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Author Topic: > ORIGIN://TERMINUS _  (Read 2187 times)

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Offline King (2.0)

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Re: > ORIGIN://TERMINUS _
« Reply #105 on: 05 January 2022, 12:44:27 »
* pictured: a First Cave tileset with more tiles, and the First Cave enemy spritesheet *

Er, yeah, haha... ha...

Almost been two months since I started.
As long as you're having fun with this, I'm sure you can do great things. If it makes you feel better, my side project mostly reuses assets as well.
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Re: > ORIGIN://TERMINUS _
« Reply #106 on: 05 January 2022, 13:51:46 »
* gets hit with a pie in the face *

O_O

THAT IS NOT MY IDEA OF FUN--
* gets licked by a Thunder Nyan, ends up paralyzed and falls to the ground *

T_T

Well, all I did today was... link two maps to each other. Can't even test it out because there's a force field between the two to prevent sequence breaking.
(Sequins-breaking would be... weird.)
"Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
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Re: > ORIGIN://TERMINUS _
« Reply #107 on: 05 January 2022, 14:05:45 »
* gets hit with a pie in the face *

O_O

THAT IS NOT MY IDEA OF FUN--
* gets licked by a Thunder Nyan, ends up paralyzed and falls to the ground *

T_T

Well, all I did today was... link two maps to each other. Can't even test it out because there's a force field between the two to prevent sequence breaking.
(Sequins-breaking would be... weird.)
Linking maps is important and also making sure they're linked properly. Sequence break as much as you like, you're testing each part of the mod to make sure it works properly.
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Re: > ORIGIN://TERMINUS _
« Reply #108 on: 05 January 2022, 14:15:09 »
~'42_@123-3@~'-(%3@12~6@3+_!

...?

:13 "1 32$ 3@_ _6_~'!!!

There we go.

I'd rather test things out the right way, haha. (That way, I can be rewarded with a pizza Ray's planning! :3 )
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Re: > ORIGIN://TERMINUS _
« Reply #109 on: 05 January 2022, 14:38:20 »
~'42_@123-3@~'-(%3@12~6@3+_!

...?

:13 "1 32$ 3@_ _6_~'!!!

There we go.

I'd rather test things out the right way, haha. (That way, I can be rewarded with a pizza Ray's planning! :3 )
So is RKS buying a pizza or making one?
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Re: > ORIGIN://TERMINUS _
« Reply #110 on: 05 January 2022, 15:35:46 »
Both.
Pizza base purchased, then made at home.
Cheaper than a takeaway pizza! :s

"Finish first sector, get pizza... no cheats... or sequence breaks..."

Paraphrased.

...

I want a Spare Rib & Bacon pizza.
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Re: > ORIGIN://TERMINUS _
« Reply #111 on: 05 January 2022, 20:59:15 »
Remember that time I posted pics with loads and loads of characters?

Pic 2 (starring Mi'aro Genryutsukei, true Aidan Flamberge, Sonia Routen, and Hiranya Mitsuru, among others) uses a tileset that will be used for The Hub in TERMINUS.

That's right, I'm working on the Hub now. It'll have the standard version, and the simplified version (still working on it).

I'm probably gonna figure out some cheating for the Origin Cave issue I can't figure out, so hopefully the mod won't--

* a resounding crash is heard *

...... Crash......

* wreck catches frozen fire *

Ok WTF
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Re: > ORIGIN://TERMINUS _
« Reply #112 on: 06 January 2022, 00:07:52 »
Remember that time I posted pics with loads and loads of characters?

Pic 2 (starring Mi'aro Genryutsukei, true Aidan Flamberge, Sonia Routen, and Hiranya Mitsuru, among others) uses a tileset that will be used for The Hub in TERMINUS.

That's right, I'm working on the Hub now. It'll have the standard version, and the simplified version (still working on it).

I'm probably gonna figure out some cheating for the Origin Cave issue I can't figure out, so hopefully the mod won't--

* a resounding crash is heard *

...... Crash......

* wreck catches frozen fire *

Ok WTF
That one with the nice neon floors and those orange/yellow blocks? So if there's a main hub and a simplified one, I take it that the latter is for between levels?
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Re: > ORIGIN://TERMINUS _
« Reply #113 on: 06 January 2022, 01:22:21 »
The intent is that the Simplified form is for those who don't want the overly large room.
So if a certain flag is set, instead of going to "TH: Corridor DR" from "OC: Chamber", you go to a small map with all eight exits on-screen (rather than off-screen).

"The Hub" is 21x16 tiles.
"TH: Connexion Link", the central room, is 63x48 tiles.

...

Anyway, added Sector S ("Th3 Gr1D") with a La-Mulana-based tileset, and found that it gets a "Failure to load stage" error. (You'd start there instead, then go to Origin Cave through this one-way gate, after setting some "options".)

Well, nothing wrong with having Dummied Out What Could Have Beens, haha. :p

Sector S has this weird theme, so it may be painful to read if you see "TG: 0r1G1n L1nK" or "TG: $PL1T GaT3". But hey, it's a messy place, so. :3
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Re: > ORIGIN://TERMINUS _
« Reply #114 on: 06 January 2022, 15:28:56 »
The intent is that the Simplified form is for those who don't want the overly large room.
So if a certain flag is set, instead of going to "TH: Corridor DR" from "OC: Chamber", you go to a small map with all eight exits on-screen (rather than off-screen).

"The Hub" is 21x16 tiles.
"TH: Connexion Link", the central room, is 63x48 tiles.

...

Anyway, added Sector S ("Th3 Gr1D") with a La-Mulana-based tileset, and found that it gets a "Failure to load stage" error. (You'd start there instead, then go to Origin Cave through this one-way gate, after setting some "options".)

Well, nothing wrong with having Dummied Out What Could Have Beens, haha. :p

Sector S has this weird theme, so it may be painful to read if you see "TG: 0r1G1n L1nK" or "TG: $PL1T GaT3". But hey, it's a messy place, so. :3
That's fair. I also like the digital code speak used for the stage names. Real dedication to the digital theme you've got there. Hopefully you can get Sector S working, just keep looking through the scripts/entities and you might find the problem.
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Re: > ORIGIN://TERMINUS _
« Reply #115 on: 06 January 2022, 15:47:38 »
I think Sector S is more of an "out-of-bounds" thing. :s
I mean, a total of 181 maps when the maximum is possibly around 127?

Well, now I can find out what the limit truly is. :p

Even with The Grid (it's the proper name in normal-speak) unusable, I finished all 12 maps (and have a map outline for 32 maps).

... I'm hungry.
* looks expectantly at a flower dragon, who then proceeds to eat Cibryll *
...... I guess fruit and vegetables might not grow on flower dragons then? I'm confused. T_T
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Re: > ORIGIN://TERMINUS _
« Reply #116 on: 06 January 2022, 21:31:09 »
I think Sector S is more of an "out-of-bounds" thing. :s
I mean, a total of 181 maps when the maximum is possibly around 127?

Well, now I can find out what the limit truly is. :p

Even with The Grid (it's the proper name in normal-speak) unusable, I finished all 12 maps (and have a map outline for 32 maps).

... I'm hungry.
* looks expectantly at a flower dragon, who then proceeds to eat Cibryll *
...... I guess fruit and vegetables might not grow on flower dragons then? I'm confused. T_T
Hopefully that La Muluna tileset will be put to good use (I still like that one for the Clock Tower/True Azehr fight in LS). Congratulations on getting the maps finished (and also completing the outlines).
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Re: > ORIGIN://TERMINUS _
« Reply #117 on: 06 January 2022, 23:13:37 »
Perhaps.
I'm still figuring out what would make a good tileset for Sectors 2, 3, 5, 6, 8, some parts of 9, 25, Q, and Y (though Y is as scarlet as its name suggests).

Who knows, maybe a tileset will fall out of the sky and--

Hogbot: Destroy all organics

* Hogbot fires a Bazooka at Cibryll, sending her into the murky depths of Niflheim as "Muspell and Niflheim" plays in the foreground *

T_T

Myst Zone's returning areas will retain their old tilesets except for Blood Garden (which is Shining Garden here and thus gets a palette swap - and less water).
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Re: > ORIGIN://TERMINUS _
« Reply #118 on: 07 January 2022, 15:06:38 »
Perhaps.
I'm still figuring out what would make a good tileset for Sectors 2, 3, 5, 6, 8, some parts of 9, 25, Q, and Y (though Y is as scarlet as its name suggests).

Who knows, maybe a tileset will fall out of the sky and--

Hogbot: Destroy all organics

* Hogbot fires a Bazooka at Cibryll, sending her into the murky depths of Niflheim as "Muspell and Niflheim" plays in the foreground *

T_T

Myst Zone's returning areas will retain their old tilesets except for Blood Garden (which is Shining Garden here and thus gets a palette swap - and less water).
So will Myst Zone use white, gold and silver as it's colour palette? Also with the others, it's a matter of building your tileset around the theme of each sector.
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Re: > ORIGIN://TERMINUS _
« Reply #119 on: 07 January 2022, 15:11:58 »
Who knows.

I tend to follow my own head, haha.
I remember making a New Super Mario Bros. tileset (using tiles from the game, even) for LSR-2's "Dark Throne" area. Not the best idea. I mean, this ain't Distorted Travesty! (Man, that Death boss is HARD.)
Mental Hive... tried to give it a hexagonal pattern but didn't come out very well. :s
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