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Re: What songs are you listening to? by King (2.0)
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Re: Lunar Shadow RPG: Ideas by Charlie
22 November 2022, 23:55:23

Author Topic: LSPF: The CS Modding Question Thread  (Read 646 times)

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Offline King (2.0)

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Re: LSPF: The CS Modding Question Thread
« Reply #90 on: 21 November 2020, 12:40:28 »
Documented.

If DNP does nothing, CNP'ing the major boss entity to 0000 probably does nothing, too.

One thing I didn't think I'd try out this year: Try to keep up with an x10-speed Major Boss or several :P

And flailing as I failed, but I tried. :3


Considering that <CNP stacks, perhaps you could combine it with <UNI (the one used in the Ironhead fight)?
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Re: LSPF: The CS Modding Question Thread
« Reply #91 on: 21 November 2020, 12:44:39 »
Apocalyptic Shadow does that with Kresnik.

It's how I found out about the speed boost thing. :P
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
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Re: LSPF: The CS Modding Question Thread
« Reply #92 on: 21 November 2020, 13:39:58 »
Apocalyptic Shadow does that with Kresnik.

It's how I found out about the speed boost thing. :P
Doesn't Kresnik increase in speed for every phase? Also how is progress on Apocalyptic Shadow?
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Re: LSPF: The CS Modding Question Thread
« Reply #93 on: 21 November 2020, 15:18:46 »
Yep - beat a phase, and entity 366 gets added if that wasn't the last phase (as the player can select how many phases, default 1).

Phases 4 and 5 are unlocked later on - if you actually get 5 phases in the first try (should be impossible), Kim Ethnarch will rant at the player for a full day. :P

And no progress - Kim's doing something secretive in that other OpenOffice.org Calc program thing apparently. (Says it'll change LS for the crazier?)
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
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Re: LSPF: The CS Modding Question Thread
« Reply #94 on: 08 December 2020, 17:04:18 »
So in Lunar Shadow's Top Floor O, there is a door that requires you to die to open it. So I'm wondering how Kim did it because one of the costumes in Gun requires the player to get Ending 04 which has the player die.
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Re: LSPF: The CS Modding Question Thread
« Reply #95 on: 08 December 2020, 21:43:48 »
Skip flags.

The death events in Head.tsc have <SK+0010 in 'em.
The Top Floor O door has <SKJ0010:0105.

Skip flags are unset after quitting the game, though.
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
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Re: LSPF: The CS Modding Question Thread
« Reply #96 on: 09 December 2020, 13:38:27 »
Skip flags.

The death events in Head.tsc have <SK+0010 in 'em.
The Top Floor O door has <SKJ0010:0105.

Skip flags are unset after quitting the game, though.
So can Skipflags be used with <ESC or not? That said, I've been reworking the script for Ending 04:
Most of the script is now in the Head TSC file:
#0044
<KEY<MSG<FMU<CMU0017Would you like to step into the
Anticharger?<YNJ0500<CMU0017<WAI0020<CLR<KEY<MSGDoing so is tantamount to suicide.
Are you sure about this?<YNJ0500<FAO0002<PRI<MS2<SOU0017<SK+0010
Gunnoid-0's life slowly
drained away.<NOD<CLR As it decresendoed
into nothingness,
perhaps he could
have lived and changed the world...<NOD<CLR
<WAI0025<MS3You have obtained
Ending 04:Suicide.<NOD<CLR<CLO<FL+1005<EVE0501

The rest of it is in the Deep Sector area:

#0500
<FMU<CMU0008<END
#0501
<FLJ1005:0502<GIT1033<MS3Alternate Costume #04 (Inverted)
unlocked.<FL+1005<WAI0050<ESC<END
#0502
<WAI0050<ESC<END
#0503
<MNA<CMU0008<CMU0008<FAI0004<SMC<END
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Re: LSPF: The CS Modding Question Thread
« Reply #97 on: 09 December 2020, 13:50:02 »
Skip flags work with ESC, but not normal flags (like 1005).

Let's see... is the outfit supposed to be obtained on a new game or when the game is reloaded?
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
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Re: LSPF: The CS Modding Question Thread
« Reply #98 on: 09 December 2020, 14:08:47 »
Skip flags work with ESC, but not normal flags (like 1005).

Let's see... is the outfit supposed to be obtained on a new game or when the game is reloaded?
The player is supposed to obtain the outfit when the game is reloaded. (In addition, which numbers are used for skip flags?)
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Re: LSPF: The CS Modding Question Thread
« Reply #99 on: 09 December 2020, 14:36:05 »
Skip flags that are saved on a soft reset: 0001 - 0063. Apparently.
Normal flags saved on a soft reset: 0064 to 7999, apparently.

So the new game's first event should probably use SK- to unset the skipflag.

Theory... the save points should have an H/V trigger in line with where the player is when saving... which sets a flag (and mentions costume unlocked) IF the skip flag was set... and said H/V trigger vanishes thereafter. For good.

Worth a try?
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
(click to show/hide)

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Re: LSPF: The CS Modding Question Thread
« Reply #100 on: 09 December 2020, 16:33:07 »
Skip flags that are saved on a soft reset: 0001 - 0063. Apparently.
Normal flags saved on a soft reset: 0064 to 7999, apparently.

So the new game's first event should probably use SK- to unset the skipflag.

Theory... the save points should have an H/V trigger in line with where the player is when saving... which sets a flag (and mentions costume unlocked) IF the skip flag was set... and said H/V trigger vanishes thereafter. For good.

Worth a try?
Thank you so much. It now works much, much better now. I'll now go and apply this to the Taboo Zone's bosses once I'm done redesigning that place.
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Re: LSPF: The CS Modding Question Thread
« Reply #101 on: 09 December 2020, 21:51:01 »
No problem. After all...

* puts on Kamina sunglasses *

Squirtle Squirtle!

... O_o

* switches off human-to-Pokemon speech convertor *

... I'm the Eternal Atoner. 8)

(Couldn't resist. :p )
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _
(click to show/hide)