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Author Topic: > ORIGIN://TERMINUS _  (Read 2190 times)

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Re: > TERMINUS _
« Reply #60 on: 29 November 2021, 15:41:47 »
Next thing you know, there'll be a tactical RPG titled "Cibryll's Ambition", haha. :))

Sectors new to TERMINUS TRUE include: Forgotten Inferno (UL), Castle Genesis (LS Advance; lost to motherboarding vampires), Datascape, Sacred Isles (Xyrinfe Shadow), areas from other projects, Red Hell (AS), Gate of Time (LSR-2, complete with the time gimmick), Deadfall Chasm (cut area from LSZ), Sky Maze (SCS), Chaos Fairy (supposed to be a Sonic Advance 3 reference; OLVA), Sacred Grounds (SotS), Canal of Incipience (LS Ruin of Solace), The Cursed Sword (Vion Ierra), Divination Town (from an ancient unreleased mod of mine from before 2012!), and Subterranean Desert (ItU).

Whew... ambitious, creative, whimsical, that's all in a shadow's work--
* becomes a Shadow *
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Re: > TERMINUS _
« Reply #61 on: 29 November 2021, 15:50:43 »
Next thing you know, there'll be a tactical RPG titled "Cibryll's Ambition", haha. :))

Sectors new to TERMINUS TRUE include: Forgotten Inferno (UL), Castle Genesis (LS Advance; lost to motherboarding vampires), Datascape, Sacred Isles (Xyrinfe Shadow), areas from other projects, Red Hell (AS), Gate of Time (LSR-2, complete with the time gimmick), Deadfall Chasm (cut area from LSZ), Sky Maze (SCS), Chaos Fairy (supposed to be a Sonic Advance 3 reference; OLVA), Sacred Grounds (SotS), Canal of Incipience (LS Ruin of Solace), The Cursed Sword (Vion Ierra), Divination Town (from an ancient unreleased mod of mine from before 2012!), and Subterranean Desert (ItU).

Whew... ambitious, creative, whimsical, that's all in a shadow's work--
* becomes a Shadow *
Does it involve slimes, though? :3
That said, a full version of TERMINUS would be interesting to see, though I want to see how this mod plays out first. It'd be fun to explore old places in new ways and this thread has already built things up.
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Re: > TERMINUS _
« Reply #62 on: 29 November 2021, 15:59:01 »
* cut to King somehow ending up in TERMINUS and having to find a way out *

Slimes, maybe? Asgard Castle could have them...

Though the full version might be an RPG/Metroidvania mix, haha...

Maybe a Bloom Beast nest? :3

* gets grabbed by a Raging Rilla and thrown all the way to the Shoutbox *
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Re: > TERMINUS _
« Reply #63 on: 29 November 2021, 16:03:37 »
* cut to King somehow ending up in TERMINUS and having to find a way out *

Slimes, maybe? Asgard Castle could have them...

Though the full version might be an RPG/Metroidvania mix, haha...

Maybe a Bloom Beast nest? :3

* gets grabbed by a Raging Rilla and thrown all the way to the Shoutbox *
Okay then. RPG/Metroidvania, that sounds fun and I'll probably enjoy the DS Castlevanias once I get around to actually playing them. Bloom Beast nest? Sounds like one of those super hidden out of the way areas that require a guide to find.
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Re: > TERMINUS _
« Reply #64 on: 29 November 2021, 16:13:02 »
Sectors U to Z have obscure methods. :3

Like...

Okay, I'm not sure entirely, maybe something like "defeat the boss without taking damage" or "obtain maximum stats in 12 hours or less"?
(Just some silly examples.)
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Re: > TERMINUS _
« Reply #65 on: 11 December 2021, 22:45:29 »
Taking over mapping duties for now...

Turns out adding maps via Booster's Lab allows them to be edited in CaveEditor unharmed... so far I can tell...

Planning to further investigate... but this could mean LS's Sea Zone may receive an expansion if Cibryll decides to finish LS...
(She has finished only one mod...)
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Re: > TERMINUS _
« Reply #66 on: 12 December 2021, 12:35:48 »
Taking over mapping duties for now...

Turns out adding maps via Booster's Lab allows them to be edited in CaveEditor unharmed... so far I can tell...

Planning to further investigate... but this could mean LS's Sea Zone may receive an expansion if Cibryll decides to finish LS...
(She has finished only one mod...)
She's better than me then. I still haven't haven't finished that side project or Gun yet. But by all means, investigate away. It might actually make things easier for you both; I'm also looking forward to the prospect of Charlie updating Lunar Shadow (and maybe finishing Selenic Shadow).
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Re: > TERMINUS _
« Reply #67 on: 12 December 2021, 15:03:47 »
Made a back-up on the heart drive...

Terminus has about 144 maps added by BL...
CE has not broken it once...

Looks like adding/copying maps in CE is the issue... but editing them is safe...

Opened two instances of CE, one for Terminus... the other for Umbrageous Light or other mods whose areas will appear...

Charlie's finished mod... is technically poorly-executed... :-b

(Gives a menu listing main course: Grie'dyr.)

Would you like your Grie'dyr with a side of 25 elements or 40...?
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Re: > TERMINUS _
« Reply #68 on: 13 December 2021, 15:12:39 »
Made a back-up on the heart drive...

Terminus has about 144 maps added by BL...
CE has not broken it once...

Looks like adding/copying maps in CE is the issue... but editing them is safe...

Opened two instances of CE, one for Terminus... the other for Umbrageous Light or other mods whose areas will appear...

Charlie's finished mod... is technically poorly-executed... :-b

(Gives a menu listing main course: Grie'dyr.)

Would you like your Grie'dyr with a side of 25 elements or 40...?
Good to know. 144 maps, wow. This oughta be interesting. So you can edit the maps with no problems but the problem is adding new maps and copying them over. OK, that's something at least.

Wait, so Umbrageous Light and the other mods might still exist then?
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Re: > TERMINUS _
« Reply #69 on: 22 December 2021, 19:48:36 »
They were backed-up, so yeah.

Wait-- CAVE EDITOR CAN WORK WITH THAT MANY MAPS?!

* checks *

...

RACHELLLLLL!

* cut to screenshot of mod with 169 maps, including Black Burn and Crizelda's Palace *

... Eh. If it works, then brilliant. :P
"Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
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Re: > TERMINUS _
« Reply #70 on: 23 December 2021, 12:31:35 »
Minor bug: after starting the game, you have to reload to continue.

Why? Invisible character (SMC and TRA don't help) can't move.

Kinda liking it, though. :p
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Re: > TERMINUS _
« Reply #71 on: 23 December 2021, 16:44:30 »
They were backed-up, so yeah.

Wait-- CAVE EDITOR CAN WORK WITH THAT MANY MAPS?!

* checks *

...

RACHELLLLLL!

* cut to screenshot of mod with 169 maps, including Black Burn and Crizelda's Palace *

... Eh. If it works, then brilliant. :P
Thank goodness for that. With that many maps, perhaps you could add all the levels you intended to add originally?
Minor bug: after starting the game, you have to reload to continue.

Why? Invisible character (SMC and TRA don't help) can't move.

Kinda liking it, though. :p
Ooh, an invisible character. I can see that one being popular with those wanting a real challenge. Surely this invisible character would take up their own space in TERMINUS's MyChar file?
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Re: > TERMINUS _
« Reply #72 on: 23 December 2021, 16:55:54 »
As in, when you start the game, you are invisible AND immobile. All you can do is... look at the map (right now) or reload a save game (I posted a shortened script at the CSTSF; the game saves after some questions).

When I added <LDP to the script (before TRA) as a test, event 210 doesn't play, BUT Jillian's visible and mobile.
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Re: > TERMINUS _
« Reply #73 on: 24 December 2021, 16:17:35 »
As in, when you start the game, you are invisible AND immobile. All you can do is... look at the map (right now) or reload a save game (I posted a shortened script at the CSTSF; the game saves after some questions).

When I added <LDP to the script (before TRA) as a test, event 210 doesn't play, BUT Jillian's visible and mobile.
So the screen goes blue and you can't see anything? Would it have anything to do with the <FAI/<FAO?
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Re: > TERMINUS _
« Reply #74 on: 24 December 2021, 16:26:03 »
You can see the map (and other entities like the save point and water drops), so not the Fades.

Besides, I dealt with some Fade Spirits recently, and they vowed never to trouble me. :p
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