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Author Topic: > ORIGIN://TERMINUS _  (Read 2184 times)

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Re: > TERMINUS _
« Reply #30 on: 18 November 2021, 22:28:37 »
Thanks :3

Sectors confirmed:
- 0: The Hub (original)
- 1: Origin Cave (Umbrageous Light)
- 2: Asgard Castle (Tales of Harmonia)
- 3: The Octagon (Hope of Shané)
- 4: Sea Zone (Lunar Shadow / Umbrageous Light)
- 5: Ascent to Disaster (Lunar Shadow R-2)
- 6: The Legendary Tree (Vresun: Ciraian Ruins)
- 7: Asterism of Solace (Original / Selenic Shadow; uses Star tileset)
- 8: The Null Nihility (Original)
- 9: Myst Zone (Lunar Shadow)

If I could have more Sectors?
Subterranean Desert (Into the Unknown), The Cursed Sword (Vion Ierra), and the Sacred Isles (Xyrinfe Shadow) would also be included, haha. :p

Wish I could fit in 40 sectors total...
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Re: > TERMINUS _
« Reply #31 on: 19 November 2021, 17:56:42 »
Thanks :3

Sectors confirmed:
- 0: The Hub (original)
- 1: Origin Cave (Umbrageous Light)
- 2: Asgard Castle (Tales of Harmonia)
- 3: The Octagon (Hope of Shané)
- 4: Sea Zone (Lunar Shadow / Umbrageous Light)
- 5: Ascent to Disaster (Lunar Shadow R-2)
- 6: The Legendary Tree (Vresun: Ciraian Ruins)
- 7: Asterism of Solace (Original / Selenic Shadow; uses Star tileset)
- 8: The Null Nihility (Original)
- 9: Myst Zone (Lunar Shadow)

If I could have more Sectors?
Subterranean Desert (Into the Unknown), The Cursed Sword (Vion Ierra), and the Sacred Isles (Xyrinfe Shadow) would also be included, haha. :p

Wish I could fit in 40 sectors total...
For what it's worth 9 areas (with several maps, counting any bosses) is a rather reasonable amount for the main game. If it were possible to include the other sectors, that's be great. If not, you've already got a layout for the game's levels.
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Re: > TERMINUS _
« Reply #32 on: 19 November 2021, 19:21:08 »
Still working on the *layout*, haha.

Sector 0 should Link to 8 Sectors (but not Zelda to any of them :p ), with the last Sector entrance being hidden, I think...

May need help with tilesets for new areas, but I'll figure it out, haha. After all, I'm pretty sure I'm a flower dragon--

* gets eaten by Malice Striker *

... snack. -_-"

* hears hissing sound, turns around to see a Creeper *

... Reaper Creeper?

* Creeper explodes *
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> NULL NIHILITY LAUNCHED _
« Reply #33 on: 19 November 2021, 20:10:46 »
... Er... how do you add entities in BL, again?
(I forgot. ;-; )

[EDIT]
Nvm
Figured it out by randomly pressing buttons. Eventually reached Ctrl+I and voila~ :3
[/EDIT]

That said, it seems a maximum of 128 maps is possible, so I should be able to fit in the planned areas, haha.

[EDIT]
Added all maps from the title screen up to the Sector 4 maps. Not finished, mind.
So we now have gems like "TH: Empty Throne" (map names abbreviate the Sector names) or "OC: Central Cave" or "AC: Night Queen's Room" or "TO: Entombed in Repose" (new!), or "SZ: Excalibur's Shrine" (kinda new?).

I have a basic layout in mind for Sector 6 (The Legendary Tree; may rename to The Mythical Tree, not sure which sounds better), but the layouts for the other Sectors (5, 7, 8 and 9) currently elude me.
Sector 6 gets a "TLT: Great Tree" map, haha.

So I'm just listening to that "Escape from the Pyramid" song from Wario Land 4 while trying to come up with the layouts, haha.

Any ideas are welcome. I'll tell the anti-aircraft weapons to hold their fire (and ice). :p
[/EDIT]
« Last Edit: 19 November 2021, 23:30:11 by Charlie »
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Re: > NULL NIHILITY LAUNCHED _
« Reply #34 on: 20 November 2021, 14:51:21 »
... Er... how do you add entities in BL, again?
(I forgot. ;-; )

[EDIT]
Nvm
Figured it out by randomly pressing buttons. Eventually reached Ctrl+I and voila~ :3
[/EDIT]

That said, it seems a maximum of 128 maps is possible, so I should be able to fit in the planned areas, haha.

[EDIT]
Added all maps from the title screen up to the Sector 4 maps. Not finished, mind.
So we now have gems like "TH: Empty Throne" (map names abbreviate the Sector names) or "OC: Central Cave" or "AC: Night Queen's Room" or "TO: Entombed in Repose" (new!), or "SZ: Excalibur's Shrine" (kinda new?).

I have a basic layout in mind for Sector 6 (The Legendary Tree; may rename to The Mythical Tree, not sure which sounds better), but the layouts for the other Sectors (5, 7, 8 and 9) currently elude me.
Sector 6 gets a "TLT: Great Tree" map, haha.

So I'm just listening to that "Escape from the Pyramid" song from Wario Land 4 while trying to come up with the layouts, haha.

Any ideas are welcome. I'll tell the anti-aircraft weapons to hold their fire (and ice). :p
[/EDIT]
Nice to know that you figured out how to place entities. Also I prefer "The Legendary Tree" over "The Mythical Tree". That said, if you need all the maps to have all the levels you want, then a boss rush mode might not happen. It can be done, though it requires some scripting in order to make it work properly (Kirby style isn't the only way to do it!)

Also will a Sound Test still be available in the Hub area or will that need to be sacrificed?
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Re: > TERMINUS _
« Reply #35 on: 20 November 2021, 16:52:28 »
Eh, I may figure something out. ;p

As for The Legendary Tree, I think I'll have both it and The Mythical Tree as its official names.

* points at "TH: Melodious Gallery", which falls apart *
... I have GOT to fix that...

Finally got the layouts for Sector 5, 8, and 9 done. Names, too.
Myst Zone: Blood Garden was once Myst Zone: Shining Garden, IIRC, so that's what'll be seen.

TNN has stuff like "Crisis of Existence" and "Hurt in the Heart".

AtD? Stuff like "Top Floor", "Toxic Sanctum", and "Save Point", so basically, LS-type names. :p

As for Asterism of Solace... I think I'd like you, King (2.0), to name the twelve maps. (I'll figure the layout out afterwards.)
Each map's name will have "AoS: " at the start, though, so that doesn't have to be included.
Plus too long names may have to be shortened, but I'm not sure on map name limits, haha...
AoS uses the Star tileset from Selenic Shadow, if that helps with the ideas.

Meow~

Flower dragon :3
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Re: > TERMINUS _
« Reply #36 on: 21 November 2021, 20:36:37 »
Eh, I may figure something out. ;p

As for The Legendary Tree, I think I'll have both it and The Mythical Tree as its official names.

* points at "TH: Melodious Gallery", which falls apart *
... I have GOT to fix that...

Finally got the layouts for Sector 5, 8, and 9 done. Names, too.
Myst Zone: Blood Garden was once Myst Zone: Shining Garden, IIRC, so that's what'll be seen.

TNN has stuff like "Crisis of Existence" and "Hurt in the Heart".

AtD? Stuff like "Top Floor", "Toxic Sanctum", and "Save Point", so basically, LS-type names. :p

As for Asterism of Solace... I think I'd like you, King (2.0), to name the twelve maps. (I'll figure the layout out afterwards.)
Each map's name will have "AoS: " at the start, though, so that doesn't have to be included.
Plus too long names may have to be shortened, but I'm not sure on map name limits, haha...
AoS uses the Star tileset from Selenic Shadow, if that helps with the ideas.

Meow~

Flower dragon :3
I'd be honoured to name all 12 maps, my liege. I just need to know what the Asterism of Solace is and what each room is so I can have a good idea of what to name them all. I suppose I could make them planet/astrological themed but I'll wait for info before making my decision.
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Re: > TERMINUS _
« Reply #37 on: 21 November 2021, 22:19:28 »
Well... I haven't decided on the rooms yet, other than there being 12.

Room 1 links to Sector 0 (The Hub), though - that's all I've got.

  S0
 /
1
Something like that?

Even the boss(es) are unknown.

As for the name, I looked for synonyms for "star" and found "asterism" as a type of star (the plane figure), and remembered that "Quantom of Solace" film and randomly combined the two into the name we have now. ^^;;;

A planetary/astrological theme could work~.
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Re: > TERMINUS _
« Reply #38 on: 21 November 2021, 22:21:15 »
... Dammit I messed up with the closing [/tt] tag in that post and can't fix it

Well, monospaced fonts are probably better anyway. :p

* gets whacked over the head with a 4x4 and run over with a baseball bat *

... Er, wha--?
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Re: > TERMINUS _
« Reply #39 on: 23 November 2021, 19:35:39 »
Okay.
My computer randomly rebooting itself earlier today has led to me losing progress on the sprites for Jillian's casual attire.
That's progress.
(In infuriating me. :p )

Meantime, I'm having second thoughts about this, but then I end up with third thoughts and next thing I know, I've wound up having thirteenth thoughts...

... I think the Map System should be orange.
Like. Orange in colour, not lemon. :p

The physics hack works nicely. About as well as expected.

The starting cutscene takes a FEW cues from Umbrageous Light, but it's got its own dialogue instead.

Jillian's text box is pink. Night Queen's, purple.

Not sure how to depict the StageImage icons... I plan on having the Teleporter used here, so far.

Think I'll poke the bunny.
* gets nibbled on *
... Dammit. -_-"
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Re: > TERMINUS _
« Reply #40 on: 24 November 2021, 18:19:07 »
Okay.
My computer randomly rebooting itself earlier today has led to me losing progress on the sprites for Jillian's casual attire.
That's progress.
(In infuriating me. :p )

Meantime, I'm having second thoughts about this, but then I end up with third thoughts and next thing I know, I've wound up having thirteenth thoughts...

... I think the Map System should be orange.
Like. Orange in colour, not lemon. :p

The physics hack works nicely. About as well as expected.

The starting cutscene takes a FEW cues from Umbrageous Light, but it's got its own dialogue instead.

Jillian's text box is pink. Night Queen's, purple.

Not sure how to depict the StageImage icons... I plan on having the Teleporter used here, so far.

Think I'll poke the bunny.
* gets nibbled on *
... Dammit. -_-"
In that case, please back up your mod progress if you haven't done so already. I've been wondering, how do you give each character their own coloured text box?
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Re: > TERMINUS _
« Reply #41 on: 24 November 2021, 18:56:59 »
Sorry, clarification time:
The name boxes are coloured (and are shown with the TIMG hack). Wasn't easy getting the coordinates for the images right, but I did it somehow.

Also, regarding the Asterism of Solace area: I found info I forgot about.
The place resembles maps from other areas, like LS(Z)'s Entrance TG, but with a Grie'dyr Star tileset and new names/layouts.
Don't know if that'll help with the naming, but it's something, right? :)

As for the back-up... I have to find the CDs first. How the Niflheim I misplaced them is anyone's guess... :-/
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Re: > TERMINUS _
« Reply #42 on: 24 November 2021, 23:46:15 »
Twin-post because I've finished the basic layout for the area map images.

The maps themselves aren't done yet; I'll do that as I finish the in-game maps, haha.

Wish I could add two more Sectors to the mod. But I'm sure that 121 maps are more than enough, haha.

"What would these hypothetical Sectors be?"
Both would be completely original. The first would be named "Cibryll's Space", the second, "Scarlet Heights".

But I just put those ideas 'n' stuff in a text file, haha.

I should probably work on Jillian's casualwear, but I wanna play games and music... ;-;
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Re: > TERMINUS _
« Reply #43 on: 25 November 2021, 12:36:26 »
Sorry, clarification time:
The name boxes are coloured (and are shown with the TIMG hack). Wasn't easy getting the coordinates for the images right, but I did it somehow.

Also, regarding the Asterism of Solace area: I found info I forgot about.
The place resembles maps from other areas, like LS(Z)'s Entrance TG, but with a Grie'dyr Star tileset and new names/layouts.
Don't know if that'll help with the naming, but it's something, right? :)

As for the back-up... I have to find the CDs first. How the Niflheim I misplaced them is anyone's guess... :-/

Twin-post because I've finished the basic layout for the area map images.

The maps themselves aren't done yet; I'll do that as I finish the in-game maps, haha.

Wish I could add two more Sectors to the mod. But I'm sure that 121 maps are more than enough, haha.

"What would these hypothetical Sectors be?"
Both would be completely original. The first would be named "Cibryll's Space", the second, "Scarlet Heights".

But I just put those ideas 'n' stuff in a text file, haha.

I should probably work on Jillian's casualwear, but I wanna play games and music... ;-;
The TIMG Hack? I've heard of TSC+ but that's about it. That said, if all the areas in Asterism of Solace are areas from other mods with new names/layouts, then that's something at least. For the Entrance TG area, Moonbase 52 as a placeholder name. Or Cynthia's Lament or Selene Stronghold? Or Moonly Rocks? I'll figure it out once I know about the other rooms.
...
..
Cibryll's Space. Is that a devroom or something else?
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Re: > TERMINUS _
« Reply #44 on: 25 November 2021, 15:07:32 »
Yeah, TIMG and PHYS are add-ons for TSC+, IIRC.

Thanks. :3
So that's 1 down, 11 to go.

... I know, why don't you pick three rooms from LS' castle (except Myst Zone or Entrance maps; no duplicate areas) and three rooms from one of my other past mods?
Just lemme know which rooms, and their AoS counterparts' names. Example,
  • Entrance TG (Lunar Shadow): Moonbase 52 (placeholder), Cynthia's Lament, Selene Stronghold, Moonly Rocks
(Using your names for the Entrance TG map for the example.)

Cibryll's Space... maybe it's a dev area, maybe not. :3
Maybe there's something cool at the CS: Terminus, maybe not. :3
Perhaps a boss, or not. :3

* :3 intensifies drastically, towering over the solar system *
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