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Author Topic: > ORIGIN://TERMINUS _  (Read 2200 times)

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Offline Charlie

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Re: > TERMINUS _
« Reply #45 on: 25 November 2021, 15:10:58 »
To be honest, I really wanna have a few rooms of the Asterism of Solace based on areas from Solar Shadow 2, if @AuroraDash is okay with it.

I still haven't gotten around to downloading it. Really should change that. I got R29 airtime for my smartphone today, so...

Or is that cHAnGE? :p
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Re: > TERMINUS _
« Reply #46 on: 26 November 2021, 17:17:19 »
Yeah, TIMG and PHYS are add-ons for TSC+, IIRC.

Thanks. :3
So that's 1 down, 11 to go.

... I know, why don't you pick three rooms from LS' castle (except Myst Zone or Entrance maps; no duplicate areas) and three rooms from one of my other past mods?
Just lemme know which rooms, and their AoS counterparts' names. Example,
  • Entrance TG (Lunar Shadow): Moonbase 52 (placeholder), Cynthia's Lament, Selene Stronghold, Moonly Rocks
(Using your names for the Entrance TG map for the example.)

Cibryll's Space... maybe it's a dev area, maybe not. :3
Maybe there's something cool at the CS: Terminus, maybe not. :3
Perhaps a boss, or not. :3

* :3 intensifies drastically, towering over the solar system *

  • Laboratory R (Lunar Shadow) : Meteor Hallway (While I wasn't too fond of Sycor's trap itself, I do think the room itself has potential to use it as it's main gimmick)
  • Servant Quarters S (Lunar Shadow): Rings of Jupiter (Though I understand that the entire room is just a lead up to Valkyrie X, it could use poison gas and falling rocks as a gimmick. Also a reference or two to Shadow of the Stars wouldn't go amiss. Also it's planetary symbol: ♃
  • Tower D (Lunar Shadow): Waters of Mars (I like the unique tileset and enemies. Also water stage and I think maybe a section that uses Tower D's bone tileset? Also planetary symbol: ♂)
  • Lumen Cavern (Obscuro Lumen Venenum Aeris): Uranus Cavern (I would've picked Chaos Angel but I haven't played that level so I picked the one I was familiar with.

To be honest, I really wanna have a few rooms of the Asterism of Solace based on areas from Solar Shadow 2, if @AuroraDash is okay with it.

I still haven't gotten around to downloading it. Really should change that. I got R29 airtime for my smartphone today, so...

Or is that cHAnGE? :p
I'm sure he'd let you but even then I think you're better off playing the game yourself to get a better idea of which rooms you really want. And if it makes you feel any better, I still haven't gotten around to playing Solar Shadow 2 either. Solar Shadow is actually very short so you could easily play it if you wanted to.
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Re: > TERMINUS _
« Reply #47 on: 26 November 2021, 20:07:57 »
If I can download it, haha. :p

Mahalo~. I can't see the planetary symbols, but I'll check Character Map in case those are there.

I'll just have to resist referring to "Uranus" as "Ouranos" as I usually do, though. :p

Right.
Three other areas I picked are:
  • Origin Cave: Cursed Gateway (Umbrageous Light)
    Doesn't show up in Terminus, so perfect choice for me. :p
    It's horizontal, BUT exits are top-right and bottom-left.
  • Flesh Zone: Gate (Ecliptic Umbrae)
    A small area connecting left to right.
  • Cursed Warehouse T (Lunar Shadow ZER0)
    I... think that it was a boss room, with only one exit (to the right), but it was small (21x16).

So that leaves five maps undecided, and eight unnamed maps (the above three included with the undecided five).

Lunar Shadow R-2 would use the Tower D tileset for one of its own areas, which would be key in manipulating the Gate of Time area, incidentally... I should probably do that next, or something? :r
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Re: > TERMINUS _
« Reply #48 on: 26 November 2021, 22:40:53 »
Confirmation that my last two areas for the Asterism of Solace will be:
  • Christmas Town (Into the Unknown) (left / right exits)
  • Cirno Town (Vion Ierra) (right exit)

I've decided the remaining three maps should be used as original rooms, but based on areas that haven't been seen in any mod (yet).
This way, all the maps for the Asterism of Solace should be able to connect, but I'll know for sure when I'm done making a basic layout.

I think Rings of Jupiter will be the first map of the Asterism of Solace, so going to the top-right exit goes to Sector 0 (The Hub).

Of course, the entire Sector 7 uses the tiles from Griedyr Star, so I'll see if I can bring in the gimmick puppet of strings--

* gets marionetted *
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Re: > TERMINUS _
« Reply #49 on: 26 November 2021, 23:03:56 »
Okay, I just found out I f**ked up a bit. -_-

So here's the area layout, currently:

      01       07
     /          /
10-02-04-05-06-11-12
   /  |        |
03 09        08
    |
    v
   01


Er... my phone doesn't do monospace. -_-

01: Rings of Uranus ~ top-right (Hub), lower-left (02)
02: original ~ left (10), lower-left (03), lower-right (09), right (04), top-right (01)
03: (Cursed Warehouse T) ~ right (02)
04: (Flesh Zone: Gate) ~ left (02), right (05)
05: Meteor Hallway ~ left (04), right (06)
06: original ~ left (05), top-right (07), lower-right (08), right (11)
07: Cynthia's Lament ~ lower-left (06)
08: Waters of Mars ~ top-left (06)
09: (Origin Cave: Cursed Gateway) ~ up (02), down (01; one-way)
10: (Cirno Town) ~ right (02)
11: (Christmas Town) ~ left (06), right (12)
12: Uranus Cavern ~ left (11)

I hope this makes the layout a bit clearer, else I'll have to make some bizarre pic, haha. :p
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Re: > TERMINUS _
« Reply #50 on: 27 November 2021, 16:25:42 »
Okay, I just found out I f**ked up a bit. -_-

So here's the area layout, currently:

      01       07
     /          /
10-02-04-05-06-11-12
   /  |        |
03 09        08
    |
    v
   01


Er... my phone doesn't do monospace. -_-

01: Rings of Uranus ~ top-right (Hub), lower-left (02)
02: original ~ left (10), lower-left (03), lower-right (09), right (04), top-right (01)
03: (Cursed Warehouse T) ~ right (02)
04: (Flesh Zone: Gate) ~ left (02), right (05)
05: Meteor Hallway ~ left (04), right (06)
06: original ~ left (05), top-right (07), lower-right (08), right (11)
07: Cynthia's Lament ~ lower-left (06)
08: Waters of Mars ~ top-left (06)
09: (Origin Cave: Cursed Gateway) ~ up (02), down (01; one-way)
10: (Cirno Town) ~ right (02)
11: (Christmas Town) ~ left (06), right (12)
12: Uranus Cavern ~ left (11)

I hope this makes the layout a bit clearer, else I'll have to make some bizarre pic, haha. :p
So if I've got this right, Rings of Uranus leads into an original area. This area is connected to Rings of Uranus, Cirno Town, Flesh Zone: Gate, Cursed Warehouse T and Origin Cave: Cursed Gateway (which leads to Rings of Uranus).

Flesh Zone connects to Meteor Hallway, an original area and then Christmas Town. Christmas Town is then connected to Waters of Mars, Uranus Cavern, Cynthia's Lament and an original area.

I appreciate the complexity and I'm sure the Asterism of Solace will be one of the more memorable areas in this project.
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Re: > TERMINUS _
« Reply #51 on: 27 November 2021, 16:37:13 »
Christmas Town only connects to two maps, actually... ^^;;;
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Re: > TERMINUS _
« Reply #52 on: 27 November 2021, 19:53:44 »
Christmas Town only connects to two maps, actually... ^^;;;
That's less then I guessed. Man, it's been a while since I played some of your old mods.
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Re: > TERMINUS _
« Reply #53 on: 27 November 2021, 20:11:02 »
That said, I'm cutting the inaccessible areas (Christmas Town has a huge inaccessible area).

Currently, only 01, 05, 07, 08, and 12 have official names, which adds up to a Rank 33 Xyz Monster-- wait, wha?
But seriously, I can't wait to see the remaining maps' names. :3

* Cibryll is giddy with anticipation! *
* Malice Striker's Sp. Atk fell to 0! *
* Malevolency Fang's Intellect fell to 0! *
* Immortora's Hunger fell to 0! *
* Muvrebordt's Cautiousness fell to 0! *
* Hotaru's Air fell to 0! *
* Hotaru fainted! *
* Cibryll gained 5 EXP! *
* Cibryll levels down! (26 -> -4) *

Wait what negative levels-- am I a Dark Synchro Monster now?! D:

...... Oh right. I finally made a rough map of the entire world of Terminus, including what Sectors X and Y would've been like. One problem: the file size is too large for my phone. :p

Cibryll's Space would have a lot of endless corridors, while the Scarlet Heights would have a staircase, and would be accessed from "Myst Zone: Valkyrie Graveyard". (No, it's not where they're buried. That's where they were asphyxiated to death, knowingly or not. Humans are okay there, though.)

Man... I think Way Big, but thankfully, I can't turn into one :p
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Re: > TERMINUS _
« Reply #54 on: 27 November 2021, 20:35:35 »
That said, I'm cutting the inaccessible areas (Christmas Town has a huge inaccessible area).

Currently, only 01, 05, 07, 08, and 12 have official names, which adds up to a Rank 33 Xyz Monster-- wait, wha?
But seriously, I can't wait to see the remaining maps' names. :3

* Cibryll is giddy with anticipation! *
* Malice Striker's Sp. Atk fell to 0! *
* Malevolency Fang's Intellect fell to 0! *
* Immortora's Hunger fell to 0! *
* Muvrebordt's Cautiousness fell to 0! *
* Hotaru's Air fell to 0! *
* Hotaru fainted! *
* Cibryll gained 5 EXP! *
* Cibryll levels down! (26 -> -4) *

Wait what negative levels-- am I a Dark Synchro Monster now?! D:

...... Oh right. I finally made a rough map of the entire world of Terminus, including what Sectors X and Y would've been like. One problem: the file size is too large for my phone. :p

Cibryll's Space would have a lot of endless corridors, while the Scarlet Heights would have a staircase, and would be accessed from "Myst Zone: Valkyrie Graveyard". (No, it's not where they're buried. That's where they were asphyxiated to death, knowingly or not. Humans are okay there, though.)

Man... I think Way Big, but thankfully, I can't turn into one :p
Ah, that's a shame. Then again, filesizes can be a real pain sometimes. Cibryll's Space having endless corridors could be interesting. Would Kim Ethenarch show up there? (Probably not). Also more Myst Zone lore sounds nice.
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Re: > TERMINUS _
« Reply #55 on: 27 November 2021, 22:52:20 »
Myst Zone pulled a La-Mulana and is split into two sections: the Front (some areas seen in LS) and the Back (none of those areas have been seen yet).

The Shining/Blood Garden is in the Front, while its counterpart is the Corrupt Garden. (No, not the Oil Garden. :p )

...

I'll see if I can make them rough maps smaller. Like, one per sector.
Though it'll take some time, at this rate a 126x80 tile map in Booster's Lab is slowing things down to "lagging" levels. So Origin Cave: Central Cave will take a while. :-/

Not sure if it's an issue on my end, or an issue with the version of BL I'm using.

* Xyz Summons Rank 0 Hug Elemental *
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Re: > TERMINUS _
« Reply #56 on: 28 November 2021, 16:52:00 »
Myst Zone pulled a La-Mulana and is split into two sections: the Front (some areas seen in LS) and the Back (none of those areas have been seen yet).

The Shining/Blood Garden is in the Front, while its counterpart is the Corrupt Garden. (No, not the Oil Garden. :p )

...

I'll see if I can make them rough maps smaller. Like, one per sector.
Though it'll take some time, at this rate a 126x80 tile map in Booster's Lab is slowing things down to "lagging" levels. So Origin Cave: Central Cave will take a while. :-/

Not sure if it's an issue on my end, or an issue with the version of BL I'm using.

* Xyz Summons Rank 0 Hug Elemental *
This oughta be interesting. Will Shiori be the only boss or will Myst Zone have multiple bosses now? Also will anything be explained about Nexash?
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Re: > TERMINUS _
« Reply #57 on: 28 November 2021, 17:11:00 »
Uhhh...

I haven't thought as far yet.
Who knows, maybe we'll get to see Shiori as a little girl.

The only returning Myst Zone maps are Entry to Demise and Blood Garden (as the Shining Garden).
Who knows, maybe one day, we'll get a Myst Zone-only work, starring our mysterious Shiori Shauntal as the protagonist.

So, we have:
(Front) Shining Garden; House; Inferno Passage; Emeraldsand Beach; Tainted Shipwreck; Entry to Demise
(Back) Valkyrie Graveyard; Corrupted Garden; Spiral Hell; Slumber of Life; Exit of Fate; Nonexistence

Six maps for the front, six maps for the back.

Is there a middle?
...
......
.........
You know...
I never thought about that. :o
Will I ever find a harmonious cat to play the banjo?
...
But seriously, it just occurred to me that the Myst Zone could have a "middle"... but I've already decided upon the layout, so...

I'VE GOT IDEAS AND I DO'NT KNOW WHAT TO DO WITH THEM AAAAAAAAAH--
* gives everyone ear plugs *
* continues screaming *
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Re: > TERMINUS _
« Reply #58 on: 29 November 2021, 10:27:51 »
Okay, my mind is so full of ideas, I decided to make a text file for a hypothetical remake of "Terminus", titled "Terminus TRUE" (that "TRUE" should be an acronym, but not sure for what).

There would be several sectors more (oh, at least 39 + 6 lettered Sectors U to Z, currently) with 32 maps each.
Yeah...

But hey, just so long as I have some place to, well, type my ideas in, right?

* sits in corner, glares at Booster's Lab *
* Booster's Lab glares back with menacing red eyes *

O_O
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Re: > TERMINUS _
« Reply #59 on: 29 November 2021, 15:30:40 »
Okay, my mind is so full of ideas, I decided to make a text file for a hypothetical remake of "Terminus", titled "Terminus TRUE" (that "TRUE" should be an acronym, but not sure for what).

There would be several sectors more (oh, at least 39 + 6 lettered Sectors U to Z, currently) with 32 maps each.
Yeah...

But hey, just so long as I have some place to, well, type my ideas in, right?

* sits in corner, glares at Booster's Lab *
* Booster's Lab glares back with menacing red eyes *

O_O
I just love how ambitious you are and how full of ideas you happen to be. I'm sure TERMINUS is going to be very interesting once it's finished.
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