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Author Topic: Gun (Cave Story Mod)  (Read 2231 times)

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Offline King (2.0)

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Re: Gun (Cave Story Mod)
« Reply #30 on: 14 April 2021, 14:44:30 »
"As long as you've tried, it's all good!" - Cibryll

She knows from experience, having made a few ORG songs in the past... most being edits of Cave Story (or beta) songs... but one or two original compositions... she tried, and that is good enough for her...

(One she made for me, included... not the best of songs, but it is the thought that counts, too...)
I'm actually using Audacity not ORGViewer (I might try that again some time in the future). Creating the songs basically involved me taking various music tracks and sampling them to create something new. Most of the music in Gun is from various games and few of them (e.g the stage themes for Between the Levels and Taboo Zone) are created by sampling. The latter won't be appearing as often due to how time consuming it can be.

Aside from that, the only original composition experience is via WarioWare DIY though only a few of the tracks aged well and the rest of them were pretty bad.
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Re: Gun (Cave Story Mod)
« Reply #31 on: 14 April 2021, 15:35:28 »
You have the audacity to use Audacity...? :-b

Joking aside... now I am quite intrigued...

OrgMaker has some strict rules regarding the drums, but amazing songs can be made with it despite the limitations...
Cibryll often listened to music using some "OrgPlay" program, I believe... that ORG collection she got from the CSTSF before 2017 helped her find songs she loves... a lot... :-)

But now, I have a question... or two...

Does Gun have a music player of sorts...? And, out of the current songs... which is your favourite one in Gun, that you just cannot get enough of...?
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Re: Gun (Cave Story Mod)
« Reply #32 on: 14 April 2021, 18:59:15 »
You have the audacity to use Audacity...? :-b

Joking aside... now I am quite intrigued...

OrgMaker has some strict rules regarding the drums, but amazing songs can be made with it despite the limitations...
Cibryll often listened to music using some "OrgPlay" program, I believe... that ORG collection she got from the CSTSF before 2017 helped her find songs she loves... a lot... :-)

But now, I have a question... or two...

Does Gun have a music player of sorts...? And, out of the current songs... which is your favourite one in Gun, that you just cannot get enough of...?
Audicity is a sound editing program and isn't made for composing music. I'm hoping someday that I can get something like FL Studio and actually compose music.

Gun doesn't have a proper Sound Test; I wanted to have ORGViewer but it only plays ORG files and not OGGs. Instead, you have to go into the Mods file, then Alternate music, then Gun OGGs then Ogg11 which contains all the music tracks used in the mod.

As for which tracks I like the most: The Karous boss/final boss themes used for the main bosses. As for ones created from sampling: The Taboo Zone theme because it feels delightfully chaotic.
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Re: Gun (Cave Story Mod)
« Reply #33 on: 17 April 2021, 12:55:45 »
So far I've gotten the following done:
  • Ended up adding in little wardrobe areas in each Hub room. Bronze doors are for costumes unlocked from defeating certain bosses without taking damage. Silver doors are for costumes unlocked from alternate endings and Gold doors are for other characters (to be added in Gun v4)
    It's not what I wanted but unfortunately the system I used for costumes only works if all costumes can be accessed.
  • Tried again with the Taboo theme. Created it from Hyper Zone 2, Drawcia Soul and PS2 BIOs samples which seems to be the most successful attempt thus far. Though it does seem rather repetitive so I'm going to try for a fourth attempt.
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Re: Gun (Cave Story Mod)
« Reply #34 on: 04 May 2021, 12:00:29 »
Updates so far:
  • I've added small images above each of the costumes (in-game) so the player can tell which door has which costume.
  • Nerfed the weapons so they work like the Blade in terms of gaining Tier 3. Turns out I already did that.
  • Disabled the map in Taboo Zone, which adds to the atmosphere.
  • Currently testing the Boss Rush scripts. Turns out that I didn't need to make a second script for each boss and that a simple <ITJ did the trick. During the boss rush, the player obtains the Death or Glory Timer. In others, the time starts and you can try and obtain the fastest time for your Mechanto Arena run. It won't be appearing in Gun v3 because the mod doesn't have all the bosses in yet.
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Re: Gun (Cave Story Mod)
« Reply #35 on: 08 May 2021, 14:54:31 »
Updates so far:
  • Added in <SOU0011 (Doors) for all doors that needed them.
  • Made some minor corrections and changes to some sprites.
  • Managed to get the Mechanto Arena scripts done and am now doing the Mechanto Arena X scripts. Keep in mind that it only includes the bosses already in the mod, therefore both arenas are incomplete.
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Re: Gun (Cave Story Mod)
« Reply #36 on: 26 May 2021, 13:49:36 »
Got a lot of things done, which includes use of Null entitys for the Deeper Sector levels (for the green water sections). Unless I find other things to change, all I need to do now is get the Taboo battle theme done, remove the Boss Rush Door/Weapon Remover and do a New Game test for each boss before sending it off to be playtested.
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Re: Gun (Cave Story Mod)
« Reply #37 on: 04 June 2021, 08:44:56 »
Created the fourth attempt at a Taboo battle theme. Problem was is while it sounds good, it doesn't really the boss fights so I'll consider using it as Taboo Zone 3's stage theme instead. I'll also be doing a New Game test soon among other things. Also need to keep trying until I have a battle theme that fights all 3 Taboo fights.
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Re: Gun (Cave Story Mod)
« Reply #38 on: 04 June 2021, 10:01:38 »
King, King, he's the king,
If he can't do it, he'll try again~

Flower dragon :3

... I'm glad to see that this is coming along nicely. ;D

Flower dragon, flower dragon~ :3

* Gunnoid gets licked by a flower dragon as fireworks go off in the sunset *

... So battle theme(s) aside, what remains left?
"Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
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Re: Gun (Cave Story Mod)
« Reply #39 on: 04 June 2021, 12:53:51 »
King, King, he's the king,
If he can't do it, he'll try again~

Flower dragon :3

... I'm glad to see that this is coming along nicely. ;D

Flower dragon, flower dragon~ :3

* Gunnoid gets licked by a flower dragon as fireworks go off in the sunset *

... So battle theme(s) aside, what remains left?
I may've mentioned this earlier but Gun's tracks are a mix of music from other games and tracked created from music samples (because I'm not skilled enough to actually compose music). The only battle themes left are for the 4th boss, the final bosses, the EX Bosses and the True Final Boss which will dealt with in Gun v4.
 (There's also stage themes and other music to take into consideration and the limit for how many songs I can have in a single mod.)
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Re: Gun (Cave Story Mod)
« Reply #40 on: 12 June 2021, 10:26:09 »
Need to do the Taboo battle theme and redo the second Taboo stage theme because that doesn't fit the stage either. Hopefully I can get my **** together and hopefully get these done at some point.
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Re: Gun (Cave Story Mod)
« Reply #41 on: 25 June 2021, 13:22:00 »
So I got sidetracked with other things such as other creative projects and reading books such as Faust. I've seriously got to get my mornings together because I'm just eating cheap croissants instead of cooking my breakfasts and then not doing much modding work, wasting time on Youtube for several hours.

Nobody to blame but myself, so I'm hoping that I can get things together and finally break away from the state of apathy/boredom that has consumed me for the past while.
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Re: Gun (Cave Story Mod)
« Reply #42 on: 25 June 2021, 14:20:39 »
At times, taking a break is worth it, though...

So being sidetracked can be good, too... for me, it can be rejuvenating, and thus modding would not be an arduously boring task for me...

Though I prefer cookies with icing to croissants... :-b

What remains to be done, overall...? (Not just this version, but future ones too... would v4 gets the final boss...?)
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Re: Gun (Cave Story Mod)
« Reply #43 on: 26 June 2021, 14:39:07 »
At times, taking a break is worth it, though...

So being sidetracked can be good, too... for me, it can be rejuvenating, and thus modding would not be an arduously boring task for me...

Though I prefer cookies with icing to croissants... :-b

What remains to be done, overall...? (Not just this version, but future ones too... would v4 gets the final boss...?)
I suppose. Maybe I'm overcompensating because I feel like I do nothing and I have to feel like I'm doing something with my life. Sure I've got creative projects but it seems like I want to move on from them and do something new.

It interests me to know that even modding bores you. It has been said that you can only do so much with Cave Story, so if you even find other games to mod, I'll support you all the way.

In regards to Gun:
v3: Two songs, whatever improvements need to made after playtests.

v4: The last four levels, second to last battle, the final boss, two EX Bosses, bonus dungeon.

COMPLETE: Mechanto Mode levels, Mechanto Mode final boss, Mechanto Arena, Mechanto Arena X, more bonus dungeons, one or two sampled songs.
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Re: Gun (Cave Story Mod)
« Reply #44 on: 07 July 2021, 11:25:23 »
Completed the Taboo Zone Stage 2 theme so now I need to create the Taboo battle theme. So basically I'm back to square one except not. I might go and nerf Diamond Dog's and Big Boy's HP and I've been debating with myself whoever I should redesign the Taboo Zone or not.
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