For now, it's mostly just me gathering small ideas while I finish the side project (which won't get it's own thread until I'm finished with it),
So far we've got:
- I've considered redesigning Mechanto Force's battle forms. Instead of being faster versions of the first 3 bosses, the boss has an original design (it's forms have the same colours) and uses the attacks of the first 3 bosses. (Missiles for War Machine, fire for Diamond Dogs and the Nega Rainbow Beam/Laser Planes for Big Boy). And yes, you'll still fight the full 7 forms in Mechanto Mode.
- An item that allows you to peacefully deal with bosses. I figured if the final boss was going to give the good ending by you sparing them, then having a concept that enforces this would make it easier. Dealing with bosses peacefully allows you to complete the area and access the next sector; you won't obtain that boss's weapon unless you fight them. It won't work on the final bosses or the EX bosses.
- I might use the <CRE script to create an extended intro for the mod.