Polished up some things in Sector Violet and am now testing Sector Vermilion. The ice gimmick doesn't appear here as often and the player now deals with lava and flames that need to be jumped over. More Dracoborgs appear and Drone v3 appear in groups to get in your way.
Tested out Sector Chartreuse and Purpose. Felt that Chartreuse's design was somewhat uninspiring (kinda like Sector Orange originally.) so I'm working on improving it. Purpose wasn't as bad but adding in two paths meant that the "easy" path allowed the player to skip most of the level so it was redone so that the player goes through the "normal" path which leads into the "easy" path.
As for Big Boy, his dialogue hasn't been written up yet and while the boss does show up, it plays it's death animation so I'll need to correct this at some point.