So Gun v3 has undergone some changes and has some new content:
- All the Sector levels except the final ones will now have "Hardtype" paths which as the name so states are far more difficult than the main level paths. These levels require the player to use either the Tier 3 (or MAX) Gunnoid Cannon or the Ascension Unit to navigate.
- All the doors in the sectors used to reach the next ones up (e.g Blue -> Purple -> Violet) will be moved to the Hardtype paths to give the player incentive to try them out and to prevent players from getting lost (even though the levels are so linear that getting lost is hard to do).
- Sector Blue (1), Sector Orange (2), Sector Chartreuse (3) and Sector Grey (4) all have a Inverted Gunnoid corpse (or head) in the Hardtype sections when when touched transports the player to a bonus level with Inverted Gunnoids as enemies. They cannot be killed, only stunned. Completing a level sends you to the next sector level (which is themed by number). The last two of these levels will be implemented in Gun v4.
- I'll be changing up the level design in the Deep Sector/Deeper Sectors because they could use improvement and to encourage divergent thinking.
- All doors/teleports will now have a diamond symbol to indicate which Sector they belong to. The Training Sector and it's levels have a Bronze diamond, the Deep Sector and it's levels have a silver Diamond, the Deeper Sectors have a Gold diamond and the Deepest Sectors have a platinum diamond.
That will be all for now regarding Gun v3. Once I'm finished with the changes, I'll send a second TEST version for you all to try out.