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Author Topic: Gun (Cave Story Mod)  (Read 2259 times)

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Offline King (2.0)

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Gun (Cave Story Mod)
« on: 02 September 2019, 19:48:42 »
So I decided to try my hand at this whole Cave Story modding scene. I kinda have to thank Kim for her Lunar Shadow mod, because it's so great.

Now the mod is a short mod, nothing too grand. Your goal is to overcome various obstacles and make your way to the War Machine, who awaits at the bottom with it's eager eye. There are 4 levels in the mod and the Boss Level (War Machine) which has 3 phases.
Hub (Level 0)
- The hub area where the player starts out. The player can use the door to start Level 1 or use the Teleporter to replay any of the levels. if the player ventures into the water, they'll find a path sealed off by Dark Blocks. They can only be destroyed with the WarMach Cannon, which can obtained after beating the War Machine.
Level 1
- The first level, is mostly blue in colour. It's an easy level, with 3 Save Points acting as checkpoints and has 2 sections where you ride a lift across a pit of fatal spikes.
Level 2
- The second level, is red in colour. Introduces lava and has many spikes. At various points, a stream of lava will block the way, forcing you to go around. There are pits with fatal spikes that can be jumped over, as well as flying foes to deal with.
Level 3
- The third level, is purple in colour. Uses both lava and water as well as fatal spikes. Twice you'll be required to swim in water, with the second time forcing you to venture around an area with spikes.
Level 4
-A short horizonal level with checkerboard walls and a yellowish sky. The walls are lined with spikes, and you'll have to land on platforms and deal with enemies. There's also a brief water section with spikes and Mini-Presses.
BOSS: War Machine (Uses Monster X's sprites and A.I)
- Fights the player in 3 identical bodies, with the terrain varying in each phase. Phase 1 is normal terrain, Phase 2 has lava and Phase 3 is fought underwater.

Also each level has a shortcut that is blocked off by Dark Blocks.

UPDATE: (05/02/22)
Gun v1: Link here. Released on 14/03/20
Gun v2: Link here. Released on 30/08/20.
Gun v3: Not released yet.
« Last Edit: 05 February 2022, 21:25:37 by King (2.0) »
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Re: Gun (Cave Story Mod)
« Reply #1 on: 02 September 2019, 23:55:22 »
Sounds interesting enough...

Curiosity strikes.

Did you use the Serperior "Booster's Lab" or the inferior "CaveEditor"?

(I love Pokemon puns now, so I'll Golurk a bit.)

I wish you all the best with this project~! :)
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Offline King (2.0)

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Re: Gun (Cave Story Mod)
« Reply #2 on: 03 September 2019, 14:26:24 »
Sounds interesting enough...

Curiosity strikes.

Did you use the Serperior "Booster's Lab" or the inferior "CaveEditor"?

(I love Pokemon puns now, so I'll Golurk a bit.)

I wish you all the best with this project~! :)
I used Booster's Lab, and I've yet to get to scripting because I'm no good at programming. ???
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Re: Shot (Cave Story Nod) - sorry :P
« Reply #3 on: 03 September 2019, 16:37:15 »
Yeah, TSC can be a real **** (pardon my language).

Everyone has to start somewhere, though. <FAC0000 is to remove face pics, I think?

By the way, Kim's got a guide for the <BOA command, that should help a bit, right? ;)
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Re: Gun (Cave Story Mod)
« Reply #4 on: 27 September 2019, 13:38:41 »
Is the name an acronym?
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Offline King (2.0)

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Re: Gun (Cave Story Mod)
« Reply #5 on: 27 September 2019, 13:41:03 »
Is the name an acronym?
No. It also doesn't help that my motivation for it has flagged because I'm so busy with Bloomer Shadow and wiki work. I probably think it's the programming part that's got to me.
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Re: Gun (Cave Story Mod)
« Reply #6 on: 25 October 2019, 18:29:40 »
So my motivation has slowly been returning to me. I've gotten most of the enemies (except the Golem) done and I've changed Level 3's palette from purple to yellow.
I'm also considering updating the game to add an extra 3 levels and a boss, this is how the game goes if I got through with this plan:
Training Facility~ Main Game
- (Level 1: Sector Blue)
- (Level 2: Sector Red)
- (Level 3: Sector Yellow)
- (Level 4: Rebellion)
BOSS: War Machine
EX BOSS: Taboo-Oh
Deep Facility~Gun v2
- (Level 5: Sector Purple)
- (Level 6: Sector Orange)
- (Level 7: Sector Green)
- (Level 8: )
BOSS:
EX BOSS: Taboo-Me
Deeper Facility~Gun v3
- (Level 5: Sector Violet)
- (Level 6: Sector Vermilion)
- (Level 7: Sector Chartreuse)
- (Level 8: TBA)
BOSS: TBA
EX BOSS: Taboo-Ga
Deepest Facility~Gun v4
- (Level 9: Sector Black)
- (Level 10: Sector White )
- (Level 11: Sector Grey)
- (Level 12: Confrontation) *Refight the other bosses' final forms.*
BOSS: Mechanto Brain
EX BOSS: Omega

« Last Edit: 06 December 2019, 17:57:04 by King (2.0) »
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Re: Gun (Cave Story Mod)
« Reply #7 on: 06 December 2019, 18:35:00 »
So I've decided to go back and focus on the design before I return to the scripting. This'll prevent me from getting demoralized, so that I won't give up on Gun. The main character has finally been designed and I'm currently working on the EX Bosses.
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Re: Gun (Cave Story Mod)
« Reply #8 on: 14 March 2020, 12:49:28 »
Gun v1 has finally been released! The official CSTSF thread can be found here if you wish to look there (https://www.cavestory.org/forums/threads/gun.15141/#post-372788)
Also, if you want to download my mod and try it out (https://doukutsuclub.knack.com/database#index/mod-details/5e6cac4dcfeb38001567e118/)
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Re: Gun (Cave Story Mod)
« Reply #9 on: 21 August 2020, 13:57:33 »
So I've been working at Gun v2 which has 5 new levels (Sector Purple/Sector Orange/Sector Green/Determination/Taboo Zone 2) and a new boss (Diamond Dogs). Also need to update some info:


Training Facility~ Main Game
- (Level 1: Sector Blue)
- (Level 2: Sector Red)
- (Level 3: Sector Yellow)
- (Level 4: Rebellion)
BOSS: War Machine
Deep Facility~Gun v2
- (Level 5: Sector Purple)
- (Level 6: Sector Orange)
- (Level 7: Sector Green)
- (Level 8: Determination)
BOSS: Diamond Dogs
Deeper Facility~Gun v3
- (Level 9: Sector Violet)
- (Level 10: Sector Vermilion)
- (Level 11: Sector Chartreuse)
- (Level 12: Requiem)
BOSS: Big Boy
Deepest Facility~Gun v4
- (Level 9: Sector Black)
- (Level 10: Sector White )
- (Level 11: Sector Grey)
- (Level 12: Confrontation)
BOSS: Mechanto Force
BOSS: Doppel-Gunnoid
FINAL BOSS: Mechanto Brain
Other Areas
-Taboo Zone
EX BOSS:Taboo-Oh/Taboo-Me/Taboo-Ga
-Champion's Hall
EX BOSS: Omega *Requires you to defeat Mechanto Brain and have the Purple/Pink/Lilac Pins to unlock*


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Re: Gun (Cave Story Mod)
« Reply #10 on: 21 August 2020, 14:36:19 »
So, Gun reached level 2, huh?

Sounds cool.
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Re: Gun (Cave Story Mod)
« Reply #11 on: 21 August 2020, 17:00:22 »
So, Gun reached level 2, huh?

Sounds cool.
Gun v2 took a lot of time due to adding in new content and fixing up all the problems present in Gun v1. There were a lot of changes, all for the better.
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Gun v3 (Cave Story Mod) Updates
« Reply #12 on: 20 September 2020, 12:36:53 »
Inspired by AuroraDash's Misery of Magic updates thread, I'll be revamping this thread to update you all on Gun's development now that I've abandoned the CSTSF.


So far:
Sectors Violet, Vermilion, Chartreuse and Big Boy's arena have been done. I just need to add in Requiem and the final part of Taboo Zone and that'll be all the Gun v3 levels done before I start refining them.


Aside from that, it's a matter of scripting the new bosses and fixing up some bugs/scripts.
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Gun v3 (Cave Story Mod) Updates
« Reply #13 on: 21 September 2020, 19:25:07 »
So I've started work on Level 12: Purpose. It has multiple pathways the player can take and at the end, it'll take the player to it's Stage Boss: Big Boy. After this, I'll go and try to get the boss script done before working on Taboo Zone and other things related to Gun v3.
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Gun v3 (Cave Story Mod) Updates
« Reply #14 on: 22 September 2020, 19:35:48 »
So far, testing of Sector Violet has gone well. The main gimmick of this level is that at various points, the player must use the Gunnoid Blade or the Diamond Dogbreath to destroy the ice blocks in order to forge a path. If the player takes the door from Sector Purple to this level, they'll be taken to a different part of the level where they have to make their way down while dodging spiked blocks and electricity.


The enemies in this level are Dracoborgs (fire out green gems out their mouths), Drone v3 (blow themselves up) and Diamondfish v2 (hovers around and fires projectiles).
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