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Author Topic: Gun (Cave Story Mod)  (Read 2283 times)

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Online King (2.0)

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Re: Gun (Cave Story Mod)
« Reply #60 on: 03 January 2022, 11:45:04 »
For now, it's mostly just me gathering small ideas while I finish the side project (which won't get it's own thread until I'm finished with it),
So far we've got:
  • I've considered redesigning Mechanto Force's battle forms. Instead of being faster versions of the first 3 bosses, the boss has an original design (it's forms have the same colours) and uses the attacks of the first 3 bosses. (Missiles for War Machine, fire for Diamond Dogs and the Nega Rainbow Beam/Laser Planes for Big Boy). And yes, you'll still fight the full 7 forms in Mechanto Mode.
  • An item that allows you to peacefully deal with bosses. I figured if the final boss was going to give the good ending by you sparing them, then having a concept that enforces this would make it easier. Dealing with bosses peacefully allows you to complete the area and access the next sector; you won't obtain that boss's weapon unless you fight them. It won't work on the final bosses or the EX bosses.
  • I might use the <CRE script to create an extended intro for the mod.
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