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Re: King (2.0)'s Games Log by Charlie
16 May 2022, 17:21:37

Re: Gun (Cave Story Mod) by King (2.0)
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Re: King (2.0)'s Games Log by King (2.0)
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Re: King (2.0)'s Games Log by Charlie
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Re: King (2.0)'s Games Log by King (2.0)
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Re: King (2.0)'s Games Log by King (2.0)
13 May 2022, 17:59:21

Re: Gun (Cave Story Mod) by King (2.0)
12 May 2022, 18:44:29

Re: What songs are you listening to? by King (2.0)
11 May 2022, 10:35:30

Re: King (2.0)'s Games Log by King (2.0)
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Re: King (2.0)'s Games Log by King (2.0)
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Re: King (2.0)'s Games Log by King (2.0)
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Re: King (2.0)'s Games Log by King (2.0)
03 May 2022, 18:26:24

Re: Gun (Cave Story Mod) by King (2.0)
03 May 2022, 13:00:10

Re: What songs are you listening to? by King (2.0)
03 May 2022, 11:57:48

Author Topic: > ORIGIN://TERMINUS _  (Read 621 times)

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Offline King (2.0)

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Re: > TERMINUS _
« Reply #75 on: 24 December 2021, 17:06:21 »
You can see the map (and other entities like the save point and water drops), so not the Fades.

Besides, I dealt with some Fade Spirits recently, and they vowed never to trouble me. :p
So no <FAI/<FAO problem? Good. You could look through your script and try removing or adding things. Most of the time would be spent testing out the same areas over and over to make sure your scripts do what they're supposed to be doing.
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Offline Charlie

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Re: > TERMINUS _
« Reply #76 on: 24 December 2021, 19:00:10 »
Perhaps.

Another snag: Paint.NET won't work on my PC, and I can't download it with my other phone.

* screams at sky *
WHYYYYYYYYYYYYYYYYYYYYYY?!

So I quit.
(On letting this stop me, that is. :p )

All Sectors in Terminus (and its sister project Origin) have 12 maps. Sector 7 in Terminus is still lacking in map names, haha... but seven missing map names means it's probably gonna be a lucky Sector :p

I also have a puzzle idea involving Pendulum Scales. Why? Not sure. I just like Yu-Gi-Oh! that much, I guess. :3

Oh yeah, Jillian's summer outfit is finished (thanks, RKS). That's something.
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _

Offline King (2.0)

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Re: > TERMINUS _
« Reply #77 on: 25 December 2021, 15:02:52 »
Perhaps.

Another snag: Paint.NET won't work on my PC, and I can't download it with my other phone.

* screams at sky *
WHYYYYYYYYYYYYYYYYYYYYYY?!

So I quit.
(On letting this stop me, that is. :p )

All Sectors in Terminus (and its sister project Origin) have 12 maps. Sector 7 in Terminus is still lacking in map names, haha... but seven missing map names means it's probably gonna be a lucky Sector :p

I also have a puzzle idea involving Pendulum Scales. Why? Not sure. I just like Yu-Gi-Oh! that much, I guess. :3

Oh yeah, Jillian's summer outfit is finished (thanks, RKS). That's something.
You use Paint.NET? I only use MS Paint for editing sprites (and Photoshop if I want to add transperency or other effects to them); though hopefully by the time I get to developing my own games, I'll be using Aesprite as well.

Sector 7 seems to be finished, I take it? As for the puzzles, I say go for it.
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Offline Charlie

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Re: > TERMINUS _
« Reply #78 on: 25 December 2021, 17:14:02 »
I use Paint.NET for the stuff I do'nt feel like using MS Paint for. :p
I mean. If you quickly wanna change an entire tileset's colour without doing it by hand, Paint.NET is useful for that.

Or, as I'd use it, to quickly recolour HAZMAT suits and to darken tiles (like backgrounds).
Those background tiles in LS? Most of those that have a "solid" form, were given darker forms using Paint.NET. Like "PrtHaelli2" (pillars and blocks), or "PrtBlack" (blocks, IIRC).
Same method was used to make (or recolour) some backgrounds (like "bkEntrance").

MS Paint remains my number 1 choice, though. :p
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _

Offline Charlie

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Re: > TERMINUS _
« Reply #79 on: 25 December 2021, 17:16:39 »
Sector 7's still unfinished - still waiting on the names for most maps, haha.
Tile-wise, only Sector 1 (Origin Cave) is complete. Entities and scripts, not yet...

I'm taking my gosh-darned sweet time here, and I DON'T CARE
I LOVE IT


* gets hit over the head with musical references *

@_@
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _

Offline King (2.0)

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Re: > TERMINUS _
« Reply #80 on: 26 December 2021, 17:26:28 »
Sector 7's still unfinished - still waiting on the names for most maps, haha.
Tile-wise, only Sector 1 (Origin Cave) is complete. Entities and scripts, not yet...

I'm taking my gosh-darned sweet time here, and I DON'T CARE
I LOVE IT


* gets hit over the head with musical references *

@_@
I take it that you're asking the other members of the Lunar Tierce for Sector 7's names then?
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Offline Charlie

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Re: > TERMINUS _
« Reply #81 on: 26 December 2021, 19:13:00 »
... Waiting for you, actually. I mean, you did pick the tileset, sorta (Griedyr Star's tileset will be used for Sector 7). So the map names for the Asterism of Solace is up to you to decide, haha. :3

* flower dragons start to surround King menacingly, only to start licking him *
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _

Offline King (2.0)

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  • The Aeonian: Abraxas
Re: > TERMINUS _
« Reply #82 on: 27 December 2021, 16:24:01 »
... Waiting for you, actually. I mean, you did pick the tileset, sorta (Griedyr Star's tileset will be used for Sector 7). So the map names for the Asterism of Solace is up to you to decide, haha. :3

* flower dragons start to surround King menacingly, only to start licking him *
Didn't I already name a few maps. They were:
  • Cynthia's Lament (Entrance TG- Lunar Shadow)
  • Meteor Hallway (Laboratory R- Lunar Shadow)
  • Rings of Jupiter (Servant Quarters S- Lunar Shadow))
  • Uranus Cavern (Lumen Cavern- Obscuro Lumen Venenum Aeris)
  • Waters of Mars (Tower D- Lunar Shadow)
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Re: > TERMINUS _
« Reply #83 on: 27 December 2021, 17:46:38 »
The remaining seven?
- Two original areas.
- Maps based on Cirno Town (Vion Ierra) and Christmas Town (Into the Unknown)
- Three maps based on unreleased mods' maps (UL's Origin Cave: Cursed Gateway; EU's Flesh Zone: Gate; LSZ's Cursed Warehouse T)

My notes say "King gets to name all areas", so I'm sticking to it like... hyperglue. (Stronger than superglue, that. Uh... crisps. I'm stuck to my notebook now. Where's a Gluefang Fruit? They eat glue, so... oh, right... driven to extinction by the Umbrageous Hydras. Riiiight...)
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _

Offline King (2.0)

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Re: > TERMINUS _
« Reply #84 on: 27 December 2021, 19:37:08 »
The remaining seven?
- Two original areas.
- Maps based on Cirno Town (Vion Ierra) and Christmas Town (Into the Unknown)
- Three maps based on unreleased mods' maps (UL's Origin Cave: Cursed Gateway; EU's Flesh Zone: Gate; LSZ's Cursed Warehouse T)

My notes say "King gets to name all areas", so I'm sticking to it like... hyperglue. (Stronger than superglue, that. Uh... crisps. I'm stuck to my notebook now. Where's a Gluefang Fruit? They eat glue, so... oh, right... driven to extinction by the Umbrageous Hydras. Riiiight...)
If I get to name the remaining 7, let's see what I can do:
  • Gateway of Mercury (Cursed Gateway- UL)
  • Flesh of Venus (Flesh Zone- EU)
  • Gelid Earth (Christmas Town- Into the Unknown)
  • Sands of Saturn (Original Area 1)
  • Abyss of Neptune (Original Area 2)
  • Curse of Pluto (Cursed Warehouse T- LSZ)
  • Stardust Nine(Cirno Town- Vion Ierra)
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Offline Charlie

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Re: > TERMINUS _
« Reply #85 on: 27 December 2021, 21:11:58 »
Thank you~!
* glomps *

* King (2.0) receives 10,000,000,000 EXP! *
* King (2.0) receives 9,999,999,999,999,999,999,999,999 Cion! *

Right-o, off I go to work then. (Having finished "Songs of Araiah", I'm sad that it's just reading material rather than a proper visual novel with choices and such.)
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _

Offline King (2.0)

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  • Favourite YGO Attribute: None
  • The Aeonian: Abraxas
Re: > TERMINUS _
« Reply #86 on: 28 December 2021, 13:39:37 »
Thank you~!
* glomps *

* King (2.0) receives 10,000,000,000 EXP! *
* King (2.0) receives 9,999,999,999,999,999,999,999,999 Cion! *

Right-o, off I go to work then. (Having finished "Songs of Araiah", I'm sad that it's just reading material rather than a proper visual novel with choices and such.)
Nice. (I completed Wizard of Oz: Beyond the Yellow Brick Road yesterday, shame that it has no Clear Save Data? thing RPGs have to prove you beat the game) May your modding ventures be successful, Charlie.
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Re: > TERMINUS _
« Reply #87 on: 28 December 2021, 13:45:00 »
Yeah? Same to you, mon ami! ;D

* runs into a yellow brick wall *
* falls onto a green brick road *
* is surrounded by blue brick monsters *

... uhhhh...

* is swallowed by a red brick shark *

... Whaaa...?! O_o
Guess the Bricklord Emperors have joined the Bloom Beasts. (The Gluefang Fruit would be Bloom Beasts, but they're kinda extinct and all...)
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _

Offline King (2.0)

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Re: > TERMINUS _
« Reply #88 on: 29 December 2021, 13:30:21 »
So if you're making custom ORGs now, does that mean that they'll be debuting in this mod?
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Re: > TERMINUS _
« Reply #89 on: 29 December 2021, 13:43:27 »
Not yet.
I wanna get opinions from others first... who'd play a mod with ear-piercingly terrible ORGs? :p

In short, I want others to be... beta-listeners or something? Plus then I could get advice and stuff.

If the ORGs are okay as is, then I'll include them. (Unless Laharl explodes. Then I have to figure out why, and stop that from happening first. :p )
> TERMINUS
> ENTER COMMAND
> run terminus.exe
> ERROR: DATA INCOMPATABLE WITH USER. RESET?
> no
> VIRTUALIZING...
> PLEASE WAIT _