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Author Topic: > ORIGIN://TERMINUS _  (Read 2198 times)

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Offline King (2.0)

  • Aeonian Night Historian
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  • Favorite Type: Electric
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  • Favorite Color: B30E16
  • Affinity: Thunder
  • Nickname: Knight of Bloom Seymour
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  • The Aeonian: Abraxas

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Re: > ORIGIN://TERMINUS _
« Reply #105 on: 06 January 2022, 15:28:56 »
The intent is that the Simplified form is for those who don't want the overly large room.
So if a certain flag is set, instead of going to "TH: Corridor DR" from "OC: Chamber", you go to a small map with all eight exits on-screen (rather than off-screen).

"The Hub" is 21x16 tiles.
"TH: Connexion Link", the central room, is 63x48 tiles.

...

Anyway, added Sector S ("Th3 Gr1D") with a La-Mulana-based tileset, and found that it gets a "Failure to load stage" error. (You'd start there instead, then go to Origin Cave through this one-way gate, after setting some "options".)

Well, nothing wrong with having Dummied Out What Could Have Beens, haha. :p

Sector S has this weird theme, so it may be painful to read if you see "TG: 0r1G1n L1nK" or "TG: $PL1T GaT3". But hey, it's a messy place, so. :3
That's fair. I also like the digital code speak used for the stage names. Real dedication to the digital theme you've got there. Hopefully you can get Sector S working, just keep looking through the scripts/entities and you might find the problem.
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