should just scrap the whole insert v[insert number here] thing and just focusing on completing the entire mod instead. I got sidetracked and created a separate MyChar which adds in the costumes I would've added in Gun v4 and updated the sprites to have glowing lights. 
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Re: Gun (Cave Story Mod)
« Reply #46 on: 24 July 2021, 15:22:37 »
I'm wondering if I should just scrap the whole insert v[insert number here] thing and just focusing on completing the entire mod instead. I got sidetracked and created a separate MyChar which adds in the costumes I would've added in Gun v4 and updated the sprites to have glowing lights.
To this end, I've altered Gunnoid-0's design so that it's closer to my own drawings of him. In these drawings, he has long blonde bangs which cover his right eye so that the left is only visible. Also in some of his animations, the lines on his body glow green akin to the Demifiend. I've even gone out of my way to avert ambidextrous sprites so that the left eye is always visible and the bangs are always on the right side. This will be added to Gun v3.

And yes, all the alternate costumes will be updated to reflect this new change.

I'm still considering creating a second copy of my mod and just adding all the planned content to it. So that means downloading music, adding sprites, scripting and all the stuff that would be in v4. After that, include everything from COMPLETE.
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Re: Gun (Cave Story Mod)
« Reply #47 on: 31 July 2021, 13:37:11 »
Decided to work on the "MASTER" copy (which is intended to have all the Gun v4/Complete content). Added in all the music tracks I wanted so I have 4 free spaces left. All of these tracks will be sampled battle themes for The Taboo, Voxellator, the True Final Boss's final form and a bonus track.

Spent time on it enough yesterday that I had lunch at around late 3:00pm-4pm. Also decided to do new level concepts for the Sectors Black/White/Grey and Confrontation as well as minor visual updates.
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Re: Gun (Cave Story Mod)
« Reply #48 on: 06 August 2021, 10:28:40 »
In regards to Gun v3, when I'm done adding things to MASTER, I'll port all the updates to v3's contents there. The plan is to add in all the content for Gun MASTER and then break the mod down so it still follows the v[insert number here] system I was using previously.

Aside from that, I've finished designing Sector Black and Sector White. Need to do Sector Grey/Confrontation before adding in the main game boss fights. After that, the postgame content in v4. Also updating other things so they're up to MASTER standards in terms of content.
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Re: Gun (Cave Story Mod)
« Reply #49 on: 07 August 2021, 23:01:05 »
Sounds like you have a plan, then!

Hope it goes well (:
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

Offline King (2.0)

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Re: Gun (Cave Story Mod)
« Reply #50 on: 08 August 2021, 11:40:20 »
Sounds like you have a plan, then!

Hope it goes well (:
I wouldn't call it a plan. I'm a chaotic sort when it comes to developing these things so what I end up doing ends up any part of the project. I've now gotten Sector Grey done so I just need to finish Confrontation. After that, I'll consider either adding enemies back to the levels or do the last few bosses (Mechanto Force -> Doppel-Gunnoid -> Mechanto Brain).

However at the end of the day, whatever happens, happens.
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Re: Gun (Cave Story Mod)
« Reply #51 on: 21 August 2021, 13:00:11 »
So I got motivated enough to double the length of Confrontation (so the music changes last longer) and altering the tiles and backgrounds of the Deepest Sector levels to improve their appearances. Good. Also updated the FacePics file as well.
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Re: Gun (Cave Story Mod)
« Reply #52 on: 09 September 2021, 13:35:50 »
Decided to create another sampled track, this time for the true final boss's final form. It was far simpler than the others considering that all I did for it was use the intro for Soul 0 System Part 2 [Kirby Planet Robobot] and the rest being Chaos Realm [Shantae: Half Genie Hero].
After, that I changed the pitch to C before converting it to B -> A -> G. After converting it to G, I changed the tempo to 112 to 120 which improved the track majorly.

In short, that's one sampled track done and two more to go!
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Re: Gun (Cave Story Mod)
« Reply #53 on: 18 September 2021, 13:56:15 »
Currently working on Voxellator's battle theme. Decided to reverse Karous's boss theme, cut it down slightly so it sounds smoother and am using samples from Drawcia Soul (figuring that bit out) and Galactic Nova (the percussion).
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Re: Gun (Cave Story Mod)
« Reply #54 on: 18 September 2021, 16:09:58 »
Drawcia has pretty cool boss themes, in my opinion.
(Just wish there was a third phase.)

So what's Voxellator (probably not an alligator, but it rhymes, I guess) like?
It's theme, too?
"Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
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Re: Gun (Cave Story Mod)
« Reply #55 on: 19 September 2021, 14:34:23 »
Drawcia has pretty cool boss themes, in my opinion.
(Just wish there was a third phase.)

So what's Voxellator (probably not an alligator, but it rhymes, I guess) like?
It's theme, too?
Personally I'm fine with Drawcia being 2 phases (considering Phase 2 is basically a mental breakdown in musical form, where would you go with Phase 3?)

Voxellator is a 3 phase fight. The first phase has you fight 2 Voxellator Sentinels which push around a spiked ball and have an eye at the back. The second phase involves you breaking down walls and destroying the eyes that make up the Voxellator Trap. The final phase has you use crushing platforms to defeat Voxellator itself. It resembles the Windows Groove Music logo and is surrounded by several projectiles.

It's battle theme is a techno ambience (considering the main part is just Karous's boss theme reversed). However, I'll see how this goes so things could change as it goes along.
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Re: Gun (Cave Story Mod)
« Reply #56 on: 19 September 2021, 15:40:03 »
Sounds cool!

Drawcia phase 3... even more of a breakdown, with a faster-paced, crazier theme.

Perhaps start out all relaxed... before all sorts of Niflheim breaks loose and Drawcia frantically struggles to survive against the heroic Kirby. (Or whoever the player controls.)

Perhaps requiring every single medal, too?

...

Or perhaps a flower dragon secret boss. :3
"Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
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Re: Gun (Cave Story Mod)
« Reply #57 on: 20 September 2021, 15:04:27 »
Sounds cool!

Drawcia phase 3... even more of a breakdown, with a faster-paced, crazier theme.

Perhaps start out all relaxed... before all sorts of Niflheim breaks loose and Drawcia frantically struggles to survive against the heroic Kirby. (Or whoever the player controls.)

Perhaps requiring every single medal, too?

...

Or perhaps a flower dragon secret boss. :3
A breakcore styled theme doesn't sound bad. Considering the landscape during the Drawcia Soul fight, I could imagine that Phase 3 takes place in a dark void with strings of code raining down. Of course, you'd need to get every medal from the main levels (the ones from the other modes don't count).

Finally did it. Also changed the pitch so it's D (minor I presume). I just like the dark tone that it has, which I hope fits the Voxellator fight when I get around to doing it. I've also finished the sprites for Voxellator (and it's Inverted counterpart).
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Re: Gun (Cave Story Mod)
« Reply #58 on: 22 September 2021, 12:46:37 »
So I'm right back to where I started. The Taboo battle theme. For this 5th attempt, I might try using Calling That Destestable Name as a base with samples from both Hyper Zone 1 and 2.
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Re: Gun (Cave Story Mod)
« Reply #59 on: 22 September 2021, 16:12:36 »
Where are the songs from, anyway?

"Calling That Detestable Name"... reminds me of an Etrian Odyssey song, to be honest. Hence the question. :S
"Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
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