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Re: Gun (Cave Story Mod) by Charlie
19 September 2021, 15:40:03

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18 September 2021, 16:09:58

Re: Gun (Cave Story Mod) by King (2.0)
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Re: Gun (Cave Story Mod) by King (2.0)
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Re: What songs are you listening to? by AuroraDash
28 August 2021, 10:27:11

Re: What songs are you listening to? by King (2.0)
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Re: Gun (Cave Story Mod) by King (2.0)
21 August 2021, 13:00:11

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Re: What songs are you listening to? by AuroraDash
16 August 2021, 08:58:36

Author Topic: Gun (Cave Story Mod)  (Read 406 times)

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Online King (2.0)

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    • Velkyzr
Re: Gun v3 (Cave Story Mod) Updates
« Reply #15 on: 26 September 2020, 12:45:45 »

Polished up some things in Sector Violet and am now testing Sector Vermilion. The ice gimmick doesn't appear here as often and the player now deals with lava and flames that need to be jumped over. More Dracoborgs appear and Drone v3 appear in groups to get in your way.
Tested out Sector Chartreuse and Purpose. Felt that Chartreuse's design was somewhat uninspiring (kinda like Sector Orange originally.) so I'm working on improving it. Purpose wasn't as bad but adding in two paths meant that the "easy" path allowed the player to skip most of the level so it was redone so that the player goes through the "normal" path which leads into the "easy" path.


As for Big Boy, his dialogue hasn't been written up yet and while the boss does show up, it plays it's death animation so I'll need to correct this at some point.
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

ďIf anyone ever tells me itís a mistake to have hope, well then, Iíll just tell them theyíre wrong. And Iíll keep telling them till they believe. No matter how many times it takes.! Ė Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant